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  1. #1
    Biggus Splenus's Avatar Primicerius
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    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Selea View Post
    Yes, he gave permission to use his shields.
    Ah ok, I remember him saying that he doesn't want his mod in any others, so I was just checking up on that
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  2. #2

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Splenyi View Post
    Ah ok, I remember him saying that he doesn't want his mod in any others, so I was just checking up on that
    In fact before we removed them, then Epam talked with Gustave and he agreed on letting us use them so we have reput them.

  3. #3

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Not sure if it's a bug but the upkeep of the Assault Bireme with Auxiliaries is twice is higher than the Assault Bireme with normal Legionaries

  4. #4

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Selea - superb job - any estimated time of arrival for spartan roster?is it worthy for me to wait a bit?thanks in advance!

  5. #5

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by michaelpap View Post
    Selea - superb job - any estimated time of arrival for spartan roster?is it worthy for me to wait a bit?thanks in advance!
    We are beginning working on the upgraded rosters, however I don't know how much it will take sincerely.

  6. #6

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Selea not complaining at all but I was just wondering how come you guys didnt include the pilum throw ability like in AGA? I thought it was really cool / handy :p

  7. #7

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by kstrife View Post
    Selea not complaining at all but I was just wondering how come you guys didnt include the pilum throw ability like in AGA? I thought it was really cool / handy :p
    Because it is an internal debate if it is historical to have it or not. For now we are undecided.

  8. #8

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Selea View Post
    Because it is an internal debate if it is historical to have it or not. For now we are undecided.
    Oh fair enough ^^ and one more question for roman troops when I have them in their shieldwall will they do different damage output if i have formation ticked/unticked? Iv'e tried testing in custom battle can't really tell
    if having it on or off makes a diff. Also when they aren't in shield wall does the mod change the way formation attack works at all or is it still broken that out of formation units own you. Ty

  9. #9

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    btw Selea, we just had permission to use the All Factions mod.

    Thank you again Izanagi for your help and great work !

    Cheers,

    Epa.

  10. #10

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    btw Selea, we just had permission to use the All Factions mod.

    Thank you again Izanagi for your help and great work !

    Cheers,

    Epa.
    so was it AFP that was causing some people problems with the meaningful resources mod that is incorporated into this one? Cuz the different startpos would eliminate certain resource locations xilo added if you load AFP over DEI (all copper and some others). If DEI is loaded first AFP doesn't work.

  11. #11

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Is the 'Morale Bug Fix' uploaded to the Steam Workshop version of the Mod?
    Also, will the 'Divide Et Impera Team' include 'Better Water III: Campaign' by Occhi Da Davide?

    Best regards,
    Last edited by pilarearl; November 26, 2013 at 04:49 AM.

  12. #12

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by pilarearl View Post
    Is the 'Morale Bug Fix' uploaded to the Steam Workshop version of the Mod?
    Hi Pilarearl, no SW version will be updated tonight (at work atm)

  13. #13

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by pilarearl View Post
    Is the 'Morale Bug Fix' uploaded to the Steam Workshop version of the Mod?
    Also, will the 'Divide Et Impera Team' include 'Better Water III: Campaign' by Occhi Da Davide?

    Best regards,
    Guys pls and the Better Wetter Mod in u get the permission, its really awesome. I know its easy to install it separately but i think it will be very attractive for new users in the Workshop and will get you a lot of New 'customers'

    Gesendet von meinem HTC One X mit Tapatalk

  14. #14

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Is the moral bug fix uploaded on media fire i downloaded the mod again from the front page and troops are still routing after taking 4 casualties? or are we waiting for both the steam version and pack. version ^^

  15. #15

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    ICENI slingers are useless. There seems to be a problem with slingers as I had this with Egypt. 3 units of slingers on hard difficulty did zilch casualties on 1 unit of Suebi spear men.

  16. #16

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    this mod only 61 mb ?
    the one in work shop is a lot bigger,if its only 61mb then only half an hour to download

  17. #17

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by zackgreco View Post
    this mod only 61 mb ?
    the one in work shop is a lot bigger,if its only 61mb then only half an hour to download
    This is because the TWC version is zipped ! (not possible on the workshop)

  18. #18

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    This is because the TWC version is zipped ! (not possible on the workshop)
    Hey asking again because you must of missed the question over raging at people arguing over calv :p
    My question is as followed using Roman units as example.

    When I have my units in ( formation attack ) opposed to ( non-formation ) attack does your mod change any of the vanilla damage or behavior ? because currently with patch 7 formation attack is broken makes it weaker or w/e.

    So What I want to know is if I have 1 unit of legonair in ( formation attack ) and in ( shield wall ) will they behave differently from ( no formation attack ) and in ( shield wall ).

    Also I know you are getting upset but if i charge my socci extrodinaire in wedge formation into the back of celtic warriors I agree they are only taking 2-3 casualties compared to when they charge slingers or something.

    Perhaps its a bug for some of us im not sure. Thank you x0x0x

  19. #19

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    This is because the TWC version is zipped ! (not possible on the workshop)
    wow 60mb turns 200mb saved me 2 hours

  20. #20

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Divide et Impera 0.4b:
    http://www.mediafire.com/?n8404nz8fa271f4


    - Balanced better missile damage for new version
    - Made some changes to speed slightly killing rate
    - Tweaked slightly cavalry charge

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