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Thread: Hoplite phalanx and pikemen mod for Rome II

  1. #21
    Zikko's Avatar Tiro
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    Default Re: Hoplite phalanx and pikemen mod for Rome II

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  2. #22
    Zycon XSC's Avatar Foederatus
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    Default Re: Hoplite phalanx and pikemen mod for Rome II

    I hope this mod gets re-uploaded, I can't figure out how to remove the sabre or kopis default animations from the fragment txts, I really am at a loss at how to understand how it all works, maybe someone can show me. It's as follows : animation_table rome_man_pike
    {
    skeleton_type rome_man_game
    skeleton_type_cinematic rome_man

    fragment rome_man_unarmed_fragment
    fragment rome_man_cinematic_fragment
    fragment rome_man_sword_shield_fragment
    fragment rome_man_sword_shield_matched_combat_fragment
    fragment rome_man_pike_fragment
    fragment rome_man_pike_matched_combat_fragment
    }

  3. #23
    Zycon XSC's Avatar Foederatus
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    Default Re: Hoplite phalanx and pikemen mod for Rome II

    I figured it out last week finally, here is the "DIY" short dummy guide for anyone who just wants to get the pikemen to have pike idle animations.

    go to your animation_table find "rome_man_pike"

    change "fragment rome_man_sword_shield_fragment" into "fragment rome_man_spear_shield_fragment", and you are done.

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