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Thread: The ultimate "is the game worth it / buyable / playable" now thread

  1. #181

    Default Re: How's the state of the game now (from a playability perspective)?

    Acceptable. Except the siege AI.

  2. #182
    pajomife's Avatar Protector Domesticus
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    Default Re: Is Rome II enjoyable after all Patches/Fixes/Submods?

    I think that patch 9 will be the one,now the Jupiter temple will have the correct income and the torches will be even better.I can't wait to see the new ranges.

  3. #183
    crzyrndm's Avatar Artifex
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    Default Re: How's the state of the game now (from a playability perspective)?

    Quote Originally Posted by Lionheart11 View Post
    This is what my game gives me, huge clusterfuch of mess i cannot even look at.
    Reminds me of what happened to 90% of an AI army in Med 2 (and in variants through every TW...)

    AI + Chokepoint =
    It’s better to excite some and offend others than be bland and acceptable to all
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  4. #184
    pajomife's Avatar Protector Domesticus
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    Default Re: How's the state of the game now (from a playability perspective)?

    Quote Originally Posted by Lionheart11 View Post
    This is what my game gives me, huge clusterfuch of mess i cannot even look at.

    After five patches the battles still in that poor conditions,maybe because battles are not a important thing in a wargame.

  5. #185

    Default Re: How's the state of the game now (from a playability perspective)?

    The game is a LOT better since initial release, and i am highly critical of this 'release'.

    But it is playable now...

    Provided you mod the crap out of the game.


    But playable non the less, im finnaly getting something for my money.

  6. #186
    Petroniu's Avatar Domesticus
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    Default Re: How's the state of the game now (from a playability perspective)?

    For me, it is the very low performance of the game. In theory, I should be able to run the game on medium settings but in practice, I cannot run the game with everything on the lowest setting (even lowest resolution + windowed mode!) and get above 10 FPS... I hope they fix that. Then and then only will I be able to try to play over the other inconsistencies that the game has (like how I despise the evened out density of cities and their small number - only 53).
    RTWRM - back to basics

  7. #187
    IZob's Avatar Citizen
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    Default Re: How's the state of the game now (from a playability perspective)?

    What is the multiplayer like (battles and campaign)? Is it fun, enjoyable, populated with players?
    Last edited by IZob; November 11, 2013 at 05:22 AM.

  8. #188

    Default Re: How's the state of the game now (from a playability perspective)?

    I am enjoying it on occasional playings, but the Battle AI still leaves quite a lot to be desired, especially on sieges.

    Campaign AI does seem to have improved, with enemies sending armies after weakly-defended settlements. For instance, as Rome I had conquered half of Spain and Greece and my legions were nearly all out on my new frontiers. One defeated nation sent its remaining armies to Italy. They besieged settlement after settlement, taking them, razing them to the ground, and then heading off for the next target while my one Italian Legion chased after them. That was brilliant play in my opinion. It made me feel like an idiot (not very hard) which was a welcome change from steam-rolling the AI.

  9. #189
    Garbarsardar's Avatar Et Slot i et slot
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    Default Re: How's the state of the game now (from a playability perspective)?

    Quote Originally Posted by krisslanza View Post
    The game is playable as is right now.
    The same way that a Wartburg was drivable. There was no fun, excitement or pleasure in it, but it was certainly drivable. Had a steering wheel. Brakes.
    Quote Originally Posted by krisslanza View Post
    There's no real glaring issues with it.
    Except if you like to actually play battles and not autoresolve. Which kind of defeats the purpose of having an autoresolve button.
    Quote Originally Posted by krisslanza View Post
    Most of the anger - besides the still existing bugs - boils down to people's personal tastes.
    Indeed. Some people want to enjoy the game. Some hope for a modicum of plausibility and are not satisfied burning gates with torches because the game's engine is not suited to this time period. Or use phalanx Taste.
    Quote Originally Posted by krisslanza View Post
    Which isn't unexpected, really.
    People have taste. Disturbing but not entirely unexpected.
    Quote Originally Posted by krisslanza View Post
    Also, whenever someone says something about 'magical boats', ignore them.
    However if they start seriously discussing unicorns, pay attention.
    Quote Originally Posted by krisslanza View Post
    Transports are the weakest, slowest ships in the game.
    Even where there are s of them.
    Quote Originally Posted by krisslanza View Post
    They're not really a threat.
    Because those mostly congregate at the edge of your naval range. Whole armies lived in the sea for years. It is known.
    Quote Originally Posted by krisslanza View Post
    You'd prefer sinking a strong army onboard weak ships, then fighting them on land.
    Because it adds to immersion and plausibility. Not to mention that,on land, you would autoresolve anyway because:
    Quote Originally Posted by krisslanza View Post
    These games are designed intending you to probably autoresolve any battle that is heavily, or leaning enough in your favor.
    Of course you could argue that naval battles are bugged. So what? Transports are the weakest ships, so battle is in your favour so, you HAVE to autoresolve anyway.

    Conclusion: go buy a Wartburg.

  10. #190
    M2TWRocks's Avatar Domesticus
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    Default Re: Is Rome II enjoyable after all Patches/Fixes/Submods?

    Game went from running VERY poorly at release to running fine now. My rig isn't great: AMD 5870, Intel I7 920, 12 GB ram. Biggest problem for me now is just how clunky the game is designed. It feels like a game made by a TW imitator than from the people who gave us the polish and almost perfection of S2TW.

    After getting everything running fine after 5 patches, you see the real problems with the game. It's clunky, stagnant, and frankly, just uninteresting. It's a real shame considering the depth and magnitude of the period. You will likely have fun the first 25-50 turns if you pick a difficult starting faction. After that, its similar to having a data entry job in a cubicle. "End turn, end turn, attack this settlement, autocalc, end turn, end turn..." Boring.

