View Poll Results: My Favourite Scripter for 2012 is:

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  • T.C.

    8 42.11%
  • Iutland

    11 57.89%
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Thread: [NTW] Favourite Scripter

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  1. #1

    Default [NTW] Favourite Scripter




    For the year 2012, there are 2 NTW modders nominated as favourite scripter. It requires experience in .lua scripting. Vote for the one you like the most:
    T.C.


    T.C. released one of the most unique mods in NTW, which is Manpower Mini Mod 1.0, on April 29, 2012. During the Napoleonic Wars manpower and supply were two of the biggest factors influencing how generals fought their campaigns. Without enough ready men, there was no army. And without enough supplies, whatever army there was would soon melt away. Many people feel that this feature is one of the many that should have been included in vanilla NTW, and this mod aims to do that. Read full details about the mod, here.
    Mod Preview
    Quote Originally Posted by T.C.
    Preview Every faction starts off with a "bank" of supply points. A certain amount of these supply points are used up by the starting armies, and there are some points left over to recruit more troops. Every soldier takes up one supply point, and when you are out of supply points you can no longer recruit any units. But this bank does not simply grow of it's own accord - no interest here! In order to gain more supply points the player will have to conquer more regions. The larger the region, the more supply points. In order to keep the calculations simple, we are using a simple formula for supply points:
    Total Population divided by 2000
    This is approximately 500 soldiers per 1 million people. Now you may say this is a totally unrealistic figure, you may say it's a little off, or you may say it's the best thing since sliced bread. Well it's none of those - it's practical. These are the calculations that lends themselves best to the game. It's necessary to keep a lid on things, seeing as a stack is ~ 4000 men it wouldn't make much sense allowing the player or AI 500,000 men.

    The first sceenshot shows where the total manpower figures are displayed,
    Spoiler Alert, click show to read: 





    And the next ones show you how you can tell the exact value of each region (ignore the "region health" bit, that's an old pic from EIC).

    Spoiler Alert, click show to read: 





    You can see that the prestige information has been replaced, but I feel that this feature is much more relevant to the player than prestige. And there is still a whole UI page dedicated to prestige, so it's not too many clicks away for the player to access



    Iutland


    Iutland worked on LME v4 in which he did .lua scripting. It involved editing of campaign scripts for NTW in order to:
    • Trigger new and relevant mission for all playable factions and assign rewards for completion of each mission.
    • Increase zoom levels on the campaign map.
    • Prevent automatic handover of Rheinbund countries to France in order to have Bavaria and Württemberg playable.
    Preview
    Shows a mission for Britian in, which they must capture Naples. Scripted in .lua:

  2. #2
    wangrin's Avatar Unguibus et Rostro
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    Default Re: [NTW] Favourite Scripter

    A voté


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  3. #3
    Steph's Avatar Maréchal de France
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    Default Re: [NTW] Favourite Scripter

    voted

  4. #4
    Primergy's Avatar Protector of the Union
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    Default Re: [NTW] Favourite Scripter

    voted

  5. #5

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