Not sure if it's a bug but the upkeep of the Assault Bireme with Auxiliaries is twice is higher than the Assault Bireme with normal Legionaries
Selea - superb job - any estimated time of arrival for spartan roster?is it worthy for me to wait a bit?thanks in advance!
Selea not complaining at all but I was just wondering how come you guys didnt include the pilum throw ability like in AGA? I thought it was really cool / handy :p
Oh fair enough ^^ and one more question for roman troops when I have them in their shieldwall will they do different damage output if i have formation ticked/unticked? Iv'e tried testing in custom battle can't really tell
if having it on or off makes a diff. Also when they aren't in shield wall does the mod change the way formation attack works at all or is it still broken that out of formation units own you. Ty![]()
btw Selea, we just had permission to use the All Factions mod.
Thank you again Izanagi for your help and great work !
Cheers,
Epa.
so was it AFP that was causing some people problems with the meaningful resources mod that is incorporated into this one? Cuz the different startpos would eliminate certain resource locations xilo added if you load AFP over DEI (all copper and some others). If DEI is loaded first AFP doesn't work.
Is the 'Morale Bug Fix' uploaded to the Steam Workshop version of the Mod?
Also, will the 'Divide Et Impera Team' include 'Better Water III: Campaign' by Occhi Da Davide?
Best regards,
Last edited by pilarearl; November 26, 2013 at 04:49 AM.
Guys pls and the Better Wetter Mod in u get the permission, its really awesome. I know its easy to install it separately but i think it will be very attractive for new users in the Workshop and will get you a lot of New 'customers'
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Is the moral bug fix uploaded on media fire i downloaded the mod again from the front page and troops are still routing after taking 4 casualties? or are we waiting for both the steam version and pack. version ^^
ICENI slingers are useless. There seems to be a problem with slingers as I had this with Egypt. 3 units of slingers on hard difficulty did zilch casualties on 1 unit of Suebi spear men.
this mod only 61 mb ?
the one in work shop is a lot bigger,if its only 61mb then only half an hour to download
Hey asking again because you must of missed the question over raging at people arguing over calv :p
My question is as followed using Roman units as example.
When I have my units in ( formation attack ) opposed to ( non-formation ) attack does your mod change any of the vanilla damage or behavior ? because currently with patch 7 formation attack is broken makes it weaker or w/e.
So What I want to know is if I have 1 unit of legonair in ( formation attack ) and in ( shield wall ) will they behave differently from ( no formation attack ) and in ( shield wall ).
Also I know you are getting upset but if i charge my socci extrodinaire in wedge formation into the back of celtic warriors I agree they are only taking 2-3 casualties compared to when they charge slingers or something.
Perhaps its a bug for some of us im not sure. Thank you x0x0x
Divide et Impera 0.4b:
http://www.mediafire.com/?n8404nz8fa271f4
- Balanced better missile damage for new version
- Made some changes to speed slightly killing rate
- Tweaked slightly cavalry charge