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Thread: The Great War 5.1 | General Suggestions and Questions Thread

  1. #81

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    They could replace factions' religions with ideologies (e.g. Communism, Liberalism, Fascism), seeing as they had more political influence at the time. That might be fun.

    Edit: Actually I think ideology (Socialist/moderate/right-wing) should replace government type. Then you could have a proper Communist revolution in Russia and different ideological revolutions elsewhere. At the time, this type of ideology was far more important diplomatically and socially, than government type.
    Last edited by TheGoodOld BritishChap; June 10, 2014 at 01:15 PM.

  2. #82
    Librarian's Avatar Ducenarius
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    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    I am puzzled at the tactics I should be using. I am so used to the Double rank, Bow-Spear Formation I am totally confused what tactics I should/could be using.

    I hope this mod is not "abandoned" I would like to hear support from you guys.

  3. #83

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Tanks for the Russians! And the idea of idealism in place of religion is also good. In France the game still appears as empire, worth fixing it.

  4. #84

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    so here goes a bit of feddback from me:
    obviously the greatest problem is the engine of NTW is by default incompatible with WW1 warfare. but that goes for every TW title, and is a problem of WW1 warfare, not games even grand strategy doesnt fully fit it, since the whole affair was a boring slugfest.
    that out of the way, it IS a shame that the AI doesnt use light infantry tactics and trenches, to at least fight a BIT less like Napoleonic troops would. cover in general is a problem, I wish there were better looking and especially better working trenches, useable craters.
    also, maybe I misunderstand something here, but shrapnel (on the 75mm early guns at least) is reliably going over the targets heads. might be a problem of direct-fire artillery only, but its weird.
    it would be awesome if craters would stay on the battlefield, turn it into a wasteland, but I guess thats another engine/memory problem.

    lastly, I have major crash issues, which I asked about on the thread for that...

    in a world without WW1 games, Im relaly glad this exists. I really hope I get a hang of the crashing (which only began to happen from my second campaign on, weirdly enough...)

    thanks guys. hearty cheerioh.

    constantinople

  5. #85

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    if youre still struggling with that, some basic advice: have more artillery than the other guy. thin theirs with concentrated fire until you got a decent advantage in gun count and fire away. use just one line (obvious by now? ) have more infantry than the other guy, which will give you a longer line, let you flank him and roll up. and in about even battles use artillery to punch holes in theirs, press through there and flank. use cavalry only to pursue and static defenses are quite self explanatory. have them cover bottlenecks and cover like wood patches and stuff, if youre not fully defensive.

  6. #86

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    its no good I tried Russia now and took Lemberg, Warsaw and Königsberg with the stuff Russia starts with, and theres no resistance anywhere to be seen from there til Strasbourg.

    its mostly the AI, no surprise there... in the last battle they did something new, and stuck ALL their units on one SPOT, I mean, literally, in a way that their respective flags became one. with four 105 mm batteries firing on them.
    and they never defend, which makes just sitting behind your initial deployable cover win you every battle that youre not MASSIVELY behind in artillery in, since they cant use that properly either...
    the AI cant even attack with their stuff at once. they move so awkwardly they always run only one or two units into your wall of death, have them die and send one or two others.
    they run cavalry straight into the line... - really, now that I think about it, the AI doesnt do ANYTHING even half right. they cant even use basic infantry in a way that doesnt make it completely useless, let alone combined arms.

    man this is a disappointing realization no idea how the campaign against ai should become enjoyable when its always like squishing ants. and theres not even a lot of ants.

  7. #87

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    I've got plenty of suggestions, thirty-five points total. Some of my suggestions may have already been stated, and I apologize if it is and ask to skim over it. Other suggestions will probably be hard or impossible to implement and may just be myself being whiny. As a bit of a disclaimer, I have played two campaigns as Spain and Switzerland, Spain was heavy and Switzerland was lightly played (hard to conquer Europe as the most passive-aggressive nation ever). I have yet to play as a major faction, though for most my suggestions, this may not be too relevant.




    Spoiler Alert, click show to read: 
    1) Cultural Differences. It seems broken in the game as every capital HAS these differences. It makes it a bit of a hassle to maintain the glorious absolute monarchy when you have -6 to cultural differences, and it seems to be a common problem everywhere. Like, all of Europe was displaced and reconquered by impostors. If it could be fixed, that would be great, but if it isn't, then could it be removed?




    2) Building Trees. This is a more difficult issue as there are more than the usual buildings, more branches, etc. Far more expansive. However, there is a bit of a problem with the military building and the administration building. As both can produce regular Rifle Infantry, the Military Building providing a heavily upgraded at the very end of the line and the Admin Building provided a single upgrade... thing is, whichever building tree is completed last provides the Rifle Infantry. That means that something that doesn't take long at all to make would have to wait until the Admin building is utterly complete. In addition, I learned that you can't even destroy and rebuild as the military building doesn't exist. If you destroy it, its GONE forever. That hurts my feelings. And some of the buildings in the surrounding towns tend to... well, be something else. For example, I discovered a vineyard was remade into a logistics base or something. And some of the universities can't actually research when built from the ground up, I saw (or was rebuilt from something else, can't remember, but still an issue.)




    3) Navy Battles. They are like regular navy battles, but far more hectic. They're faster, more violent, and very expensive when compared to vanilla. And the expense is my greatest issue, but maybe I'm just cheap. That being said, I don't feel there was a great enough focus on the battles. I'd also love to see submarines and u-boats, give them a bonus when attacking trade routes or something. Most countries have marines, why not place the character models on the ship as well? Maybe add machine guns to the deck. Make it more modern, give it a bit more immersion.




    4) Siege Battles. There are no walls... yet you can't take it unless you have artillery. What? How does this work? It doesn't, but I think a good way to get by this would be to grant grappling hooks to all infantry to simply override this effect (this is probably due to airports taking the place of the wall, thus any airport requires artillery for a besieging army to take).




    5) Autonomy. This... is actually an observation, I noticed Eastern Prussia (maybe western) still had it despite the patch saying it was taken out. Just letting you know.




    6) Light Machine Guns. They are considered artillery. I can DEFINITELY see regular machine guns as artillery... but light machine guns should be regular infantry, just like the SMG Infantry. It would be a lot more interesting, less guys than SMG infantry but a bit more range than them or something, and it would make the Chauchat (which was crap, mind you) more realistic. Personally, I would LOVE to see Americans with the BAR. Speaking of Americans...




    7) Americans. I actually enjoy the fact that Americans are a part of the game... but I was surprised how they're implemented in campaign. If you don't know, you liberate the Netherlands. Liberate. Friggin... liberate. That explains why the Americans are orange when you play the instead of a nice American blue. But... removing the Dutch? If you are trying to play a Historically Accurate Campaign, you have to declare war on the Netherlands in 1917, and even then you have to wait a bit. It would be awesome if it were a scripted event where America is granted Normandie or something and joins the war in France's favor, whatever that may be. Or something, just anything than that. And with THAT being said...




    8) Liberation. I make it more of a game to liberate nations, and I notice a lot of interesting things, ie Americans being Dutch suddenly. Pretty nifty, I'll admit... Though I was very surprised to see that when I pushed into Italy... I had the option of liberating Serbia. What? Why not the Balkans? Well, whatever, I will just push into Austria-Hungary and take Croatia. Still not with Croatia? Well, lets try the Balkans. Still not? Only Italy? Well, that bites! Look! Ukraine is a country, but I don't like how Odessa is the capital, let me liberate Kiev... Still no? Hardly Ukraine. I can't liberate France or Italy, so once they're dead, they're dead. Why not maintain Italy as Italy and move Serbia to Ukraine if you need a place for Serbia to be based so they may be liberated. I know France can be a bit difficult to make liberate-able, but it could very well be worth it.




    9) The Army Pieces. They look atrocious, couldn't you ninja a character model from one of the armies? Use a model with a Kepi for regular army and a helmet for one with a general.




    10) The Ottoman Pieces. Including naval pieces, primarily because of the same reason as 9).




    11) Tanks. When I saw there were going to be tanks, I was expecting four tanks in a unit when played on maxed unit size and one when played on the lowest. I was very surprised to see it was simply individual tanks, no matter the size, just a different sized tank crew, all with knives and all invisible. Though impressive, I was expecting much more.




    12) Knives. They're fun, they're amusing... but all the officers have them. The GENERAL has one. Again, I was thinking the general and officers would have swords or something, so I was pretty amused when I saw them treat the knives just like swords, with such grace... Well, maybe not, but I would very much like to see the general with a sword.




    13) The Generals in General. I miss the ability to rally and all that fun stuff.




    14) The Campaign Prelude Text. You know, that intro that was written in the beginning that gives you a bit of insight that is happening at the time. It was interesting, but had a few grammatical errors and spelling mistakes and could do with a revision.




    15) Governments of Countries. Switzerland should be a republic, the US when liberated should be a republic, the Netherlands prior should be a Constitutional Monarchy... and I have to say, I wouldn't mind if you used different flags amongst the different government types. For example, if Spain had a Constitutional Monarchy rather than Absolute, they use the Fascist flag. It'd be very interesting, though a bit strained historically.




    16) Agents. Researchers apparently fly planes... and when dueling, dueling with a gun is maneuvering and dueling with a sword is a gun fight. Nitpicking here, but it does bother me more than it should. As Spain, I began with a spy who was like... 90. It was crazy, but he was pretty awesome at what he did. Bombers... well, I kinda wish that the bombers had the same ability as the Guerrillero from the Spanish Peninsular Campaign, where when they sabotage an army, they also inflict attrition damage. Considering bombers bomb an army, it would make some sense if it actually does damage.




    17) Artillery and Emplacements. I may be too mobile to notice, you probably have done this, but I was expecting emplacements for artillery, too. Also, maybe land mines as one of the emplacements. But, again, maybe there is a lot that is done as I am very mobile in the campaign


    (continued)

  8. #88

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    (continued)
    Spoiler Alert, click show to read: 

    18) Troop Count of Assault Infantry. Pretty minor complaint, again, but 180 compared to 400... quite a difference in the number.




    19) Range of Trench Gunners. The grenade has a better range than the shotgun. Just saying.




    20) The Timeline. I know, start of WWI to the end of 1918... but, I kinda feel it would be more interesting if the date actually began prior to the start of the war by a month or two, scripting Serbia to declare war on Austria or Austria declare war on Serbia, if possible. It'd be a bit more difficult, as are all scripted events, but it would be more interesting for those who wish to play as say Italy, Britain, or Germany as you can make historical choices or vastly different choices, ie ignoring the Schlieffen Plan.




    21) Neutral Nations and their Armies. Frankly, it pisses me off that Switzerland and Spain both don't really begin with ANY army at all. Spain had like one unit. Just one. So it lead to REALLY slow starts, as there was a World War, I had to build up an army and bum rush Portugal, who also didn't have an army and had to build one. Building up my war effort to make the criteria to win took a while and there were moments I wasn't sure I would be able to do it. Especially since I had to fight the Central Powers and the Triple Entente just to get the territories I needed. That being said...




    22) Campaign Completion. It never happened. It never stopped to say "Hey, btw, you did what you needed to do to secure victory, wanna keep playing?" It just... skipped it and kept playing. And I viewed some of the criterias for the other nations. Most of the time, the criteria was unbalanced and the Netherlands didn't even have a victory criteria. I'd have to start a campaign as them to see for sure, but I don't think anything would be achieved. Especially with the example previously stated, so it might not be too important, but... eh.




    23) Every Unit is Stealthy. I am just not sure how I feel about this. It just made every battle a battle to shell and deplete, killing a unit one at a time. It can make for some interesting events in the middle of a battle, but... I don't know, it just feels like it saps from the battlefield. Just my views, however.




    24) The Railroad Gun. It is drastically underpowered. When I saw it, I was expecting it to be SUPER overpowered, but that's hardly the case. It was like a Napoleonic mortar, not a cannon that fired VW Beetles at the front lines.




    25) Air support. Something I would love to see would be like air support. This is probably impossible, but if like a fighter or recon plane are near your army, they can do a limited amount of strafing runs. If its a bomber, it bombs stuff. It would be very interesting and add a lot to the atmosphere of the battles.




    26) Historical Map. Poland was part of Russia at this time. And, Eastern Prussia should not be as big (but I will simply blame Vanilla for that part). If there were any way to redesign the map so Denmark cedes part of their territory to Germany (perhaps to Hanover or create a new region called Schleswig-Holstein) and the over extended portion of East Prussia to Poland or Lithuania. This is perhaps even more impossible, but for realistic maps, I'd kill for. Maybe include Bulgaria etc. But, again... might be over wishing.




    27) Beach Landings. For some reason, even if you disembark at a port, your army loses all their movement points. Disembarking on land, you shouldn't have any points, but at a port... well, it is just somewhat empty.




    28) Great Britain's Name. In the Historical name setting, where it uses the nation's language for their name and uses more realistic names and etc... the United Kingdom's name is just too long. Its horrible and overstated.




    29) Brigadiers. I'm not sure where they came from, what they are, what they do... but they loiter in Pomerania. They are apparently linked to the UK but they don't share the colors, its strange and confusing and I am depressed by the thought that I can't utterly destroy them.




    30) Character Model Bugs. With the snipers for the Spanish, you can see right through their hats. This happens with other units as well, but that is where I noticed them most.




    31) Minor Nations. Some of the MAJOR nations seem to be... minor. I'm not sure if it is because of Vanilla or because of their importance during the war, but I feel some nations are underplayed. Could just be my bias as Spain, considering at the time they lost EVERYTHING they ever conquered, but more as a call and a last final ditch hope to rise again. Just saying. Portugal too, as it actually had a role in WWI, courtesy of the Treaty of Windsor. The US was a major nation as well, being quite important at the end of the war.




    32) The Technologies. Most of them are REALLY great techs. But, in NTW Vanilla, the tech was used to make it easier to expand as an empire. Most of the tech doesn't really do that, it only enables other technologies.




    33) Helmets. Lets face it, helmets are cool. And because I spend most of my time playing as Spain, maybe give the modern Rifle Infantry, Marines, etc some helmets? They look AWESOME with the Spanish Assault Infantry and is just mixes great with the red and blue uniform. Not very practical (much like the French) but still pretty awesome.




    34) Scenario Maps. The maps are clearly provided, and its AMAZING with the amount of detail... but, I'm lazy. Setting up all those units, researching for accuracy, maybe even setting up a multiplayer match with a friend who is unfamiliar with the scenario at hand... Being lazy, it would be pleasant to have it there already.




    35) Factions. This is my final issue/complaint/suggestion/etc. Not even in campaign, in the battle selection list. I'd love for more factions to be included, not just from campaign, but from other parts of the world. Like the Japanese when they fought to take German territories in China, or the British fighting in Pakistan, maps set in Africa, and more. World War One was a WORLD War. It may have had a large focus in Europe, but there is more in the war than Europe. I understand the Napoleon Total War limitations, but custom battles are almost limitless. It'd be a shame to limit the war where it shouldn't be. The expanse, the pure raw happenstance. Switzerland fighting for the Congo as Serbia defends their rights. Chinese peoples aiming for revenge against the Japanese. Spain's renewed attempts to take back Mexico. US involvement of the Russian Civil War. Germans cut off and surrounded in their own Siege of Kut, set in motion by a Turkish betrayal. There is so many battles to be had, to be enjoyed. Yet... we're limited. More factions, be them in the middle of the action like Germany or France, to the side yet involved like Japan and Portugal, or merely watching on the side like the Swiss and Spanish. The world is huge... and nothing is better for a total war than total chaos. Just my opinion.

  9. #89

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    This may have been asked/covered before so apologies if so; but is there a way to use armies building forts to replicate some of the functions of trench warfare?

    I know in ETW armies could build forts on the map view and that, when inhabited, opposing armies were susceptible to attack within x number of tiles around them. Is it possible to increase this 'defended' zone to therefore mean that the construction of forts could be strung out to replicate the effect of impassable trenches?

    They may then need to be re-textured obviously both in world view and in battles, but it would allow for a more stationary strategic approach to battle.

  10. #90

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Quote Originally Posted by twcforums View Post
    the whole affair was a boring slugfest.
    No, it wasn't. Only the Western Front was stuck for most of the war, and even there there was movement at the beginning and at the end. In Russia, the Balkans and the Middle-East, there was far more movement. World War 1 saw a huge array of new infantry and artillery tactics, and the advent of tanks and combat aircraft. The problem is with the games, not the reality. This game is made for a period 100 years before, and only does that passing well. It is no surprise that it does not well model this conflict.
    A message to CA:

    Either care about history or improve modding support.

