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  1. #1

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Hi guys, TY for the great mod. I'm playing since 1t update and I'm sure that ur moving into right direction. Dont listen to these weak people who cant play real battles. And I am from northen barbarian lands so no sry for my english.

  2. #2

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Hey guys,

    Loving the work you are doing on this mod. I do have a question/request though. Is it possible to activate a guard-mode for units when they are using fulcrum or even have it be it's own separate ability? I just fought a battle where I wanted my units to remain in their position instead of giving chase and caused quite a mess. Thanks for your time.

  3. #3

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Cidalsleepwalker View Post
    Hey guys,

    Loving the work you are doing on this mod. I do have a question/request though. Is it possible to activate a guard-mode for units when they are using fulcrum or even have it be it's own separate ability? I just fought a battle where I wanted my units to remain in their position instead of giving chase and caused quite a mess. Thanks for your time.

    Can't edit my previous post for some reason so I'm sorry for the double post, but the repel cavalry formation doesn't seem to be working either.

  4. #4
    Durador's Avatar Civis
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    I think there is a bug with the Thrakes Rhomphaiaphoroi (something like that)


    This unit have wedge formation. And i think they use there swords the wrong way.

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  5. #5

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Durador View Post
    I think there is a bug with the Thrakes Rhomphaiaphoroi (something like that)


    This unit have wedge formation. And i think they use there swords the wrong way.

    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 


    That's the correct way the rhomphaia (sword) was used.

  6. #6
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by jamiedp88 View Post
    That's the correct way the rhomphaia (sword) was used.
    Oke did not know that. Looked a bit wrong to me

  7. #7

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Durador View Post
    I think there is a bug with the Thrakes Rhomphaiaphoroi (something like that)


    This unit have wedge formation. And i think they use there swords the wrong way.

    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 


    I believe they have wedge formation because they are an offensive unit. Wedge formation increases their charging bonus. Which is what they are used for.

  8. #8
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by xernoxis View Post
    I believe they have wedge formation because they are an offensive unit. Wedge formation increases their charging bonus. Which is what they are used for.
    Haha so they are no bugs? Thanks for the info

  9. #9
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Thrakes Rhomphaiaphoroi (something like that)
    oh that's right, I forgot this mod includes my unit names project fyi to the team of this mod, it's had a big update.
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  10. #10

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Splenyi View Post
    oh that's right, I forgot this mod includes my unit names project fyi to the team of this mod, it's had a big update.
    Thanks for letting me know. Will include the new version ASAP.

  11. #11

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Wedge formation were common for Germanic and Barbarian Tribes in those times in order to break the ennemy line. Should be the same for those Thracian heavy melee infantry.

  12. #12
    Biggus Splenus's Avatar Primicerius
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    Wedge formation were common for Germanic and Barbarian Tribes in those times in order to break the ennemy line. Should be the same for those Thracian heavy melee infantry.
    Well historically it was very popular with Germanic infantry, but not any of the other "barbaric" peoples such as the Gauls, Iberians, Thracians, Dacians, etc It was very popular with the Scythians, but as a cavalry formation, not infantry (in contrast to the Germanics which used it strictly for their infantry, and their cavalry being more of a skirmish unit).
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  13. #13

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    In fact Thracian as well as Celt were know to use the "Flying Wedge" attack formation in those case.

  14. #14
    Biggus Splenus's Avatar Primicerius
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    In fact Thracian as well as Celt were know to use the "Flying Wedge" attack formation in those case.
    Really? Well I specialize on the early period, so I haven't heard of it. Have you got the evidence?

    By the way, is Patch 7 carrying a restriction on the variety of unit parts? Have you guys noticed it, because I think I have.
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Splenyi View Post
    Really? Well I specialize on the early period, so I haven't heard of it. Have you got the evidence?

    By the way, is Patch 7 carrying a restriction on the variety of unit parts? Have you guys noticed it, because I think I have.
    Yes, the game currently doesn't read more than 5 lines in the variantmeshdefinitions, so the variation in this mod is currently greatly hampered because of it.

  16. #16
    Biggus Splenus's Avatar Primicerius
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Meneros View Post
    Yes, the game currently doesn't read more than 5 lines in the variantmeshdefinitions, so the variation in this mod is currently greatly hampered because of it.
    Turd burgers!

    Why did they do this? And is there any chance they'll get rid of it? My mod in dev had something like 20-30 helmet variations for a single unit, then I re-launched the mod with patch 7, and I only saw 5 of them Kind of depressing.

    Splenyi - Thank you for the realistic unit names. It's kind of difficult to read them but hopefully I will get used to it. Will we see some realistic army names? The english ones are kind of dull. Doesn't sound too awesome.
    Seems as there's only 15 army names per language, that's easier than redoing all character names! So I will definitely think about it
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Splenyi View Post
    Turd burgers!

    Why did they do this? And is there any chance they'll get rid of it? My mod in dev had something like 20-30 helmet variations for a single unit, then I re-launched the mod with patch 7, and I only saw 5 of them Kind of depressing.


    Seems as there's only 15 army names per language, that's easier than redoing all character names! So I will definitely think about it

    It has to be a bug, I don't see why they'd possibly make such a weird limitation intentionally.

  18. #18

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Splenyi View Post
    Really? Well I specialize on the early period, so I haven't heard of it. Have you got the evidence?

    By the way, is Patch 7 carrying a restriction on the variety of unit parts? Have you guys noticed it, because I think I have.
    "The wedge (έμβολον, embolon in Greek; cuneus in Latin, colloquially also caput porcinum, "boar's head"), was used by both infantry and cavalry. The men deployed in a triangular or trapezoid formation with the tip leading the way. According toArrian and Asclepiodotus, the wedge was first used by the Scythians, and then the Thracians. "


  19. #19

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Splenyi - Thank you for the realistic unit names. It's kind of difficult to read them but hopefully I will get used to it. Will we see some realistic army names? The english ones are kind of dull. Doesn't sound too awesome.

  20. #20
    Biggus Splenus's Avatar Primicerius
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    "The wedge (έμβολον, embolon in Greek; cuneus in Latin, colloquially also caput porcinum, "boar's head"), was used by both infantry and cavalry. The men deployed in a triangular or trapezoid formation with the tip leading the way. According toArrian and Asclepiodotus, the wedge was first used by the Scythians, and then the Thracians. "
    Oh, it's wikipedia I know that the Scythian cavalry fought in wedge, and I suppose the Thracian cavalry may have adopted it for their own cavalry too, but I haven't heard mention of Thracian infantry doing this?

    It has to be a bug, I don't see why they'd possibly make such a weird limitation intentionally.
    Seems as the variation limit is linked to what level you set the unit details to, I fear it's not a bug but let's pray
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