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Thread: Game Rules

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    Lord William's Avatar Duke of Nottingham
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    Default Game Rules

    Characters
    Professions
    While a large degree of creativity is encouraged, all rule sets will be based around one of the two established player paths. These are Nobility, and Clergy. Nobles are based around the promotion of rank - usually following the Knight -> Baron -> Earl -> Duke system. The Clergy is based around a similar rank system - Monk -> Priest -> Bishop -> Archbishop - and the exercise of political power. Note that in this time period it is typical for clergy to have authority far over their actual power.

    Births
    Each character can request a birth roll once every game year using the following table:

    No Physician (literally on your own without medical assistance)
    Chance of Wife's survival: 12/20
    Chance of Child's survival: 10/20

    Poor Physician - Knights and Priests and above
    Chance of Wife's survival: 14/20
    Chance of Child's survival: 12/20

    Average Physician - Barons and Bishops and Above
    Chance of Wife's survival: 16/20
    Chance of Child's survival: 14/20

    Renowned Physician - Dukes and Archbisops
    Chance of Wife's survival: 18/20
    Chance of Child's survival: 16/20

    King's Physician (reserved only for... Guess who?)
    Chance of Wife's survival: 19/20
    Chance of Child's survival: 17/20

    Deaths
    At the age of 60 main characters will get a weekly death roll with chance of death being 5/20, if rolled for death the mods will give you a moderate amount of time to finish of your epic tale, though this character can not be involved in any rolled situations or other things that may have an impact on other characters.

    Heirs
    Only rolled heirs of your main characters direct line can automatically receive everything the previous main controlled. All other characters of relation are considered branches of the house and inheritance is up to the King.
    Armies
    Armies
    Troops are allocated by lands and titles, each county is given a set amount of men which can be called upon by the presiding Lord. The percentage of troops levied within a lordship will determine will correlate to the percentage of income lost per year.

    Freedman: 10 men
    Knight: 50 men
    Lords & Above: Troops come from your lands

    INSERT MAP AND TROOP NUMBERS
    Battles
    Battles follow a simple format as below:

    Number of troops x (D20 roll + Mod RP value (+/- 0-10)) = Battle Score

    The highest battle score wins the battle, mods will determine the casualties based on the battle scores and RP.

    The main characters on the losing side will be given death/capture/escape rolls with chances decided by the mods based on the battle scores and RP.

    The battle roll will be performed AFTER the initial battle RP's have been conducted (planning, leadership, speeches!!, etc) this initial RP will direct their Mod RP value +/-.
    Assassinations
    There will be no set in stone assassination rules, instead the assassination RP will be conducted through the mods, who will determine the D20 chances based on the situation, the RP, any items used (and how they are used) and common sense. This D20 chance will remain unseen.

    Secret assassinations will be performed by the assassin RPing through the mods via PM's, the mods will then post in the relevant thread removing the identity of the assassin. The victims will be given the chance to RP their response (WARNING MODS WILL HEAVILY USE THE NO ONE POST WIN ideal here, so no "and he jumped out the window and escaped into the darkness where the assassin couldn't find him" type posts, use common sense, make it fun). The mod will then do the actual roll at the climax of the RP (remember mods like RP too, the better it is the more secret brownie points lol).
    Duels
    Duels will be settled either through Role-play or the 3 point system

    3 point system uses D20; player with the highest number wins the round, first to win 3 rounds wins the duel
    Money
    Nobility
    Freedmen: 5 Florins
    Knights: 15 Florins
    Barons: 30 Florins
    Earls: 40 Florins
    Dukes: 50 Florins
    King: 70 Florins

    Clergy
    Monk: 15 Florins
    Priest: 30 Florins
    Bishop: 60 Florins
    Archbishop: 120 Florins
    Cardinal: 130 Florins
    Pope: 300 Florins
    Inheritance
    When characters die one of the three following circumstances will occur in relation to the characters troops.

    Scenario 1: Player dies there is no war and their is a clear heir. Result: 100 percent continuity no troops leave.
    Scenario 2 Player dies during a war/battle and there is a clear leader either in the coalition (ie another player) or an heir that is of age.Result: Continuity troops remain for the duration of the campaign then possibly can desert.
    Scenario 3 Player dies during war there is no clear leader only an auxiliary Marshall for example. Result: Large scale desertion from the army troops see no reason to fight on and begin to integrate themselves to a new lord.
    Last edited by Lord William; November 25, 2013 at 09:06 AM.

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