Page 26 of 171 FirstFirst ... 1617181920212223242526272829303132333435365176126 ... LastLast
Results 501 to 520 of 3584

Thread: Divide et Impera (Divide & Rule) - Main Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Not to sure why, but the real unit names are not working for me.

  2. #2

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    @pilarearl The mod is too large to upload in one part on Steam. Both parts are the entire mod, you need each one.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  3. #3
    Decanus
    Join Date
    Nov 2011
    Location
    TX, USA
    Posts
    547

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    @Dresden, where is copper & wheat supposed to show up? Even after installing the hot fix I'm not finding it anywhere (Despite controlling many areas historically known to contain both - egypt, asia minor, syria, persia, etc.)

  4. #4

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by wrcromartie View Post
    @Dresden, where is copper & wheat supposed to show up? Even after installing the hot fix I'm not finding it anywhere (Despite controlling many areas historically known to contain both - egypt, asia minor, syria, persia, etc.)

    You will see wheat in Sicily, Greek side. Copper should be right of Rome above Epirus's Appollonia.

  5. #5

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Resource map:
    (from Meaningful Resources Mod)

    Spoiler Alert, click show to read: 
    Last edited by Dresden; November 24, 2013 at 11:22 PM.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  6. #6

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    On campaign - I've attacked a roman settlement. The defending units - Rorarii had no skins on shield.

  7. #7

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Divide et Impera 0.3d:
    http://www.mediafire.com/?n8404nz8fa271f4

    - Fixed resources not being produced properly.
    - Fixed missing image for one resource.
    - Hellenic faction Tier 4 Aux Military building named (Mercenary Camp) has been revamped. All Hellenic factions can now recruit from the available Mercenary pool that is available to whatever area that you build the camp.
    - Carthage also has access to an array of Elite tiered and special units from various rosters, previously not included in the Mercenary pool.
    - AI now has extra bonuses based on difficulty level. These include income, research points, army upkeep/cost, tax rate, food, recruitment slots, public order and corruption.
    - AI units now gain some experience per turn, since they tend not to use champions in this way.
    - AI budget tweaked. Also, AI is more likely to build military buildings, recruit higher tier units and build less missile units.
    - Small increase to AI aggression toward players.
    - AI is more likely to declare war and break treaties with factions it dislikes.

    To come shortly (testing all the changes now):

    - Revamp of all equipment stats for even longer battles, and less absurd values. This change will also make casualties much less relevant for morale impact vs. other variables. Units will tend to rout for factors that are not dependent on casualties but on things like fatigue, flanking, friends nearby, way the combat is going etc. etc.

  8. #8
    Trajan's Avatar Capodecina
    Join Date
    Oct 2004
    Location
    USA
    Posts
    10,934

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Selea View Post
    Divide et Impera 0.3d:
    http://www.mediafire.com/?n8404nz8fa271f4

    - Fixed resources not being produced properly.
    - Fixed missing image for one resource.
    - Hellenic faction Tier 4 Aux Military building named (Mercenary Camp) has been revamped. All Hellenic factions can now recruit from the available Mercenary pool that is available to whatever area that you build the camp.
    - Carthage also has access to an array of Elite tiered and special units from various rosters, previously not included in the Mercenary pool.
    - AI now has extra bonuses based on difficulty level. These include income, research points, army upkeep/cost, tax rate, food, recruitment slots, public order and corruption.
    - AI units now gain some experience per turn, since they tend not to use champions in this way.
    - AI budget tweaked. Also, AI is more likely to build military buildings, recruit higher tier units and build less missile units.
    - Small increase to AI aggression toward players.
    - AI is more likely to declare war and break treaties with factions it dislikes.

    To come shortly (testing all the changes now):

    - Revamp of all equipment stats for even longer battles, and less absurd values. This change will also make casualties much less relevant for morale impact vs. other variables. Units will tend to rout for factors that are not dependent on casualties but on things like fatigue, flanking, friends nearby, way the combat is going etc. etc.

    Just installed this version and the resource fix is not there.

  9. #9

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Selea View Post
    Divide et Impera 0.3d:
    http://www.mediafire.com/?n8404nz8fa271f4

    - Fixed resources not being produced properly.
    - Fixed missing image for one resource.
    - Hellenic faction Tier 4 Aux Military building named (Mercenary Camp) has been revamped. All Hellenic factions can now recruit from the available Mercenary pool that is available to whatever area that you build the camp.
    - Carthage also has access to an array of Elite tiered and special units from various rosters, previously not included in the Mercenary pool.
    - AI now has extra bonuses based on difficulty level. These include income, research points, army upkeep/cost, tax rate, food, recruitment slots, public order and corruption.
    - AI units now gain some experience per turn, since they tend not to use champions in this way.
    - AI budget tweaked. Also, AI is more likely to build military buildings, recruit higher tier units and build less missile units.
    - Small increase to AI aggression toward players.
    - AI is more likely to declare war and break treaties with factions it dislikes.

    To come shortly (testing all the changes now):

    - Revamp of all equipment stats for even longer battles, and less absurd values. This change will also make casualties much less relevant for morale impact vs. other variables. Units will tend to rout for factors that are not dependent on casualties but on things like fatigue, flanking, friends nearby, way the combat is going etc. etc.
    Selea the resources are still not being produced. However they do work when I use Dresden's resource fix.

  10. #10

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by minizer View Post
    Selea the resources are still not being produced. However they do work when I use Dresden's resource fix.

    Same in my case, in combination with Dresdens fix all is working perfect and without problems.

    Gesendet von meinem GT-I9505 mit Tapatalk

  11. #11

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by minizer View Post
    Selea the resources are still not being produced. However they do work when I use Dresden's resource fix.
    Do you know what's the problem?

    That the update on mediafire didn't work. The version is still the old one (0.3c)

    Uploading it again.

    Sorry for the inconvenience.

    Download the mod in about 30 minutes and you will have the correct version. Don't know why the upload failed.

    EDIT.

    Ok, correct version is in.

    Sorry again for the error. Probably the upload failed and it reverted back to the old pack.
    Last edited by Selea; November 25, 2013 at 01:50 PM.

  12. #12

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by minizer View Post
    Selea the resources are still not being produced. However they do work when I use Dresden's resource fix.
    Mediafire didn't properly update the file. Selea is uploading the new version now. It should contain the fix.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Dresden View Post
    Mediafire didn't properly update the file. Selea is uploading the new version now. It should contain the fix.
    Hey man love your mod. Just a quick question I've noticed hoplites are invincibly strong vs no matter what roman unit I throw at them even if I flank them with another unit say *legioniares* they end up nearly winning vs 2 units is there any trick to beating them?

    Also I see theres a problem with resources has it got to do with them not appearing on the map? because i have looked around every where for copper and i cant see it.

    Thank you for making a awesome mod

  14. #14

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by kstrife View Post
    Hey man love your mod. Just a quick question I've noticed hoplites are invincibly strong vs no matter what roman unit I throw at them even if I flank them with another unit say *legioniares* they end up nearly winning vs 2 units is there any trick to beating them?

    Also I see theres a problem with resources has it got to do with them not appearing on the map? because i have looked around every where for copper and i cant see it.

    Thank you for making a awesome mod
    The new upload should contain the resource fixes. Check out the resource map for where they are located.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  15. #15

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Normal difficulty does not give AI bonuses. Eg the AI can actually run faster... good job CA. The best bet is Normal difficulty and let the mod AI changes make it harder hopefully.

  16. #16

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by jamiedp88 View Post
    Normal difficulty does not give AI bonuses. Eg the AI can actually run faster... good job CA. The best bet is Normal difficulty and let the mod AI changes make it harder hopefully.
    Yes, the best is surely normal difficulty for what it concerns the battle part because in that way nor you nor the AI has bonuses and the field is equal.

    For Campaign it is different.

    However I'm actually working on this aspect to tailor the bonuses higher difficulties give to troops, especially for what it concerns morale. The problem is that some of them are hard-coded sadly. I will see what I can do; something I have to do because the very high bonuses to morale on higher difficulties break all the balance about it.

  17. #17
    Gnuffi-c-gnome's Avatar Laetus
    Join Date
    Oct 2013
    Location
    wherever Vikings roam
    Posts
    24

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Selea View Post
    Yes, the best is surely normal difficulty for what it concerns the battle part because in that way nor you nor the AI has bonuses and the field is equal.

    For Campaign it is different.

    However I'm actually working on this aspect to tailor the bonuses higher difficulties give to troops, especially for what it concerns morale. The problem is that some of them are hard-coded sadly. I will see what I can do; something I have to do because the very high bonuses to morale on higher difficulties break all the balance about it.
    Selea i have done alot of custom battle testing, i dont think the issue is the morale bonus

    i have no issue defeating the AI units on VEryHard battle difficulty despite the added stats

    i think the issue lies in teh formation attack

    i ahve tested several times, and the formation attack is weakness even in Divide et Impera mod

    troops with it active get significantly weaker

    praetorian vs praetorian, formation attack on, equal

    formation attack of, praetorian beat unit with formation attack on 3-1 formation attack praetorian has like 90+ units left and formation attack praetorian crumbles with 30'ish men left

    this seem to apply for all units with formation attack ability, as long as its on your units will suffer

    switching it too off and you decimate the AI units on Veryhard

    ofc could be unrelated, but thats how my custom battles turned out, and seem to do the same when im playing campaign mode, the AI gets creamed
    (im assuming it has formation attack on by default?)

  18. #18
    Gnuffi-c-gnome's Avatar Laetus
    Join Date
    Oct 2013
    Location
    wherever Vikings roam
    Posts
    24

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Gnuffi-c-gnome View Post
    formation attack of, praetorian beat unit with formation attack on 3-1 formation attack praetorian has like 90+ units left and formation attack praetorian crumbles with 30'ish men left
    sigh--. why cant i edit posts??

    sry for the bad spelling in post

    meant to say
    "formation attack of, praetorian beat unit with formation attack on 3-1 formation attack off praetorian has like 90+ units left and formation attack praetorian crumbles with 30'ish men left"

    i know this issue was introduced by vanilla patch 7 by CA when they messed up formations and spacing and added the formation attack making vanilla units weaker with formation attack on, seems to have carried over to Divde et Impera mod too

    also i dont know if this is intended with the new unit looks

    but my romans and other various units are very booring

    many romans are veeery grey

    and other units are bland too, very little diversity

    is this because of the reduced detail caused by patch 7?
    or did you guys actually re-skin the units/certain units to have less diversity, and most romans to be very gray in uniform?

  19. #19

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Selea View Post
    Yes, the best is surely normal difficulty for what it concerns the battle part because in that way nor you nor the AI has bonuses and the field is equal.

    For Campaign it is different.

    However I'm actually working on this aspect to tailor the bonuses higher difficulties give to troops, especially for what it concerns morale. The problem is that some of them are hard-coded sadly. I will see what I can do; something I have to do because the very high bonuses to morale on higher difficulties break all the balance about it.
    Why not ask other modders for help? Or look at what other mods have done and copy them.

  20. #20

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by BunnyPoopCereal View Post
    Why not ask other modders for help? Or look at what other mods have done and copy them.
    Help on what?

    Do you know some battle mod that works better than this or AGA?

    Feel free to find me one if you can.

    It's just that there are some limitations on what I can do; I try to do the best I can but some things are hard-coded and cannot be changed.
    Last edited by Selea; November 25, 2013 at 08:22 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •