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  1. #1

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Selea View Post
    Sincerely this is strange because in all of my tests units being flanked routs almost immediately if already engaged.
    I just ran another test using the Sacred Band to remove any morale hit they'd receive from losing their general. The only mod active in my mod manager is Divide et Impera using the update posted last night. Also, for the record I am running these tests at Very Hard difficulty.

    Roman Troops:

    1 Unit of Triarii (Rank 9)
    2 units of Gladiators (rank 9)
    1 Unit of Praetorian Cavalry (Rank 9; to deal with the enemy general)
    1 General

    Carthage Troops:

    1 Unit of Dorkim Qdosim (Rank 6)
    1 General

    5 more runs.
    2 decisive victories for the romans, 1 of which where the Sacred Band forgot to go into Phalanx mode and got promptly whupped.
    2 Pyrrhic victories where the Dorkims turned on my flanking gladiators, routed them while only taking minimal losses from my Triarii, and I was forced to use my Cavalry to force them off of the field.
    1 Clear Loss where the Dorkim assassinated my general on their first charge and my gladiators routed.

  2. #2

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by helluin View Post
    I just ran another test using the Sacred Band to remove any morale hit they'd receive from losing their general. The only mod active in my mod manager is Divide et Impera using the update posted last night. Also, for the record I am running these tests at Very Hard difficulty.

    Roman Troops:

    1 Unit of Triarii (Rank 9)
    2 units of Gladiators (rank 9)
    1 Unit of Praetorian Cavalry (Rank 9; to deal with the enemy general)
    1 General

    Carthage Troops:

    1 Unit of Dorkim Qdosim (Rank 6)
    1 General

    5 more runs.
    2 decisive victories for the romans, 1 of which where the Sacred Band forgot to go into Phalanx mode and got promptly whupped.
    2 Pyrrhic victories where the Dorkims turned on my flanking gladiators, routed them while only taking minimal losses from my Triarii, and I was forced to use my Cavalry to force them off of the field.
    1 Clear Loss where the Dorkim assassinated my general on their first charge and my gladiators routed.
    I know what's the problem of this-

    The difficulty. The higher difficulties give huge bonuses to morale to AI troops and this destroy all balance.

    I will see if I can remove the bonuses the AI gets on morale.

    Try your tests in normal difficulty (where nor you nor the AI has any bonuses) and you will see how everything will be different.

  3. #3
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Selea View Post
    I know what's the problem of this-

    The difficulty. The higher difficulties give huge bonuses to morale to AI troops and this destroy all balance.

    I will see if I can remove the bonuses the AI gets on morale.

    Try your tests in normal difficulty (where nor you nor the AI has any bonuses) and you will see how everything will be different.
    So we should not choose other difficulties than Normal???

  4. #4
    Laetus
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    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    The pace in which you guys release updates is swell. Hope you keep it up.

    Any chance you guys might ask Lavrentivs for integration of some of his work into your mod ? http://www.twcenter.net/forums/showthread.php?620889
    I particular like his take on the socii hastati, s
    ocii extraordinarii and standard-bearers. Some not having lorica squamata and instead grey "chainmail" or a lion pelt instead of a wolf pelt looks nice. (I also miss the masks)

    Is it possible to give officers of units with lorica segmentata themself lorica segmentata? I always find it strange that the officer is the worst geared of the bunch. Also some horizontal plume holder love would be great : http://tinyurl.com/pbksppe

    I also think the praetorian guards would look great with greaves but that's perhaps just me.
    I find the lack of bracers in the vanilla roman faction strange(notably generals).


    On another note Suebi Sword Masters have clipping issues with their helmets (the one with the leather chin strap clipps with their beards, it's a minor thing).

  5. #5
    Avernus's Avatar Libertus
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    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Could someone help me with that?

    Anyway, I don't know is it a common bug, but I have a problem with shield textures of Hastati/Principes - instead of paintings there are white and black stripes on them. Do you happen to know what can be the issue?

  6. #6

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Selea, the updated campaign pack I sent you contains new tables for the resources that should work properly.

    Here is a temporary fix for those playing campaigns right now: http://www.mediafire.com/download/6q...ource_Fix.pack

    That should fix the problem for now, tomorrow's update will have the proper tables.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  7. #7

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Dresden View Post
    Selea, the updated campaign pack I sent you contains new tables for the resources that should work properly.

    Here is a temporary fix for those playing campaigns right now: http://www.mediafire.com/download/6q...ource_Fix.pack

    That should fix the problem for now, tomorrow's update will have the proper tables.
    Doing it now.

  8. #8

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Will be the campaing we play with the fix compatible with the next version of DeI?

  9. #9

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Cochus1 View Post
    Will be the campaing we play with the fix compatible with the next version of DeI?
    Yes, the fix I listed above is just a small mod that adds the missing table elements. Those table elements will be incorporated into the next release.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  10. #10
    Decanus
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    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Dresden View Post
    Yes, the fix I listed above is just a small mod that adds the missing table elements. Those table elements will be incorporated into the next release.
    Hey Dresden - thanks for the hotfix. Does this work for existing saved games?

  11. #11

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by wrcromartie View Post
    Hey Dresden - thanks for the hotfix. Does this work for existing saved games?
    Pretty sure it does, friend.

    You only need to restart if it's an alteration done to the Startpos.

  12. #12

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by wrcromartie View Post
    Hey Dresden - thanks for the hotfix. Does this work for existing saved games?
    Indeed, as Socktu already said it should work for save games.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    I really like the mod, reminds me of the good old days of Rome 1. But there's one thing I don't get. Why 256 men per unit of phalangites? Won't that make them very overpowered? How do you intend to balance that?

  14. #14
    OhneWollt's Avatar Civis
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    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Should the hoplites units "shout" when in Phalanxs ?

  15. #15

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    does phalanx has any bonus vs arrow?

  16. #16

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    This is the greatest Mod cudos . But is there any possibility of giving Parthia a bit more territory and maybe just a bit more Infantry, would be cool to add some area recruiment system like in Roma Surrectum II (maybe even a special building for that)? Also I noticed in custom battle, that a cupple of factions dont have a cap on heavy Onagers compared to other factions. Don't know if it was intended. And id be grateful if somebody could tell me if you intending to do historical campaign missions/ victory conditions or something?

  17. #17

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Quote Originally Posted by Timurtimur View Post
    This is the greatest Mod cudos . But is there any possibility of giving Parthia a bit more territory and maybe just a bit more Infantry, would be cool to add some area recruiment system like in Roma Surrectum II (maybe even a special building for that)? Also I noticed in custom battle, that a cupple of factions dont have a cap on heavy Onagers compared to other factions. Don't know if it was intended. And id be grateful if somebody could tell me if you intending to do historical campaign missions/ victory conditions or something?
    units will be done in future, and buildings. Seige weapons have been capped to 15 total in campaigns I believe, unsure about custom battles.

  18. #18

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    thanks for the info.i was just curious because half of the factions have no cap for heavy onagers in custom battles the other half is limited to 1 per army

  19. #19
    Decanus
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    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Thanks for the info socktu

    Sent from my HTC One using Tapatalk

  20. #20

    Default Re: Divide Et Impera (Divide And Conquer) Updated 24/11/13 (Steam version added)

    Parts 1 and 2 in Steam Workshop are almost 200MB..
    May I know what are included in both Parts?

    Thanks!

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