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Thread: Anyone else noticed that using mods there is a greater possibility of civil war?

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  1. #1
    pajomife's Avatar Protector Domesticus
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    Default Anyone else noticed that using mods there is a greater possibility of civil war?

    Not to be paranoid or be with conspiracy theories, but after the patch 7, it is rare to play with Rome without having a civil war in twenty turns.This happens several times,the first one simple 3 turns after install the patch seven,in a save game,about turn 40.
    What is funny, and strange, is that picking the save and delete my mod I can play several turns without civil war, but barely load the mod, it happens.I never had a single civil war before the patch 7 playing as Rome,sometimes by 60 turns.My mod is the same ,just adapted to patch 7.
    Last edited by pajomife; November 19, 2013 at 04:29 PM.

  2. #2
    Protector's Avatar Senator
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?

    I also got beta patch7 and I can confirm this issue. (30-50 turns ingame)

    I tried with different separated mods and got very soon unrest trouble like never before.
    I also tried with Toons All in One Mod... same result...very soon civil unrest.

    So is the trouble maker patch 7 or its combination with mods ?
    Last edited by Protector; November 19, 2013 at 02:22 PM.

  3. #3

    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?

    Radious has tested editing the civil war files, so in theory on his mod you should only have civil war when at the highest level of imperium.


    AKA you can take your 30 stacks against the ais 30 stacks

  4. #4
    pajomife's Avatar Protector Domesticus
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?

    OK,I'm not the only one.Its wired.Different mods,different files, the same issue,a civil war in 20 turns.Seems to be another CA gift to the community.

  5. #5
    SD_Man's Avatar Semisalis
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    20 turns? How is this in any way realistic, or "historically authentic"? Cmon CA

  6. #6
    crzyrndm's Avatar Artifex
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    Quote Originally Posted by pajomife View Post
    OK,I'm not the only one.Its wired.Different mods,different files, the same issue,a civil war in 20 turns.Seems to be another CA gift to the community.
    Well figure out what mod is causing it then, because it is not some arbitrary "if (mods) then (civil_war)". One of the mods you are using has done something to cause this.
    Quote Originally Posted by SD_Man View Post
    Cmon CA
    Blaming CA for issues caused by mods, really?
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  7. #7
    pajomife's Avatar Protector Domesticus
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    Quote Originally Posted by crzyrndm View Post
    Well figure out what mod is causing it then, because it is not some arbitrary "if (mods) then (civil_war)". One of the mods you are using has done something to cause this.

    Blaming CA for issues caused by mods, really?
    You don't read my first post, this never happened before the patch 7, and I use the same files, now I cant reach to 20th turn without a civil war. And civil war is hardcoded or very hidden, because I never saw any mod related with it, like a No Civil War mod.

  8. #8
    crzyrndm's Avatar Artifex
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    Quote Originally Posted by pajomife View Post
    You don't read my first post, this never happened before the patch 7, and I use the same files, now I cant reach to 20th turn without a civil war. And civil war is hardcoded or very hidden, because I never saw any mod related with it, like a No Civil War mod.
    I can tell you probably what has happened here. One of your mods is overwriting campaign_variables (which it really shouldn't in the first place with very few exceptions), and isn't updated for patch 7. That means all the civil war triggers are set up for 4 or 5 imperium levels (I forget which), instead of the 7 for patch 7. That leads to civil war triggering at 2-4(5) Imperium, instead of 5-7 in patch 7

    For more specifics: http://www.twcenter.net/forums/showt...void-civil-war (your own thread...)
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  9. #9
    pajomife's Avatar Protector Domesticus
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    Quote Originally Posted by crzyrndm View Post
    I can tell you probably what has happened here. One of your mods is overwriting campaign_variables (which it really shouldn't in the first place with very few exceptions), and isn't updated for patch 7. That means all the civil war triggers are set up for 4 or 5 imperium levels (I forget which), instead of the 7 for patch 7. That leads to civil war triggering at 2-4(5) Imperium, instead of 5-7 in patch 7

    For more specifics: http://www.twcenter.net/forums/showt...void-civil-war (your own thread...)
    Thank you, I've seen the problem My mod does not have those lines.

    campaign_variables


    civil_war_always_trigger_fame_level 7
    civil_war_high_chance_fame_level 6
    civil_war_minimum_fame_level_required 5


    Now I add it and will change to 7. No, it'll be quiet.
    Last edited by pajomife; November 19, 2013 at 04:27 PM.

  10. #10
    Yuko's Avatar Campidoctor
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    ITT conspiracy theories!

  11. #11
    Senator
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    Seems unlikely they would do that - more likely it's some change in patch 7 beta, maybe even an accidental one / unintentional side effect

  12. #12
    Primicerius
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    Hmm, I play vanilla only, no CW at turn 100 (VH campaign)

  13. #13
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    Well, when you mod your game, you do it at your own risk.

    When you mess with the game files, unintended things can happen.

    Some mods improve the game, but... caveat emptor.
    The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.

  14. #14

    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?Another CA gift to the community?

    Odd, ever since I started using mods I have not yet gotten a civil war.

    Though to be fair it's not like I played for THAT long as I found the rest of the game boring or the patches ruined said mods thus forcing a restart.

    And frankly one would have to sort of prove that said mod caused said problem to happen. Mods modify game files- modify too much and you might end up modifying more than what you wanted to change. In this case, he odds of civil war happening.

    How does civil war actually occur anyways? At random once thresholds are reached? If said thresholds are changed or "contaminated" then I guess you can argue that they cause civil war earlier as, what you claim, a sarcastic/sadistic "gift" from CA.

    Because you know CA must hate mods so much they're ready to do more effort punishing them than they are fixing the game.
    Last edited by daelin4; November 19, 2013 at 04:08 PM.

  15. #15
    Ltd.'s Avatar Senator
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?

    In my last campaign as the cherusci ( yes, I have the mod all factions and custom battle, which unlocks all factions, among others) I did not even have the civil war even after 150 turns. Though, in all fairness I got rid of all the other family members by sending them to suicide missions, so apparently there was noone left to incite a civil war. I have not played rome or carthage yet, so I don´t know about the tactis to be used there. Before patch 7 I had around 30- 35 mods, from smaller mods to overhauls, like lines of battler, which I also edited to my taste, so i am not sure if it really is related to mods or not. In my massagatae campaign, which I played before the cheruscii, a civil war did occur, though I did not pay attention to my or the other family members.

  16. #16

    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?

    Though to be fair it's not like I played for THAT long as I found the rest of the game boring or the patches ruined said mods thus forcing a restart.

  17. #17
    #TheTBNR™'s Avatar Libertus
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?

    Back to the topic of civil wars, mods like Radious Mod creates Civil Wars that are just completely insane like the one I had playing as Macedon below:

  18. #18
    Protector's Avatar Senator
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?

    Wow,

    38 full stack armies surrounding a city ! Bravo !

    But this pictures shows in a dramatic way how insane civil revolt can be with mods !

  19. #19

    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?

    Quote Originally Posted by Protector View Post
    Wow,

    38 full stack armies surrounding a city ! Bravo !

    But this pictures shows in a dramatic way how insane civil revolt can be with mods !
    That's because that particular mod also raises the army cap to a stupidly high number. The number of stacks the rebelling factions gets is proportional to the player's maximum army cap - so what do you think happens if you think that 12 armies isn't enough (for whatever reason), and make it say, 60?

    Yeah. You get huge massive spawns. Not really the game's fault though - this it what happens sometimes when you mod a game.

  20. #20
    Archimonday's Avatar Senator
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    Default Re: Anyone else noticed that using mods there is a greater possibility of civil war?

    Holy mother of god! Haha! WOW thats a massive army. I've currently raised the values in my mod to levels that I hope would disable them almost entirely. I've been playing campaigns for a good number of turns and haven't seen one in a while, but managing your government is important. Paying attention to each family and its influence, removing admirals and generals where necessary, and using different characters on campaign to keep it balanced is a good way to avoid the Civil War mechanic. Killing and discrediting the most ambitious Generals is also a good way to avoid it.

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