Page 4 of 171 FirstFirst 12345678910111213142954104 ... LastLast
Results 61 to 80 of 3584

Thread: Divide et Impera (Divide & Rule) - Main Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Ioannes Palaiologos's Avatar Laetus
    Join Date
    Aug 2014
    Location
    Mystras, Despotate of Morea
    Posts
    6

    Default Re: Divide Et Impera (Divide And Conquer)

    Awesome job guys! Great job from a great team!!

    I like that you have made the borders of states more realistic since realism is one of your objectives and you 've made states that didn't exist by then dissapear in favor of others such as the absortion of libye, new carthago and corsica to carthage and Cyrene's to Egypt. I 've notised however some more tweaks you can do for an even better approach:
    I 've made a little research in books and maps (and wiki) and the Seleucid kingdom was streching to Bactria and lake oxianus. i know of course that an extent like this would had the Seleucids overpowered but i strongly believe that at least the existance of ''Persia'' is all too anachronistic and an absortion to the Seleucids is far more accurate. Additonally an extent to Iconium in Asia Minor whould display better the ''hegemony'' it really had in the peninsula.
    On the other hand it's rivl Egypt could annex Cyprus and it's Cilician territory as it had since the independence of Cyprus was gone by some time. That way Egypt is strong enough to put fierce resistance to any plans of the Seleucids for an extent to Asia Minor or even take the initiative and to keep the Seleucid fleet at bay maintaining the rule in eastern Mediterranean.
    Last, i found that Epirus didn't had Thessalia by then-capital Larissa- (never had actually) but instead Thessalia was divided between Macedonia and the Aetolian League. I 'm not sure if you are willing to make a new state from Zero (the Aetolians would be actually cool) as an annexation from Macedonia would be easier.

    Keep the good job!!!!

  2. #2
    DavidG's Avatar Foederatus
    Join Date
    Aug 2010
    Location
    Glasgow, Scotland
    Posts
    32

    Default Parts 1-5 Out of Date.

    Hi all, wondered if anyone can help please. In my mod manager parts 1-5 are showing as out of date - with the exclamation mark. 6 + 7 are ok. Ive enabled out of date mods, checked all and the game launches fine. Im just a bit worried that something isnt right and i get into a great game that glitches...... I tried deleting and resubscribing through steam - same deal.Also tried the tw link to 95 and this akso shows as out of date.....Other mods are - music and old background...Any words of wisdom would be great.Many thanksD

  3. #3
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Parts 1-5 Out of Date.

    Quote Originally Posted by DavidG View Post
    Hi all, wondered if anyone can help please. In my mod manager parts 1-5 are showing as out of date - with the exclamation mark. 6 + 7 are ok. Ive enabled out of date mods, checked all and the game launches fine. Im just a bit worried that something isnt right and i get into a great game that glitches...... I tried deleting and resubscribing through steam - same deal.Also tried the tw link to 95 and this akso shows as out of date.....Other mods are - music and old background...Any words of wisdom would be great.Many thanksD
    Don't worry about that mate...mod manager thinks that most mods are out of date but you can use them without problems...

  4. #4

    Default Re: Divide Et Impera (Divide And Conquer)

    God day!
    It was ages ago I posted anything here, even if i´m a frequent visitor, but I felt it was time to break the silence and give a heartfull THANK YOU to the awesome people behind this mod. I´ve played Rome for maybe 20 hours before, and got sick of it, its bugs and al new updates. 3 days ago I visited this forum to see if any mods had been released last year and tried your. I most say that the game went from nah to ing brilliant! I can't stop playing.
    I understand that there is an new big release on the way, but for gods sake, fell no hurry, the work you´ve done so far is more than enough to keep this gamer happy for a long time
    Sry for my english, ain´t my first language. And thx again!

  5. #5

    Default Re: Divide Et Impera (Divide And Conquer)

    Quote Originally Posted by vbal View Post
    3 days ago I visited this forum to see if any mods had been released last year and tried your.
    I understand that there is an new big release on the way, but for gods sake, fell no hurry, the work you´ve done so far is more than enough to keep this gamer happy for a long time
    You came just at the right time: you wont have to wait long before next version.
    Lots of DeI players would pay their weight in gold just to discover the mod right now !!

  6. #6

    Default Re: Divide Et Impera (Divide And Conquer)

    Whats the recommended campaign difficulty for DeI?

  7. #7

    Default Re: Divide Et Impera (Divide And Conquer)

    Possible bug? I'm playing as the Romans and I'm 200+ turns in and having a blast, however I'm having an issue with taxes. Despite the income panel saying I'm making over 7000 per turn my finance only increases my roughly 1000 per turn. When I check my province tab I'm only getting income from the provinces under the Edict Tax Harvesting. All the other provinces say 0 income. I've checked and tax region is definitely checked. Is this a bug or an in-game feature?

