Acceptable. Except the siege AI.
Acceptable. Except the siege AI.
I think that patch 9 will be the one,now the Jupiter temple will have the correct income and the torches will be even better.I can't wait to see the new ranges.
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
The game is a LOT better since initial release, and i am highly critical of this 'release'.
But it is playable now...
Provided you mod the crap out of the game.
But playable non the less, im finnaly getting something for my money.
For me, it is the very low performance of the game. In theory, I should be able to run the game on medium settings but in practice, I cannot run the game with everything on the lowest setting (even lowest resolution + windowed mode!) and get above 10 FPS... I hope they fix that. Then and then only will I be able to try to play over the other inconsistencies that the game has (like how I despise the evened out density of cities and their small number - only 53).
RTWRM - back to basics
What is the multiplayer like (battles and campaign)? Is it fun, enjoyable, populated with players?
Last edited by IZob; November 11, 2013 at 05:22 AM.
I am enjoying it on occasional playings, but the Battle AI still leaves quite a lot to be desired, especially on sieges.
Campaign AI does seem to have improved, with enemies sending armies after weakly-defended settlements. For instance, as Rome I had conquered half of Spain and Greece and my legions were nearly all out on my new frontiers. One defeated nation sent its remaining armies to Italy. They besieged settlement after settlement, taking them, razing them to the ground, and then heading off for the next target while my one Italian Legion chased after them. That was brilliant play in my opinion. It made me feel like an idiot (not very hard) which was a welcome change from steam-rolling the AI.
The same way that a Wartburg was drivable. There was no fun, excitement or pleasure in it, but it was certainly drivable. Had a steering wheel. Brakes.
Except if you like to actually play battles and not autoresolve. Which kind of defeats the purpose of having an autoresolve button.
Indeed. Some people want to enjoy the game. Some hope for a modicum of plausibility and are not satisfied burning gates with torches because the game's engine is not suited to this time period. Or use phalanx Taste.
People have taste. Disturbing but not entirely unexpected.
However if they start seriously discussing unicorns, pay attention.
Even where there are s of them.
Because those mostly congregate at the edge of your naval range. Whole armies lived in the sea for years. It is known.
Because it adds to immersion and plausibility. Not to mention that,on land, you would autoresolve anyway because:
Of course you could argue that naval battles are bugged. So what? Transports are the weakest ships, so battle is in your favour so, you HAVE to autoresolve anyway.
Conclusion: go buy a Wartburg.
Game went from running VERY poorly at release to running fine now. My rig isn't great: AMD 5870, Intel I7 920, 12 GB ram. Biggest problem for me now is just how clunky the game is designed. It feels like a game made by a TW imitator than from the people who gave us the polish and almost perfection of S2TW.
After getting everything running fine after 5 patches, you see the real problems with the game. It's clunky, stagnant, and frankly, just uninteresting. It's a real shame considering the depth and magnitude of the period. You will likely have fun the first 25-50 turns if you pick a difficult starting faction. After that, its similar to having a data entry job in a cubicle. "End turn, end turn, attack this settlement, autocalc, end turn, end turn..." Boring.
short answer: no
long answer: nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...
"Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living."
Similar threads merged.
{I cook weird stuff}-{Patronised by the fearsome Chloe}
„[...] því að með lögum skal land vort byggja en eigi með ólögum eyða.“
(The Frosta-thing law, 1260)
Is acher in gaíth innocht,
fu-fuasna fairggae findfolt:
ní ágor réimm mora minn
dond láechraid lainn ua Lothlind.
Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
@kriss.
yes there is personaly taste and there is otherwise.
people coming here are asking expierenced players for opinions on the games playabiltity.
others are replying to you, because they do not feel you are giving anything like a fair assessment for the OP.
i get some fun out of the game, as it is with mods. i am desperately hoping patch 7 deals with seige AI, but im not going to recommend the game full price, or even at the discount currently.
Seige's are broken, that is not playable. Thats not even mentioning all the other problems, you damned well should be aware of by now.
Last edited by bigfootedfred; November 11, 2013 at 11:53 AM.
The game is fundamentally flawed. Here's a couple of telling screen shots from my Macedon campaign to illustrate.
Spoiler Alert, click show to read:
I can't really tell you what is happening in the picture above. Perhaps out of civic-mindedness, CA decided to emulate the Great Pacific Garbage Patch to make an environmental statement in Rome 2. Or maybe this is supposed to be ancient equivalent of spring break at Lake Havasu. Hello ladies!
Spoiler Alert, click show to read:
This second screen perfectly illustrates the musical chairs problem which wrecks the game all by itself without the other problems. See, that light blue and brown faction marked by all the skulls (the Daorsi)? Well, they just lost their only settlement because these stacks were hanging out on the water, maybe looking for an undefended city, who knows...Now with no home base, their water armies suffer from attrition because they have no supply.
But wait, look at Brundisium. Undefended despite the presence of FIVE Roman mini stacks hanging out on the water, just far enough away to let any invader come right on in and take the town. A new home base for the Daorsi? You guessed it.
And it goes on like this, as the micro stacks leave land and take to the water one after another. To the point where I pray for the AI not to leave a settlement before I can attack it....please, please don't go!!!
Not sure what they need to do to fix the AI but may require getting rid of the magic boats (here's looking at you, Kris!) water army system. Get rid of feature, overhaul game.
Last edited by Huberto; November 11, 2013 at 02:35 PM.
Actually Rome 2 is not a game.. it has no beginning mid or end, no real objective, no mechanics lying underneath no sense of ..actually doing something.
Rome 2 is a mere collection of nice photos.
If you are fond of over-priced, over-saturated photos of antiquity then go ahead and buy Rome 2.
Especially the overpopulated med sea with thousands of Barbaric and steppe Armadas is a miracle to witness
[IMG]file:///C:/DOCUME%7E1/nikos/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG]
Just go with Rome 1 mods they are a lot better than Rome 2.