  11. #191

    Default Re: Is Rome II enjoyable after all Patches/Fixes/Submods?

    short answer: no
    long answer: nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...
    "Name none of the fallen, for they stood in our place, and stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living."

  12. #192

    Default Re: Is Rome II enjoyable after all Patches/Fixes/Submods?

    Quote Originally Posted by M2TWRocks View Post
    Game went from running VERY poorly at release to running fine now. My rig isn't great: AMD 5870, Intel I7 920, 12 GB ram. Biggest problem for me now is just how clunky the game is designed. It feels like a game made by a TW imitator than from the people who gave us the polish and almost perfection of S2TW.

    After getting everything running fine after 5 patches, you see the real problems with the game. It's clunky, stagnant, and frankly, just uninteresting. It's a real shame considering the depth and magnitude of the period. You will likely have fun the first 25-50 turns if you pick a difficult starting faction. After that, its similar to having a data entry job in a cubicle. "End turn, end turn, attack this settlement, autocalc, end turn, end turn..." Boring.
    That's pretty much every Total War ever once you get going. My Oda campaign in Shogun 2 was literally autocalcing the entire campaign after I got past the rocky start.

  13. #193
    Vaðarholmr's Avatar Archivum Scriptorium
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    Default Re: How's the state of the game now (from a playability perspective)?

    Similar threads merged.
    {I cook weird stuff}-{Patronised by the fearsome Chloe}
    „[...] því að með lögum skal land vort byggja en eigi með ólögum eyða.“
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    Is acher in gaíth innocht,
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  14. #194
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: How's the state of the game now (from a playability perspective)?

    Quote Originally Posted by Lionheart11 View Post
    This is what my game gives me, huge clusterfuch of mess i cannot even look at.

    I tried something like that in Rome 1. IT WAS CALLED DEFENDING!

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  15. #195
    TW Bigfoot
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    Default Re: How's the state of the game now (from a playability perspective)?

    @kriss.

    yes there is personaly taste and there is otherwise.

    people coming here are asking expierenced players for opinions on the games playabiltity.
    others are replying to you, because they do not feel you are giving anything like a fair assessment for the OP.

    i get some fun out of the game, as it is with mods. i am desperately hoping patch 7 deals with seige AI, but im not going to recommend the game full price, or even at the discount currently.
    Seige's are broken, that is not playable. Thats not even mentioning all the other problems, you damned well should be aware of by now.
    Last edited by bigfootedfred; November 11, 2013 at 11:53 AM.

  16. #196

    Default Re: How's the state of the game now (from a playability perspective)?

    Quote Originally Posted by Garbarsardar View Post
    The same way that a Wartburg was drivable. There was no fun, excitement or pleasure in it, but it was certainly drivable. Had a steering wheel. Brakes.
    Analogy of the week. Or the month.

    I did drive a Wartburg by the way. Both the two stroke and four stroke versions. I didn't know at that time, but they were indeed like Rome 2. The difference between the two stroke and four stroke versions was just a few patches.

  17. #197
    Huberto's Avatar Praepositus
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    Default Re: Is Rome II enjoyable after all Patches/Fixes/Submods?

    The game is fundamentally flawed. Here's a couple of telling screen shots from my Macedon campaign to illustrate.


    Spoiler Alert, click show to read: 


    I can't really tell you what is happening in the picture above. Perhaps out of civic-mindedness, CA decided to emulate the Great Pacific Garbage Patch to make an environmental statement in Rome 2. Or maybe this is supposed to be ancient equivalent of spring break at Lake Havasu. Hello ladies!


    Spoiler Alert, click show to read: 


    This second screen perfectly illustrates the musical chairs problem which wrecks the game all by itself without the other problems. See, that light blue and brown faction marked by all the skulls (the Daorsi)? Well, they just lost their only settlement because these stacks were hanging out on the water, maybe looking for an undefended city, who knows...Now with no home base, their water armies suffer from attrition because they have no supply.

    But wait, look at Brundisium. Undefended despite the presence of FIVE Roman mini stacks hanging out on the water, just far enough away to let any invader come right on in and take the town. A new home base for the Daorsi? You guessed it.

    And it goes on like this, as the micro stacks leave land and take to the water one after another. To the point where I pray for the AI not to leave a settlement before I can attack it....please, please don't go!!!

    Not sure what they need to do to fix the AI but may require getting rid of the magic boats (here's looking at you, Kris!) water army system. Get rid of feature, overhaul game.
    Last edited by Huberto; November 11, 2013 at 02:35 PM.

  18. #198
    Durnaug's Avatar Campidoctor
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    Default Re: Is Rome II enjoyable after all Patches/Fixes/Submods?

    Quote Originally Posted by Huberto View Post
    The game is fundamentally flawed. Here's a couple of telling screen shots from my Macedon campaign to illustrate.


    Spoiler Alert, click show to read: 

    The ubiquitous cliffs look so naff - why did they stick in cliffs everywhere?

  19. #199

    Default Re: How's the state of the game now (from a playability perspective)?

    Actually Rome 2 is not a game.. it has no beginning mid or end, no real objective, no mechanics lying underneath no sense of ..actually doing something.

    Rome 2 is a mere collection of nice photos.

    If you are fond of over-priced, over-saturated photos of antiquity then go ahead and buy Rome 2.

    Especially the overpopulated med sea with thousands of Barbaric and steppe Armadas is a miracle to witness
    [IMG]file:///C:/DOCUME%7E1/nikos/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG]

  20. #200

    Default Re: How's the state of the game now (from a playability perspective)?

    Just go with Rome 1 mods they are a lot better than Rome 2.

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