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November 12, 2013, 09:08 PM
#1
Foederatus
how to modify hit/kill points, especially for disengaging unit
Hi all,
Please help me as I try to reduce the lost on my units when disengage. I guess that I can look up some things about hit ratio, unit health points, or damage, or free hits etc. But I get confused looking up tons of options on db scripts. Does anyone have an idea.
Second, what is ap damage? what does it affect?
Thanks !
Last edited by Freewind; November 12, 2013 at 09:54 PM.
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November 12, 2013, 09:56 PM
#2
Libertus
Re: how to modify hit/kill points, especially for disengaging unit
I didn't quite understand, do you want to 'reduce' the number of men you lose when ordering them to disengage/flee? Or do you mean when they disengage/flee in the campaign map?
If you mean in the campaign, you might have some luck in the Campaign_variables db.
If you want it in the battle, I believe that might have something to do with morale, fatigue, armour and something else. Sorry I couldn't be of more help.
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November 13, 2013, 06:38 AM
#3
Foederatus
Re: how to modify hit/kill points, especially for disengaging unit
Thanks for the reply
when I order my unit to disengage, such as cavalry, I see they unit suffer more losses. I guess that the AI has advantage as my unit doesn't response to attack.
from patch 3, CA says they reduce the "free hit" when you order the men going through another unit; this intend to reduce loss when a unit is ordered to disengage.
However, I still cannot bear with the number of losses, especially on cavalry unit.
I am looking forward to mod this.
I guess I can reduce the damage on weapons, or increase armor, or decrease hit point ratio, what ever available option on db. I haven't found any luck yet so far.
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November 14, 2013, 09:16 AM
#4
Libertus
Re: how to modify hit/kill points, especially for disengaging unit
You could modify the cavalry battle entities to have more hit points, but that might imbalance greatly the game.
Do you want all your cav units to take less damage or a single specific one such as the general?
I really don't know where this "free hit" damage might be. I believe the quickest, easiest way is to go to land_units and see which "man_entity" the unit has, then go to "Battle_entities" and change the hit point value slightly to avoid huge problems. This way, only the cav units will have better health, if you mod armour, all units with that armour will have the bonus.
If you want a single specific unit to have better stats, you can create a new battle entity and change whatever you want, and aplly this new entity to the unit9s) you want.
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November 16, 2013, 02:39 PM
#5
Foederatus
Re: how to modify hit/kill points, especially for disengaging unit
thanks for the reply. What I have done so far is double the armor points, and double the charge bonus. Thus I see 2 effect: cavalry charge does break formation greatly, but doesn't really kill. Second: I see the battle being much much longer (5 mins for unit to unit melee fight). Missile units do almost no damage at all, but I can remedy it by increase missile weapons damage. I like it so far and will test it more, see if I can be confident enough to release it.
On the negative side: I still don't understand how "free hits" (as mentioned in patch 3) works. As soon as I disengage, the cavalry and other units lost significantly. After patch 7, I still see 10 losses for cavalry for each disengagement, whearest the charge only result in 5 kills.
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November 17, 2013, 10:33 AM
#6
Libertus
Re: how to modify hit/kill points, especially for disengaging unit
Is the cav armour the same as the enemy unit's you're charging? The free hits I believe is that "swarming attack" effect when 2+ soldiers surround one and they keep attacking, and suddenly the lone soldier dies out of nowhere because some other soldier on the other side of the field attacked. It's understandable and not perfect, but it does make the combat really fast.
So your cav still takes heavy losses when disengaging but when charging only deals some damage? That's why I asked the armour values, if they are the same it won't really work very well, have you tried amping bonus hit points for the cav?
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