  8. #8

    Default Re: Divide Et Impera (Divide And Conquer)

    This may be a silly question but does this mod screw up the balance for the historical battles (Teutoberg Forest, Battle of the Nile, etc) or is it roughly the same?

  9. #9

    Default Re: Divide Et Impera (Divide And Conquer)

    You forgot to adapt helenic royal guard(I forgot the new name u put on it) to 256 man, they are still 160 with old price.
    Pillum is maybe a little overpowered, if both units are charging each other it is fine because only the 2 first lines will use it, but if the other unit is stoped or in a very slow moviment(pike plx or hoplite plx) they all will use pillum and the damage is devastating.

  10. #10
    Civis
    Join Date
    Sep 2013
    Location
    Québec
    Posts
    110

    Default Re: Divide Et Impera (Divide And Conquer)

    AMAZING guys!! downloading now!

  11. #11

    Default Re: Divide Et Impera (Divide And Conquer)

    Is this for the patch 7 beta or just for patch 6?

  12. #12

    Default Re: Divide Et Impera (Divide And Conquer)

    Quote Originally Posted by loukylouk View Post
    Is this for the patch 7 beta or just for patch 6?
    7

  13. #13

    Default Re: Divide Et Impera (Divide And Conquer)


    Who did the wolf designs on the shield?
    Under the Patronage of the Honorable Bolkonskij

    Indulge yourself into discovering the race of the Turks that stormed the Oriental world and regained their honor from the despair of decay.
    The Expiation of Degeneracy-A Great Seljuks AAR at http://www.twcenter.net/forums/showthread.php?t=276748
    "By purple death I'm seized and fate supreme."- Julian the Apostate

  14. #14

    Default Re: Divide Et Impera (Divide And Conquer)

    so i see that all elephant unit has riders from that faction (greeks), except for the general or captain of that unit. Is it possible to fix?

  15. #15

    Default Re: Divide Et Impera (Divide And Conquer)

    Hey guys, I just got done playing a few turns and I have to tell you, your work is very appreciated. Awesome stuff. I did notice one thing though that seemed odd and I understand that this mod is in its first stage and you are also getting tons of feedback from everyone. But anyways, I noticed that when the Roman Hastati throw their pila at the enemy it absolutely destroys them. I had on unit of Hastati get behind the entire enemy army and attack from the rear, they tossed their spears and killed 300 plus men and instantly routed everyone. There were other cases where I'd order them to attack and see them throw their pila and kill maybe 2/3 of the enemy unit if not more. I don't know if that was what you intended or not but I just wanted to bring that to your attention. Thanks a lot guys for your time and hard work.

  16. #16

    Default Re: Divide Et Impera (Divide And Conquer)

    I found the problem with pillum and lesser with javeling precursor, u added the penetration stat to them, medium for pillum and low for jav prec. It is gamebrreaking right now, using any roman infantry u can destroy a 256 elite pike unit just using pillum and u dont even need to use half your pillums to completely destroy a unit, if u charge from the back so they all trow pillums dont matter which unit is there they will be completely destroyed. With medium penetration its absurd, with low its still high so a solution would be keep low penetration and reduce the damage or remove penetration, they already have quite some damage both normal and ap.

  17. #17

    Default Re: Divide Et Impera (Divide And Conquer)

    Quote Originally Posted by Gaios View Post
    I found the problem with pillum and lesser with javeling precursor, u added the penetration stat to them, medium for pillum and low for jav prec. It is gamebrreaking right now, using any roman infantry u can destroy a 256 elite pike unit just using pillum and u dont even need to use half your pillums to completely destroy a unit, if u charge from the back so they all trow pillums dont matter which unit is there they will be completely destroyed. With medium penetration its absurd, with low its still high so a solution would be keep low penetration and reduce the damage or remove penetration, they already have quite some damage both normal and ap.
    This is true, I was testing it out with Romans and found they literally decimated my ranks with just a steady wave of pilums.

  18. #18

    Default Re: Divide Et Impera (Divide And Conquer)

    Quote Originally Posted by Socktu View Post
    This is true, I was testing it out with Romans and found they literally decimated my ranks with just a steady wave of pilums.
    I second this.

  19. #19

    Default Re: Divide Et Impera (Divide And Conquer)

    The pilum penetration seems quite high, in fact It might even be that 1 pilum is killing 2+ ppl per throw sometime (may be graphical error but looks like it). As I have said previously, nerf them by reducing penetration (not ap) and increase spread. just my opinin.

  20. #20
    Senator
    Join Date
    Mar 2007
    Location
    Australia
    Posts
    1,350

    Default Re: Divide Et Impera (Divide And Conquer)

    Besides pilum being op hows the missile balance for other units?

    Hows infantry and cavalry combat? Is it better than AGA?

    Not quite ready to restart my 30 turn AGA roman campaign since reading the feedback.

    Sent from my GT-N7100 using Tapatalk


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •