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  1. #1

    Default imposter_model

    Hello, is there someone know what is imposter_model ? I found this in a lot of .variantmeshdefinition

    Exemple :
    Code:
    <VARIANT_MESH  model="VariantMeshes/_VariantModels/man/cloak/thracian_cloak_02.rigid_model_v2"   imposter_model="VariantMeshes/_VariantModels/man/cloak/celtic_cloak/celtic_cloak_1.rigid_model_v2"   mask0="1"  mask1="2"  mask2="0" />

  2. #2

    Default Re: imposter_model

    It's used to build the 2d imposters you see when a unit is a long way away. If you don't specify imposter models for parts, then that part of a unit will be invisible from distance. It is important to reuse the existing models being sued for imposters as that will keep the texture memory usage for imposters to the same level it is at in the vanilla game.
    Senior Designer

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  3. #3

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