Page 28 of 171 FirstFirst ... 31819202122232425262728293031323334353637385378128 ... LastLast
Results 541 to 560 of 3584

Thread: Divide et Impera (Divide & Rule) - Main Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Greek strategos View Post
    I know about Patch's 7 issues...
    But when I'm not using AGA or DEI my unit's diversity is fine...
    Different helmets etc

    Using AGA texture pack

    http://i.imgur.com/4sUhPdn.jpg

    Vanilla

    http://i.imgur.com/uiaKbAo.jpg

    Both are Libyan Infantry extreme max settings
    Just check the helmets...
    Epaminondas could you please take a look at this issue???

    Thanks...

  2. #2
    Meneros's Avatar Artifex
    Join Date
    Apr 2009
    Location
    Sweden
    Posts
    753

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Greek strategos View Post
    Epaminondas could you please take a look at this issue???

    Thanks...
    The reason for this is that the carthage unit overhaul was accidentally pushed out for release before it was finished. They will be adjusted for the next texture update.

  3. #3

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    What difficulty are you playing with ? Ressources are being fixed tonight as well as many others cool features.

  4. #4

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    What difficulty are you playing with ? Ressources are being fixed tonight as well as many others cool features.
    I'm on legendary difficulty a veteran legionair unit vs lowest level hoplite gets decimated if I send another vet unit to flank them they do not rout or take any damage ! maybe 5 kills like after 2 mins and I lose nearly half of my men its weird though i feel like im playing more intensely now that my units need 3v1 to win haha

  5. #5

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Atm the best option is playing at normal dificult right?? If not the morale is not well-balanced

  6. #6

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    New Italian Swordsmen by MENEROS :



    WIP Reformed Late Thorakitai by MENEROS:


  7. #7

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Those both look lovely. I understand the Late Thorakitai are a WIP, but one suggestion I would have is for you to look at a similar unit in the Total War Hellas unit pack. They've got some nice helmet variations, along with different plume configurations. The crested Thracian one here is nice, but I hope it's not the only helmet present in the final version. Also, some of the high-tier celtic chain-mail would look nice, as I imagine the Seleucids and Ptolemies would have recruited some Galatians into this kind of unit. Additionally, I wish there was a way to make the Thureos shields in the game bigger, i.e. more on par with the scutum. The Thureos is native Greek and would make more sense. Just a thought.

  8. #8
    Meneros's Avatar Artifex
    Join Date
    Apr 2009
    Location
    Sweden
    Posts
    753

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Caius Martius Coriolanus View Post
    Those both look lovely. I understand the Late Thorakitai are a WIP, but one suggestion I would have is for you to look at a similar unit in the Total War Hellas unit pack. They've got some nice helmet variations, along with different plume configurations. The crested Thracian one here is nice, but I hope it's not the only helmet present in the final version. Also, some of the high-tier celtic chain-mail would look nice, as I imagine the Seleucids and Ptolemies would have recruited some Galatians into this kind of unit. Additionally, I wish there was a way to make the Thureos shields in the game bigger, i.e. more on par with the scutum. The Thureos is native Greek and would make more sense. Just a thought.
    The screenshot is just a proof of concept picture made to be as similar as possible to a source picture we're using. It's not a finished unit at all.

  9. #9

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    I'm sorry if this has been answered already but how is updating this mod gonna work with official updates and existing (using this mod) saves?
    I only really ask because I'm sure this mod changes the startpos file and I'm curious what would happen if I started a game using this now and then down the road you release an update that makes changes to startpos. Also official updates like the upcoming Bactria update.

    Oh and this mod is looking pretty damn awesome! Thanks to everyone working on this for all the time and effort I can imagine it has taken/will take.

  10. #10

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by TehGonk View Post
    I'm sorry if this has been answered already but how is updating this mod gonna work with official updates and existing (using this mod) saves?
    I only really ask because I'm sure this mod changes the startpos file and I'm curious what would happen if I started a game using this now and then down the road you release an update that makes changes to startpos. Also official updates like the upcoming Bactria update.

