Not to sure why, but the real unit names are not working for me.
Not to sure why, but the real unit names are not working for me.
@Dresden, where is copper & wheat supposed to show up? Even after installing the hot fix I'm not finding it anywhere (Despite controlling many areas historically known to contain both - egypt, asia minor, syria, persia, etc.)
On campaign - I've attacked a roman settlement. The defending units - Rorarii had no skins on shield.
Divide et Impera 0.3d:
http://www.mediafire.com/?n8404nz8fa271f4
- Fixed resources not being produced properly.
- Fixed missing image for one resource.
- Hellenic faction Tier 4 Aux Military building named (Mercenary Camp) has been revamped. All Hellenic factions can now recruit from the available Mercenary pool that is available to whatever area that you build the camp.
- Carthage also has access to an array of Elite tiered and special units from various rosters, previously not included in the Mercenary pool.
- AI now has extra bonuses based on difficulty level. These include income, research points, army upkeep/cost, tax rate, food, recruitment slots, public order and corruption.
- AI units now gain some experience per turn, since they tend not to use champions in this way.
- AI budget tweaked. Also, AI is more likely to build military buildings, recruit higher tier units and build less missile units.
- Small increase to AI aggression toward players.
- AI is more likely to declare war and break treaties with factions it dislikes.
To come shortly (testing all the changes now):
- Revamp of all equipment stats for even longer battles, and less absurd values. This change will also make casualties much less relevant for morale impact vs. other variables. Units will tend to rout for factors that are not dependent on casualties but on things like fatigue, flanking, friends nearby, way the combat is going etc. etc.
Do you know what's the problem?
That the update on mediafire didn't work. The version is still the old one (0.3c)
Uploading it again.
Sorry for the inconvenience.
Download the mod in about 30 minutes and you will have the correct version. Don't know why the upload failed.
EDIT.
Ok, correct version is in.
Sorry again for the error. Probably the upload failed and it reverted back to the old pack.
Last edited by Selea; November 25, 2013 at 01:50 PM.
Hey man love your mod. Just a quick question I've noticed hoplites are invincibly strong vs no matter what roman unit I throw at them even if I flank them with another unit say *legioniares* they end up nearly winning vs 2 units is there any trick to beating them?
Also I see theres a problem with resources has it got to do with them not appearing on the map? because i have looked around every where for copper and i cant see it.
Thank you for making a awesome mod![]()
Normal difficulty does not give AI bonuses. Eg the AI can actually run faster... good job CA. The best bet is Normal difficulty and let the mod AI changes make it harder hopefully.
Yes, the best is surely normal difficulty for what it concerns the battle part because in that way nor you nor the AI has bonuses and the field is equal.
For Campaign it is different.
However I'm actually working on this aspect to tailor the bonuses higher difficulties give to troops, especially for what it concerns morale. The problem is that some of them are hard-coded sadly. I will see what I can do; something I have to do because the very high bonuses to morale on higher difficulties break all the balance about it.
Selea i have done alot of custom battle testing, i dont think the issue is the morale bonus
i have no issue defeating the AI units on VEryHard battle difficulty despite the added stats
i think the issue lies in teh formation attack
i ahve tested several times, and the formation attack is weakness even in Divide et Impera mod
troops with it active get significantly weaker
praetorian vs praetorian, formation attack on, equal
formation attack of, praetorian beat unit with formation attack on 3-1 formation attack praetorian has like 90+ units left and formation attack praetorian crumbles with 30'ish men left
this seem to apply for all units with formation attack ability, as long as its on your units will suffer
switching it too off and you decimate the AI units on Veryhard
ofc could be unrelated, but thats how my custom battles turned out, and seem to do the same when im playing campaign mode, the AI gets creamed
(im assuming it has formation attack on by default?)
sigh--. why cant i edit posts??
sry for the bad spelling in post
meant to say
"formation attack of, praetorian beat unit with formation attack on 3-1 formation attack off praetorian has like 90+ units left and formation attack praetorian crumbles with 30'ish men left"
i know this issue was introduced by vanilla patch 7 by CA when they messed up formations and spacing and added the formation attack making vanilla units weaker with formation attack on, seems to have carried over to Divde et Impera mod too
also i dont know if this is intended with the new unit looks
but my romans and other various units are very booring
many romans are veeery grey
and other units are bland too, very little diversity
is this because of the reduced detail caused by patch 7?
or did you guys actually re-skin the units/certain units to have less diversity, and most romans to be very gray in uniform?
Last edited by Selea; November 25, 2013 at 08:22 AM.