  11. #91

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Quote Originally Posted by CorfFerno View Post
    This may have been asked/covered before so apologies if so; but is there a way to use armies building forts to replicate some of the functions of trench warfare?

    I know in ETW armies could build forts on the map view and that, when inhabited, opposing armies were susceptible to attack within x number of tiles around them. Is it possible to increase this 'defended' zone to therefore mean that the construction of forts could be strung out to replicate the effect of impassable trenches?

    They may then need to be re-textured obviously both in world view and in battles, but it would allow for a more stationary strategic approach to battle.
    Thanks for the suggestion, but it's been considered before and rejected, at least for the time-being.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  12. #92

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Quote Originally Posted by Librarian View Post
    I am puzzled at the tactics I should be using. I am so used to the Double rank, Bow-Spear Formation I am totally confused what tactics I should/could be using.

    I hope this mod is not "abandoned" I would like to hear support from you guys.
    Two lines of infantry. One in the front in light infantry doctrine and one standing in the back. You'll take some casualties in the front rank but it'll be offset by the high firepower output.

  13. #93
    Sogdog's Avatar Centenarius
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    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Still the best mod out there by far! Just one thing, please can you make it so everyone can recruit tanks, for those who arent too fazed by lack of historical detail.

  14. #94

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Yes, we can. That's how it was intended to be - I'm not sure why it isn't the case, at least for the several people who've brought up the issue.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  15. #95
    Sogdog's Avatar Centenarius
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    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Quote Originally Posted by King Sama View Post
    Yes, we can. That's how it was intended to be - I'm not sure why it isn't the case, at least for the several people who've brought up the issue.
    great! the guy who did the sound mod did it to the greatwar.db pack file. I have tried to do it for the latest patch but have failed. It would be great if you did.

  16. #96
    Domesticus
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    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Hello!


    I would like to know if it is possible to make the walls in the form of personal protection trenches.

    take_cover (option in battle):



    I think the solution is to play well the battles in the trenches.


    In "Empire Tota War" I enjoyed it in some "custom battles" with many walls protection equipment. Where do I deploy many units in defense behind the walls, and defended very well attack the enemy faction.
    Last edited by Crociato78; April 23, 2014 at 07:07 PM.

  17. #97

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    I have another issue. Not sure if it is a bug or intended or what, but it seems that a unit actually gets upgraded as they lose people.

  18. #98
    Chevalier IX's Avatar Primicerius
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    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    I would say,fully understanding that some favourable elements are not currently being implemented due to engine limitations,that the only suggestion for implementation I could make is to see the sheer immensity of mobilization replicated through more aggressive unit building.As it stands a good clip of the campaign can pass by with barely a whisper of the true nature of the war,most likely due to the roughly vanilla Napoleon build up where the AI of course assumes it has much more time to focus on "Empire Building" when in fact it should and must begin on a sizable war footing. Perhaps there is a way to,if not begin with more fully formed armies,perhaps increase the rate by which they build and merge units into a cohesive fighting force capable of contesting the player from the onset of the campaign?

  19. #99

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Quote Originally Posted by Leading Figure View Post
    You know, it's cool to see The United States in this mod but wasn't Japan involved in WWI too? Would it be a faction to choose in the custom battles?
    I was going to suggest this as well. It wouldn't be a nation that controls any land I think, more of a nation similar to the "nanban ships" in Shogun 2:Total war. Sort of a roaming navy, conducting air raids and wreaking havoc on German ports. I don't see this happening soon though, since not even the U.S. seems to be sending forces in the campaign. Would be very, very, cool to have navies spawn in from both the U.S. (holding troops) and Japanese navies spawning in as well towards the end of the war. Correct me if I'm wrong about the U.S. not being implemented in the current Great war campaign.

    Great work, by the way guys. Can't get enough of this mod.

  20. #100

    Default Re: The Great War 5.1 | General Suggestions and Questions Thread

    Why don't you guys go ahead admit that this er is dead?
    I enjoyed it immensely, but its literally been a year and you guys haven't even gotten around to giving the Lebel models to the French, which of all things, I imagine that finishing the model of one of the main nations army would have been done before you even really released it but whatever man. I mean people keep waiting but this mod is a ghost.

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