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  1. #1

    Default General and officer to faction

    hello
    i would like to reskin generals and officer for a specific faction wich tables i have to edit plz?

  2. #2
    monoolho's Avatar Libertus
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    Default Re: General and officer to faction

    Do you mean edit the textures, recolour and hex-edit the rigid model? Or do you mean simply modding the variantmeshdefinitions (the file that defines what equipements/clothes each unit uses)?

    To recolour you have to go through the faction_general## variantmeshdefinitions and see what set pieces of armour they use, however, most breastplates are shared between cultures, the roman generals use the same armours as the greek generals and officers. You may create a new rigidmodel with new textures and apply only to specific variantmeshdefinitions (such as ger_general04 and ger_generalbattle04 or something like that) It is quite a handful of work, but doable.
    Last edited by monoolho; November 24, 2013 at 01:04 PM. Reason: My cat pressed the post button.

  3. #3

    Default Re: General and officer to faction

    Both,

    actually im working on seleucids and i would like to reskin completely officers and generals only for this faction and not for every hellenic factions

  4. #4
    monoolho's Avatar Libertus
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    Default Re: General and officer to faction

    I don't remember if they have especific officers/generals, or share the "gre_"variants, in that case, you can copy the variants you want, rename them, edit the textures and do all your editing; let's say you recolour many helmets, you add "seleu_helmets.variantmeshdefinitions" and add this variantm.d. to the units' variantdefs, this way you can give the recolours exclusively to that faction. But that's not all. You will have to create new battle_personalities, unit_land_officers, unit_variants and variants dbs with the new stuff.

    In the unit.variantmeshdefinitions you define all equipment that variant uses. You can be specific to use "this_one_here_shield.rigidmodel" or you can use a "set" of pieces, such as "italic_helmets.variantmeshdefinitions" - which will add variety to the unit, this way they can use as many pieces as that v.m.d. defines. In the "variantmeshes tutorial there is far more in-depth explaining, it is crucial you understand that to mod unit equipments/clothes"

    Let me recap: you retext 3 helmets, add them to a "helmets.variantmeshdefinitions", then add this def to a "seleu_general.variantmeshdefinitions" with all the other stuff you want. Then you create a variant db with the same name as "seleu_general" then you create a battle personality "seleucid_general_01"; as the variant, you add the seleu_general. Then you ought to create a new officer unit which uses this new battle personality, say "seleucid_general_officer". With this new officer.... Then you should add this officer to seleucid units, but I'm lost. I'm note entirely sure what you should do then, because I think seleucids use the same gre_ units as all hellenic factions. Well. Someone else might be of more help now.
    Don't take my word from it, what I said might only be the most difficult way and there might be an easier one... But I have absolutely no clue what it is.
    Last edited by monoolho; November 24, 2013 at 01:18 PM. Reason: Forgot the definition explanation.

  5. #5

    Default Re: General and officer to faction

    Ok so if i have correctly anderstood, i will need the cursed land_units table for associate new officer to each units and i dont want to use this table. But for general do i need it too ?

  6. #6
    monoolho's Avatar Libertus
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    Default Re: General and officer to faction

    Well, not too sure. The way I see to not edit the land units is to edit the battle personalities tables and change the variants for the officers, but that may affect more factions than intended. As I said, this is the only way I can think of, but there might be an easier one, just don't get too many hopes up.

    Depending on how you intend to reskin the stuff, it might not affect too much the other factions, so it wouldn't be a huge impact seeing others using similar equipment.

  7. #7

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