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Thread: [Proposal] Campaign Attrition

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  1. #1
    Nesimî's Avatar Protector Domesticus
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    Default [Proposal] Campaign Attrition

    Hello, I have written up a small script in python that can apply attrition to a number of soldiers. We could use this as an element to add some fun to wars.
    shum

  2. #2
    Adamat's Avatar Invertebrate
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    Default Re: [Proposal] Campaign Attrition

    Well, where is it?
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  3. #3

    Default Re: [Proposal] Campaign Attrition

    Also excited to see it, but I hope we're able to do this without installing a programm (though it would be only useful for mods, I guess.)



  4. #4
    Nesimî's Avatar Protector Domesticus
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    Default Re: [Proposal] Campaign Attrition

    Well, you need python installed on your computer.
    Here is the file: http://www.2shared.com/file/NwW7W0Al...onscript2.html
    Double click after you have installed python 2
    shum

  5. #5

    Default Re: [Proposal] Campaign Attrition

    Hm..this could go well with the supply limit rules proposed back during the restart group for going over the limits.

  6. #6

    Default Re: [Proposal] Campaign Attrition

    For those of us without python, could we get a summary of what it does?

  7. #7
    Nesimî's Avatar Protector Domesticus
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    Default Re: [Proposal] Campaign Attrition

    Click image for larger version. 

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ID:	296902
    shum

  8. #8

    Default Re: [Proposal] Campaign Attrition

    For those of us without scripting skills, can we get a translation in Queen's English?

  9. #9
    Nesimî's Avatar Protector Domesticus
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    Default Re: [Proposal] Campaign Attrition

    It basically shows you what the number of remaining soldiers is after a certain percentage is subtracted, ya akhi.
    shum

  10. #10
    Adamat's Avatar Invertebrate
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    Default Re: [Proposal] Campaign Attrition

    It just takes the number at the top and removes 4% from it all the time.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  11. #11
    Nesimî's Avatar Protector Domesticus
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    Default Re: [Proposal] Campaign Attrition

    Exactly, but 4% of the remaining. I can make it so it asks for different troop types and make it say like HI = 5600 LC = 3400 and all that.
    shum

  12. #12

    Default Re: [Proposal] Campaign Attrition

    Well just losing 4% at any given moment doesn't sound very intuitive to me =/

  13. #13
    Nesimî's Avatar Protector Domesticus
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    Default Re: [Proposal] Campaign Attrition

    Just run the script again then, you can change the value. It is just for convenience, we can write up some rules too. I just wanted to make this actually viable and not too complicated for the mods.
    shum

  14. #14
    Dirty Chai's Avatar Dux Limitis
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    Default Re: [Proposal] Campaign Attrition

    He means the script to be used like the battle calculator, with modifiers and differences added in different situations.

    What he really means to bring up is the idea of attrition rules.

  15. #15
    Nesimî's Avatar Protector Domesticus
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    Default Re: [Proposal] Campaign Attrition

    Yes, I simply wanted to make it plausible to apply before proposing it.
    shum

  16. #16
    Poach's Avatar Civitate
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    Default Re: [Proposal] Campaign Attrition

    Seems unnecessarily complicated for something that'd have to be done manually for every marching order.

  17. #17
    Nesimî's Avatar Protector Domesticus
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    Default Re: [Proposal] Campaign Attrition

    You just enter three numbers, I'm trying to make it simple enough to use.
    shum

  18. #18
    Dirty Chai's Avatar Dux Limitis
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    Default Re: [Proposal] Campaign Attrition

    Yet it's the kind of thing that's unnecessary unless the entire playerbase is convinced they need it.

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