Sorry for the double post!
Sorry for the double post!
Firstly, This is one heck of a mod! Being the Junia on Very Hard and well, not being the greatest player ever, has made this game challenging. I had only one really stupid question, was there a recent price bump in building production? used to be 800 now it is 1200 for farms and such. Units seem higher too. is this DEI or a Rome 2 patch or difficulty? Please keep up the good work.
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Ah okay, thanks for the response. That does make sense, as my neighboring powers right now are all very weak. I think I'll need to absorb them until I share borders with a stronger power and then we'll see what happens!
I think you may be on to something here. My strategy thus far is to sign a lot of trade and non-aggression pacts with countries that were not direct neighbors, and to declare war and capture weak, single-province, allyless neighbors to expand my empire and give myself the strength to tussle with the stronger opponents when I encounter them. I guess the fact that no one declares war on me suggests this is a good, but boring, strategy, lol.
I think if you start breaking treaties with friendly factions (don't even declare war) you will find their hostility level increase within a few turns. I read somewhere (maybe somewhere here or CA website) too that it matters when you actually break the treaties. Say you sign a non-aggression with faction x in then break that treaty within say,5 turns, faction x will turn hostile more quickly than if you wait another 20 turns. Breaking treaties early also negatively affects other factions as they won't trust you.
i know it may sound stupid but.... HOW TO DOWNLOAD THIS THING!!!
Hello Divide et Impera team, I played a lot this mod, and I like it very much,just I think for me is a problem future reform program, for example I can't wait until a historical date will occur for reforms, so I will be able to recruit all my elite units, even at very hard campaign/battle I can finish campaign very fast, in the image below you can see that campaign with Seleucids is finished in 256, but I already have most of map, the campaign was finished earlier, just I have not recruited all ships required for victory conditions, so I asking if it is posible to make reform program bound to some campaign goals, for example 20 provinces and 5 researched tehnologies-first reform, 40 provinces and 10 researched tehnologies-second reform, I think this will be a little mod for those who like a fast, storm roling campaign+will be great to have all starting armies increased in unit number and quality, with some elite units,because I think all armies have from start, at least 4-5 elite units without generals+this will make game harder for players like me who likes blitzkrieg. Thanks !
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Reforms will not be restricted to dates so no worry buddy![]()
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Just to be sure, what mods are included in DEI so I don't also download them on the steam workshop.
I know I don't need a TPY mod and TTT, how about Kaziels Romans, ...?
Kaziels romans is used within this mod. As i think it is very quite a few mods![]()
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Submods included in DeI:
http://www.twcenter.net/forums/showt...vide-et-Impera
About reforms, they will not be tied to a specific date. While we would love to make the reforms based around a specific historical time (Marian reforms 107 BC for example), making the player play almost 700 turns to get there would just be mean![]()