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  1. #1

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by kauczuk View Post
    hi
    can you when add new version will add to first page? it will be more easier for all to watching something new
    thx
    Doing it now !

  2. #2

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    Doing it now !
    No wait Epam

    I'm adding Meaningul Resources. Wait for that.

  3. #3

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Is v1.0 coming up soon?
    Hyped!

  4. #4

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by pilarearl View Post
    Is v1.0 coming up soon?
    Hyped!
    Yes, we are fixing all the glitches/bugs and then we will release the first version.

    Then on next update we will start working on the unit rosters and the campaign aspect of the mod. Now there's also Dresden on the team and Xilo also to help on some factors (as resources management with his very beautiful mod) so the future will surely reserve something big.

  5. #5

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    I can't play Rome 2 without this Mod. Just waiting for the BIG release.
    I have to remove all other Mods, concerning the Campaign.. (Radious)

  6. #6

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by pilarearl View Post
    I can't play Rome 2 without this Mod. Just waiting for the BIG release.
    I have to remove all other Mods, concerning the Campaign.. (Radious)
    Btw I'm adding Xilo Meaningful Resources to the mod.

    When I'm finished I will upload the new version containing it. This will be the base of the first release on Steam.

    Next step: units rosters overhaul; we already have all the Thracian, Illyrian, Massilia, Syracusae etc. rosters from Meneros extremely beautiful mod. It will be huge.

  7. #7
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Hey guys...
    You have done an amazing work with this...
    Selea your whole progress is really something...
    Graphics team (Epaminondas) your graphics are really wonderful mate...

    I have a question: Will you guys work or already have worked on tweaks-balances overhaul of the Campaign A.I???

    Epaminondas will you fix-remove the awful vanilla Celtic helmet with the red ribbon???

    Cheers...

    EDIT:
    Quote Originally Posted by Selea View Post
    No wait Epam

    I'm adding Meaningul Resources. Wait for that.
    You're really industrious mate...

  8. #8

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by Greek strategos View Post
    I have a question: Will you guys work or already have worked on tweaks-balances overhaul of the Campaign A.I???
    We will work on the Campaign aspect but I don't know if we will work also on the AI part of the same. We have to decide it yet.

  9. #9
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by Selea View Post
    We will work on the Campaign aspect but I don't know if we will work also on the AI part of the same. We have to decide it yet.
    It will be a great help for us Selea if you do, cause then we'll have a full overhaul experience without any conflicts with other mods...

  10. #10

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by Greek strategos View Post
    It will be a great help for us Selea if you do, cause then we'll have a full overhaul experience without any conflicts with other mods...
    I think so too. It would be really good to know wether your mod is also an Campaign overhaul or at least it would be nice if you could make a form of partnership with DuB mod, so both are compatible and coordinated together.
    So far your work is amazing and i have to say that you are working like a machine.
    Can i ask you what your plans in direction of "babarian" factions?

  11. #11

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Is it possible to make the hellenic officer cuirass that has the spartan cloak as part of its model/mesh renamed or not have the cloak? Any officer/unit that wears it and has a cloak in its variant mesh is clipping alot.

    Its one of the short/cut sleeve ones, so its prob not meant to be long sleeve either but.. yeh

    Edit: Is the chant ability causing allied units to get that green upgrade graphic to constantly spam and become a huge blur for anyone else? If so might be a bug.
    Last edited by jamiedp88; November 21, 2013 at 05:44 AM.

  12. #12

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by jamiedp88 View Post
    Edit: Is the chant ability causing allied units to get that green upgrade graphic to constantly spam and become a huge blur for anyone else? If so might be a bug.
    I thought CA fixed the issue.

    Oh well, I will change it back as it was before so it doesn't happen again.

  13. #13

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    so is fire at will option back in selea

  14. #14

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    something i noticed : when you order a unit to attack an enemy unit from distance (not to charge,just to walk against that unit till its close enough to charge) its movement speed is slower than the movement speed of simply walking that unit without ordering to attack . (noticed this with libyan infantry ) .
    +phalanx still remains kinda weak evenin a frontal attack cause pila killing 100 soldiers really disturbs the formation . Anyway keep up the great work . cant wait for the official release + the unit packs!

  15. #15

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by Legatus21 View Post
    +phalanx still remains kinda weak evenin a frontal attack cause pila killing 100 soldiers really disturbs the formation . Anyway keep up the great work . cant wait for the official release + the unit packs!
    How can you have 100 kills? I tried it at last 10 times and the most kills I caused were 35.

  16. #16

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Selea is the machine,

    Godspeed Fabio, your enthusiasm is unmatched!

  17. #17

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    LOL.

    Well, this is the first release and I want it to be perfect.

    Then we have a beautiful project in our hands and if we work as a team we will have a mod as good as EB or RS in the end.

  18. #18

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    1.sometimes in close combat javelin armed swordsmen hold for 1-2 seconds their javelins .
    2.most bronze shields are missing their swords
    3.the 100 kills i mentioned happens really rare (most common is 30 as you said) but it does happen when rarely all units throww their javelins (and happends to regular pike units not heavy-elite)
    anything else i find i will report it immediatelly ! I want to help you guys make this mod as perfect as it can be!!

  19. #19

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Quote Originally Posted by Legatus21 View Post
    1.sometimes in close combat javelin armed swordsmen hold for 1-2 seconds their javelins .
    2.most bronze shields are missing their swords
    3.the 100 kills i mentioned happens really rare (most common is 30 as you said) but it does happen when rarely all units throww their javelins (and happends to regular pike units not heavy-elite)
    anything else i find i will report it immediatelly ! I want to help you guys make this mod as perfect as it can be!!
    1. Hmmm... maybe I have an idea why this happens. I will see if doing a thing resolves the issue.
    2. Ok, thanks, will report it to the graphic team.
    3. Also this is sadly a thing I cannot do nothing about and there's no real solution. If I make them balanced for the rare case the animation bugs and make all men throw Pila then they will be too weak when they work normally and viceversa. But it can be that the issue can be caused by the same thing that causes point 1; if that's so then I will fix it.
    Last edited by Selea; November 21, 2013 at 07:25 AM.

  20. #20

    Default Re: Divide Et Impera (Divide And Conquer) Update 20-11-13

    Hi Epaminondas! I maybe off topic but if you can read this, can you upload your RM Texture mod v1.6 to mediafire?? Thank you!

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