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November 15, 2013, 06:53 PM
#1
Libertus
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November 18, 2013, 03:49 AM
#2
Re: Looking for some help texturing my new helmet
somehow your using the cheekplates from the generals helmet, or that is the generals helmet and you have modified it, either way it looks like you forgot to recolour the cheekplates.
when you create a new texture to apply it to the model you must use a hex editor to open the rigid_model_v2 file and then add your new diffuse, specular, gloss_map, and or normal DDS files to the model.
I use hex editor neo its free.
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November 28, 2013, 09:11 PM
#3
Re: Looking for some help texturing my new helmet
Be carrefull when using combinated models because that will consume more computer capacity.
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November 29, 2013, 08:35 PM
#4
Re: Looking for some help texturing my new helmet
You need the Nvidia DDS utilities. You could alpha it out. GIMP is a bit rubbish i think. In Photoshop you could simply use the clone stamp. You can alpha the cheek guards out if they are a pain, then they'll be invisible.
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