Darthmod Empire v8.0 Platinum
Empire Realism 3.5
For the year 2012, there are 2 ETW mods nominated as favourite mod for their Campaign AI. A category containing a mod that features the most challenging CAI on campaign map. Vote for the one you like the most: Darthmod Empire v8.0 Platinum Description: The DarthMod series of Mods strikes back to destroy all gameplay inconsistencies of the original game and offer you better AI, realistic battles and unequaled challenge. Click to expand the complete change log of v8.0Changelog DarthMod Empire v8.0 Platinum Campaign Gameplay Newer unmodded Total War games have inferior Campaign AI & Diplomacy than this! More aggressive CAI as you requested.Better CAI money management and more reasonable diplomacy.CAI should stay around its ports more often so to defend them more effectively.CAI should make more global invasions.CAI should develop and research more efficiently.CAI Land Auto-Calculation Improved (it should be more difficult to win sieges by autocalc and generally the losses seem more logical).Better Naval battles auto-calc.Several double entries in CAI handicaps have been erased. Probably this bug caused/enhanced the Turn Delay in late campaign and also some CAI handicaps may have been overridden by zero, such as research bonuses, so now research should be more rapid for the AI.CAI army and navy composition even better. All the special and elite units are preferred by the AI more.CAI should repair ships much more frequently.CAI should calculate correctly the necessary army size to counter the human player in the campaign open fields and sieges (Prepare to take heavy losses in the battlefield.CAI should disrupt and raid trade routes more.Major nations should now try more to make distant colonies and not to conquer bordering provinces. It was the age of colonization so they should do that.Major nations like Russia should focus on military & conquering more.Fleets canceling naval invasions and remaining idle should be fixed.Some very important diplomacy fixes which resulted in wrong (opposite) bonuses/penalties for alliance/trade breaks.The Native Americans and Minor nations support their allies more.Minister Diplomacy bonuses increased so their role to be more critical.CAI should evaluate more aggressively the inter-faction relationships in the mid-game and should try invasions than peace.CAI should send bigger stacks to capture a settlement.Diplomacy even more reasonable with Factions considering more the inter-faction relationships according to CAI type.Money should now affect more the CAI diplomacy.CAI will be more mobile across the campaign map and also this should affect positively the known Ottoman turn lag.Fortifications are now more expensive so that AI and Human player do not build them easily.The bug that prevented the Native Americans to build bowmen in Ultimate and Custom Campaigns is now fixed (This was caused by a Vanilla error). There is a small problem though. Since these are the Garrison Bowmen they cannot be disbanded manually and will be auto-disbanded after a siege battle. Nothing else could be done for various reasons.All campaigns have now starting Indiaman ship types removed (because they are removed from the game as all the ships can trade in DarthMod).Late Campaign repairs and enhancements (Sweden has now correct Victory Conditions and all Victory Conditions have been extented).In some campaigns the Thirteen Colonies are granted as Major Faction, affecting this way their CAI role accordingly. Empire Realism 3.5 Description: Adding tweaks and providing changes which shall enhance the realism and challenge in the campaign mode, altogether realising some significant gameplay changes with Empire TW towards realism and historical accuracy. On CAI side of things they introduced the following changes\improvements: Click to Expand While AI will now try to develop its economy, it will also honor alliances and tries to establish trade relations (not necessarily with player though..) Overall aim is for global expansion instead of trying to expand locally, while AI will keep relevant forces guarding its cities,so blitzing will be not that easy. AI will try to protect its ports and engage mobile enemy fleets, while also raiding trade routes and will send trade fleets to trade areas. Further details about the mod can be read here.
Last edited by Ishan; November 12, 2013 at 05:30 AM. Reason: correction
❶My Medieval 2 Modding Tutorials ❷RLC submod for SS6.4 ❸TWC Clock Gadget
A voté
« Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES
Winner: Darthmod Empire v8.0 Platinum1st Runner Up: Empire Realism 3.5
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