
Originally Posted by
Ant909
Hey Selea
Well, you never respond to me (I don't know how you respond to anyone---YOU ARE A BEAST! LOL) but I just wanted to throw my 2 cents in.
I love the direction you are taking the mod----I totally agree about how units route and they would sometimes just route cause they did not want to fight. My concern is that this is a game and maybe trying to get the units to react in a absolute realistic way might be reaching a bit too far. The battles are becoming either extremely short or very long with almost no casualties. I like the very long battles! LOL
So, I tested out 5 different custom battles and 6 battles from my lets play and here is just a what I saw---DON'T GET MAD LOL!
Calvary is just to powerful----not all of them, but most. What I mean by this is instead of flanking and doing a charge to shock troops, I saw them in all the battles fighting in prolonged melee and taking almost 0 casualties and crushing my legions. Now, this would be realistic if I had inexperienced troops, however, in my campaign I had maxed out troops that where just decimated in long prolonged battles with cav. That is the first thing I saw, next was the routing.
So, I love the idea of men "Freaking out" and routing, but it is just so random and not really working. In one battle, Rome vs North Carthago, it lasted 20 secs as the whole North Carthago army just routed. Battle over. In another battle, my very experienced troops went up against newly recruited Hoplites from North Carthago, it did not go well for me LOL. In the battle I lost a total of 89 men and all my lines broke. The battle lasted a good 9 mins, but against the Hoplites and with me flanking, they took 8 casualties. I have seen this a couple times where Hoplites take 0 casualties. Not sure if that is just a bug or they are buffed or something. Just thought I share.
So, I know you have been having a debate as far as how many casualties army's sustained in battle, and all I can say is both sides are correct. I was a classical history major and my later studies took me specifically into the Roman history. Selea, you are correct in the fact that in many battles there were very few casualties, however, by the time of the Marius' Reforms, this simply was not the case. The battles Rome fought from this time period became extremely bloody for many reasons (Better weapons, tactics, and the evolving nature of warfare). The Marius' Reforms came about just for this reason, as Rome lost a huge battle against the "Barbarians" with 70% casualties. Now, many deaths came about when units would break and turn their back, but the fact remains they took serious losses. Were there battles that sustained very few casualties? Sure, sometime one army started a battle and saw it was crap, and just simply bugged out.
Now, I have 0 modding experience and don't know how you guys do this stuff, but this seems like a huge task on making units route realistically, based on fear of the opponent. From what I have seen it just is not working correctly and having the opposite affect or realism. One of my campaign battle I faced level one spearman while suffering 1-2% casualties. All my men just gave up.I do let's play, and for the first time I had to stop one of my videos and redo a save. I am all about reducing the kill rate, I hate killing 4000 men in 6 min and I totally support where you are going with this, but as you can see there needs to be some tweaks.
Selea, all I have to say is I really applaud what you do and I am just blown away with what you have done so far. Simply amazing. So, please don't take this post as a negative I just want to give you as much info as I can so you can make the best mod out there. Like I said before, I do let's play videos and brag about your mod and how amazing it is. I have been with you since day one of AGA, and have no plans on leaving. If you want, I can send you videos of the battle bugs, as I record all my gameplay. Anything to help. Thanks for all the hard work!
Oh, please excuse grammar on this post, I am typing on my phone. LOL