
Originally Posted by
Selea
Exactly. People don't understand that there's a wounding system behind Rome II. HP is the health an unit has.
Units will get first wounded, then they will die. This is realistic. However people expect the huge killing numbers immediately on everything they do, like playing on Starcraft or Warhammer. If they don't see 10 kills after the first 30 seconds they wonder immediately if the mod works; if the cavalry charge doesn't kill immediately 50 men then the charge didn't work and so on and so forth.
People don't die immediately, they first get wounded then slowly die and before they do they try to save their lives as much as they can and will do everything in their power to do so (adrenaline also let you fight much more powerfully than before when you are wounded). The same is against a cavalry charge. While some men will be killed, the vast majority on the first impact will not die, they will just have broken bones etc. Even Cataphracts didn't kill 1000 men on a single charge, at most they killed 100 (do a scale value and see how much that is in game terms).
Same if for arrows etc. They wound people mostly, for killing they are not so powerful. I'm at a loss, seriously. The more I make this mod realistic the more people complain. Maybe CA was right on making the vanilla game as in that way because all in all I see that this is what the majority of people want.
AGA was so liked because all in all it was arcadish in the way it behaved. The high reliance on special abilities, the high killing rate, the extremely powerful cavalry. I understand all people having their tastes, but sincerely I cannot understand how an high killing rate can make the game more enjoyable. I just tried 3 battles with the new version of DeI and then the same in AGA and there's a so great difference in realism and pace that I really cannot understand how people can find it better as it did work before.
Just with the fact of the higher kiling rates it is difficult to position well your troops because they die so fast and AGA was one of the slower mods out there. Now you have all the time to bring reserves and flank, rear attack, or disengage and bring in reserves etc. etc.