    Oh and this mod is looking pretty damn awesome! Thanks to everyone working on this for all the time and effort I can imagine it has taken/will take.
    If you have started a save game after we added the startpos resource and faction changes, then your save games will be compatible. There will be a new updated to Meaningful resources coming soonish that may require you to restart your campaigns to take advantage of those changes. If that happens, we will let you know.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  11. #11

    Default Divide Et Impera mod

    Just tried this mod from the workshop, and wow its brilliant makes the game so much better, just wanted to spread the word. It reminds me a lot of europa barbarorum from rome 1, all the names have been changed to there historical counterparts. But its the battles that are so good, they last a whole lot longer giving you time to move units to the flanks etc. I have seen the AI move its forces IN A PROPER LINE the majority of time, and it seems to always try to move its units to your flank and rear making the battles so much better........and harder. Any way just wanted to mention it as I don't think to many have seen it in the mod threads

  12. #12

    Default Re: Divide Et Impera mod

    Not the place.

  13. #13
    RedGuard's Avatar Protector Domesticus
    Join Date
    Apr 2009
    Location
    Telmachian mountain range
    Posts
    4,350

    Default Re: Divide Et Impera mod

    Quote Originally Posted by LCPA224 View Post
    Not the place.
    why?

    i will give the mod a try it sounds like the kind of mod i want. gonna wait till rome 2 is completely patched until i get any new mods though

  14. #14
    Meneros's Avatar Artifex
    Join Date
    Apr 2009
    Location
    Sweden
    Posts
    753

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Alright, here's a more representative picture of what the unit will look like. The colours haven't been finalized yet, and we're also looking at ways of making the shield look more authentically greek.

    Spoiler Alert, click show to read: 



    Lastly new greek tunics were recently added, which are used principally by the Thureophoroi.

    Spoiler Alert, click show to read: 
    Last edited by Meneros; November 26, 2013 at 02:24 AM.

  15. #15
    Meneros's Avatar Artifex
    Join Date
    Apr 2009
    Location
    Sweden
    Posts
    753

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Hmm... Yes the morale seems to be somewhat out of whack at the moment.
    Last edited by Meneros; November 26, 2013 at 02:26 AM.

  16. #16

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Meneros, excellent work as always! The Thorakitai looks absolutely great. The only thing I'd consider changing, as Caius Martius Coriolanus mentions, is the shield. The current one makes them look a little TOO Roman in my opinion. I think a thureos shield, as depicted in your picture I think, would suit the unit better. Either way, great job.

  17. #17
    Meneros's Avatar Artifex
    Join Date
    Apr 2009
    Location
    Sweden
    Posts
    753

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by crawe1 View Post
    Meneros, excellent work as always! The Thorakitai looks absolutely great. The only thing I'd consider changing, as Caius Martius Coriolanus mentions, is the shield. The current one makes them look a little TOO Roman in my opinion. I think a thureos shield, as depicted in your picture I think, would suit the unit better. Either way, great job.
    The reason why we are relucant to use the Thureos is because frankly CA didn't do a very good job with them. We're going to look through the various shields in the game to see if we can come up with something that works better, but I agree with you about the Scutum and it probably won't be used in the final version.

  18. #18
    Avernus's Avatar Libertus
    Join Date
    Jul 2013
    Location
    Poland
    Posts
    52

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Yeaaah, thank you guys. But I don't understand how this

    "and casualties are no more the determinant factor making units rout."

    goes well with

    "Expect even very elite units to not fight past 40%-50% the unit health and average units not more than 20%-25%"

    To me, if ordinary units rout as as soon as they reach 75-80% of they health the casualties ARE the determinant factor, and in fact way more determinant than in previous versions/vanilla... Correct me, if I am wrong.

  19. #19

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Avernus View Post
    Yeaaah, thank you guys. But I don't understand how this

    "and casualties are no more the determinant factor making units rout."

    goes well with

    "Expect even very elite units to not fight past 40%-50% the unit health and average units not more than 20%-25%"

    To me, if ordinary units rout as as soon as they reach 75-80% of they health the casualties ARE the determinant factor, and in fact way more determinant than in previous versions/vanilla... Correct me, if I am wrong.

    Not sure if this is a bug but Carthages Alallia starts out weakened with minial soldiers in the garrison like 30/160 per units.

    Also I'm curious as to when you will implement AGA's target area with pila. That's really the only thing stopping me from playing this mod. That and maybe excessive tech times, but i know everyone different.

  20. #20

    Default Re: Divide Et Impera (Divide And Rule) Updated 25/11/13 (Steam version added)

    Quote Originally Posted by Simon.Fitoussi View Post
    Not sure if this is a bug but Carthages Alallia starts out weakened with minial soldiers in the garrison like 30/160 per units.
    That is an unfortunate side effect of starting region trading. Nothing to be done about it currently.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •