Thread: Divide et Impera (Divide & Rule) - Main Thread

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  1. #1

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Sorry for the double post!

  2. #2

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by Dresden View Post
    0.8 will not be save compatible. However, we are still a bit of time away from its release (multiple weeks).

    It could be even longer if they release any new updates or DLC before then.

    Can't wait, want those new Romans!

  3. #3

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by Dresden View Post
    0.8 will not be save compatible. However, we are still a bit of time away from its release (multiple weeks).

    It could be even longer if they release any new updates or DLC before then.

  4. #4
    Black9's Avatar Biarchus
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    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by NYG 5 View Post
    The feels man. This hits so close to home.

  5. #5

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Firstly, This is one heck of a mod! Being the Junia on Very Hard and well, not being the greatest player ever, has made this game challenging. I had only one really stupid question, was there a recent price bump in building production? used to be 800 now it is 1200 for farms and such. Units seem higher too. is this DEI or a Rome 2 patch or difficulty? Please keep up the good work.
    Your Humble Servant

  6. #6

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by Black9 View Post
    The feels man. This hits so close to home.
    please! tell us when it´s gonna be ready! we all waiting! i love roman revamp!

  7. #7

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by Marcus Flavius View Post
    please! tell us when it´s gonna be ready! we all waiting! i love roman revamp!
    I bet for 2 weeks more, I'm playing shogun in the meantime waiting for the 0.8 to come out ^^

  8. #8

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by NYG 5 View Post
    Its Version 0.8 Not .80 Just saying
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  9. #9

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by Dresden View Post
    This is really hard to get set correctly, because it is probably because of your power vs. your neighbors power.

    I get feedback that players get declared war upon by factions across the map, and then some don't get any war declarations. Each campaign is extremely different.
    Ah okay, thanks for the response. That does make sense, as my neighboring powers right now are all very weak. I think I'll need to absorb them until I share borders with a stronger power and then we'll see what happens!


    Quote Originally Posted by AlphaBravo23 View Post
    From my experience, I think it depends on the style of play. I’ve started campaigns with different “styles” to see how the AI reacts. I mostly play as Rome. Early in the game if I sign a lot of non-aggression treaties and trades, I find that other factions tend to be more passive, perhaps because you‘re a “good” neighbor. It tends to continue this way unless I change my style. Conversely, if I am aggressive early on, I won’t get a lot of treaties. If I take no prisoners during battles (kill prisoners), other factions (not just the one I’m currently at war) get more hostile towards me and end up at war with pretty much everyone around me. As Dresden said, each campaign is different so there could be other factors involved. This is my observation so far. Just my 2 cents…
    I think you may be on to something here. My strategy thus far is to sign a lot of trade and non-aggression pacts with countries that were not direct neighbors, and to declare war and capture weak, single-province, allyless neighbors to expand my empire and give myself the strength to tussle with the stronger opponents when I encounter them. I guess the fact that no one declares war on me suggests this is a good, but boring, strategy, lol.

  10. #10

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by Osiris1975 View Post
    Ah okay, thanks for the response. That does make sense, as my neighboring powers right now are all very weak. I think I'll need to absorb them until I share borders with a stronger power and then we'll see what happens!




    I think you may be on to something here. My strategy thus far is to sign a lot of trade and non-aggression pacts with countries that were not direct neighbors, and to declare war and capture weak, single-province, allyless neighbors to expand my empire and give myself the strength to tussle with the stronger opponents when I encounter them. I guess the fact that no one declares war on me suggests this is a good, but boring, strategy, lol.
    I think if you start breaking treaties with friendly factions (don't even declare war) you will find their hostility level increase within a few turns. I read somewhere (maybe somewhere here or CA website) too that it matters when you actually break the treaties. Say you sign a non-aggression with faction x in then break that treaty within say,5 turns, faction x will turn hostile more quickly than if you wait another 20 turns. Breaking treaties early also negatively affects other factions as they won't trust you.

  11. #11

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    i know it may sound stupid but.... HOW TO DOWNLOAD THIS THING!!!

  12. #12

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    You can download it here http://www.twcenter.net/forums/showthread.php?632430

    Or on Steam (4 parts).

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  13. #13

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Hello Divide et Impera team, I played a lot this mod, and I like it very much,just I think for me is a problem future reform program, for example I can't wait until a historical date will occur for reforms, so I will be able to recruit all my elite units, even at very hard campaign/battle I can finish campaign very fast, in the image below you can see that campaign with Seleucids is finished in 256, but I already have most of map, the campaign was finished earlier, just I have not recruited all ships required for victory conditions, so I asking if it is posible to make reform program bound to some campaign goals, for example 20 provinces and 5 researched tehnologies-first reform, 40 provinces and 10 researched tehnologies-second reform, I think this will be a little mod for those who like a fast, storm roling campaign+will be great to have all starting armies increased in unit number and quality, with some elite units,because I think all armies have from start, at least 4-5 elite units without generals+this will make game harder for players like me who likes blitzkrieg. Thanks !

  14. #14
    KAM 2150's Avatar Artifex
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    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Reforms will not be restricted to dates so no worry buddy
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  15. #15
    Skoran's Avatar Civis
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    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Just to be sure, what mods are included in DEI so I don't also download them on the steam workshop.
    I know I don't need a TPY mod and TTT, how about Kaziels Romans, ...?

  16. #16
    FlashHeart07's Avatar Praepositus
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    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Kaziels romans is used within this mod. As i think it is very quite a few mods

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  17. #17

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Submods included in DeI:
    http://www.twcenter.net/forums/showt...vide-et-Impera

    About reforms, they will not be tied to a specific date. While we would love to make the reforms based around a specific historical time (Marian reforms 107 BC for example), making the player play almost 700 turns to get there would just be mean

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  18. #18

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by Dresden View Post
    Submods included in DeI:
    http://www.twcenter.net/forums/showt...vide-et-Impera

    About reforms, they will not be tied to a specific date. While we would love to make the reforms based around a specific historical time (Marian reforms 107 BC for example), making the player play almost 700 turns to get there would just be mean
    Building it around imperium level is good, as long as reaching such levels doesn't do an auto-upgrade, as in we still have to upgrade the barracks. So, if I hit the imperium level in 140, but I want to wait until 107 BC, I will still have the option to wait, you know?

  19. #19
    Black9's Avatar Biarchus
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    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by Romulus2910 View Post
    Building it around imperium level is good, as long as reaching such levels doesn't do an auto-upgrade, as in we still have to upgrade the barracks. So, if I hit the imperium level in 140, but I want to wait until 107 BC, I will still have the option to wait, you know?
    It's probably going to be things like: Socii Reform after you own all of Italia and Magna Graecia, Marian when you own 40 provinces, win X amount of battles, have destroyed Carthage, and Roma is at least a level 3 city. Or something like that.

  20. #20

    Default Re: Divide et Impera (Divide & Conquer) - Main Thread

    Quote Originally Posted by Black9 View Post
    It's probably going to be things like: Socii Reform after you own all of Italia and Magna Graecia, Marian when you own 40 provinces, win X amount of battles, have destroyed Carthage, and Roma is at least a level 3 city. Or something like that.
    I hope to do a preview for 0.8 sometime soon once we get to the testing phase. However, I will say we want to give the players options in terms of expansion and still be able to trigger reforms.

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