Originally Posted by
T.C.
Preview
Every faction starts off with a "bank" of supply points. A certain amount of these supply points are used up by the starting armies, and there are some points left over to recruit more troops. Every soldier takes up one supply point, and when you are out of supply points you can no longer recruit any units. But this bank does not simply grow of it's own accord - no interest here! In order to gain more supply points the player will have to conquer more regions. The larger the region, the more supply points. In order to keep the calculations simple, we are using a simple formula for supply points:
Total Population divided by 2000
This is approximately 500 soldiers per 1 million people. Now you may say this is a totally unrealistic figure, you may say it's a little off, or you may say it's the best thing since sliced bread. Well it's none of those - it's practical . These are the calculations that lends themselves best to the game. It's necessary to keep a lid on things, seeing as a stack is ~ 4000 men it wouldn't make much sense allowing the player or AI 500,000 men.
The first sceenshot shows where the total manpower figures are displayed,
And the next ones show you how you can tell the exact value of each region (ignore the "region health" bit, that's an old pic from EIC).
You can see that the prestige information has been replaced, but I feel that this feature is much more relevant to the player than prestige. And there is still a whole UI page dedicated to prestige, so it's not too many clicks away for the player to access