View Poll Results: My Favourite New Sub-Mod for 2012 is:

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  • GoT Sub-mod for Westeros Total War v2.1

    20 33.90%
  • Withwnar's Submod Collection v1.6.2

    15 25.42%
  • AOR 2.3

    6 10.17%
  • Goofy's Battlefield Speed System 1.0

    0 0%
  • Epic Silver Menu Design

    2 3.39%
  • Third Age - The Empire strikes back

    7 11.86%
  • Settlements Submod

    9 15.25%
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Thread: [M2TW] Favourite New Sub-Mod

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  1. #1

    Default [M2TW] Favourite New Sub-Mod




    For the year 2012, there are 7 M2TW mods nominated as as favourite new sub-mods. Vote for the one you like the most:
    GoT Sub-mod for Westeros Total War v2.1

    A sub-mod made for westeros total war, that adds:
    ~ Countless New Loading Screens. ~
    ~ New Splash and Menu Screens. ~
    ~ New Character Portraits. ~
    ~ All New Faction Symbols. ~
    ~ Unique General Voices. ~
    ~ All New Quotes. ~
    ~ All New Northern and Southern Eventpics and Advisors. ~
    ~ Whole New User Interfaces. ~
    ~ And lots more! ~
    ~ TV Series Soundtrack.
    Mod Preview:
    Loading Screens



    Event Pictures and Portraits

    Enemy General's Death message:


    Naval Blockade:


    The interchangeable faces of Sandor Clegane:


    Tyrion:



    User Interfaces

    Southern UI:




    Northern UI:




    Strategy Map Models

    Storm's End:



    Withwnar's Submod Collection v1.6.2
    A collection of all the sub-mods made by Withwnar, for TATW 3.X. It includes the following sub-mods:
    1) Bodyguard Switcher: This will let you change the bodyguard unit for characters, in game. e.g. Switch Legolas between mounted (Horse Archers) and dismounted (Sindar Archers).
    2) Dúnedain Counter-Invasions: Unleash the mighty Tôl Acharn oath (the Jihad from M2:TW) as either Gondor or Arnor upon the enemies of the Dúnedain.
    3) Executioner: This submod allows you to kill any character in your own faction, including agents of any type.
    4) Palantiri Revision:This submod provides some enhancements and adjustments to the Palantiri and The Mirror of Galadriel. The aim is to improve usefulness and immersion.
    5) Sail Into The West: This kills your Elven characters by letting them sail to Valinor before they die of old age.
    6) Secret Forest Trails: This submod adds some paths through dense Mirkwood forest which only Elves may travel: both Silvan Elves and High Elves, player only, not AI.
    7) Spawning Additional Units Submod: SAUS consists of four components, which can be read here.
    8) Total Diplomacy: This submod adds five diplomacy-related features, read more about it, here.
    9) Total Effect Points Info: This submod adds two special traits to all player faction's generals that displays his total Squalor penalty (and its impact on Population Growth) and Movement Points bonus.

    Further details on every aspect of this sub-mod can be read here.


    AOR 2.3
    A submod made for TATW 3.2, that focuses on bug fixing, adding content and balancing.
    Key Features:
    - a new Area of Recruitment system has been added, now most militia and noble units can only be recruited in a factions home territory, only professionals and semi-professionals can be recruited everywhere, also there are many more units specific to certain regions - check the region and barracks buildings for information if any special units can be recruited in a region
    - 4 new factions (dunland, lorien, ered luin, anduin vale)
    - a massive number of new units, many of them AOR units.
    - new regions.
    - complete rebalancing of all units in the game, see this thread for a general idea how they are balanced.
    - the most excellent AUI mod has been added.
    - completely rebalanced building tree
    - dunland, harad and rhun get their own cultures
    - better balancing of the factions on the campaign map - it often will happen that by as late as turn 70 no faction is getting the upper hand (if the player isn't doing just that of course)
    - you can revive Arnor, even if Aragorn dies.
    - some other minor changes
    Preview
    Dunland on the campaign map:

    New Units:









    Further details on every aspect of this sub-mod can be read here.


    Goofy's Battlefield Speed System 1.0
    This submod for SS 6.4 aims to provide you an exceptionally complex system of individual unit battlefield marching (or well, actually running) speeds.

    Detailed Info:
    In the official version of SS there's little difference between units' marching speeds, and that's the purpose of the existence of this mod. There are now individual movement speed factors for each unit including unit training, weapon, armour and mount type. Missile cavalry have also been given an extra minus modifier, although not as significant as there's in the official version of SS - this is to represent their aiming and hence their speed has been slightly decreased (from what it would've been with my speed factors - they're still usually faster than originally in SS). Partially due to this semi-heavy cavalry units with strong horses, such like Mailed Knights, are now rather effective at pursuing enemy missile cavalry now being 1.3 % faster than before - that's just to give you an example of how this mod works. On the other hand some heavy cavalry units may actually be faster than before due to the differences between this system and RealCombat.

    The differences and changes in unit speeds are nonetheless not greater than a maximum of several percents, as that is really enough to give your game a bit more spicy taste. I can not exactly describe what the mod is like, especially as the changelog is as long as the list of land units - however, you'll just have to try it out and see if you like it (I'm sure you'll do)!



    Epic Silver Menu Design


    Hereje made "Epic silver menu design" for TATW v3.X. It includes a complete menu design with a new background video, new splash screen and many new loading screens.
    2D work preview





















    Third Age - The Empire strikes back


    A submod made for TATW, that puts the CoW faction into TATW. The main features of this mod are:
    • Faction Reikland has been added as 'Imperium'
    • Legion names have been added for this faction (Legio Arnor, Legio Iron hills etc)
    • The kings purse has increased for all factions to increase the difficulty of th ecampaign
    • Spys, diplomats, assassins and merchants have been disabled
    • Factions have been allied into 'Good' and 'Bad' blocks with the Imperium being on it's own.
    • Several informative event messages have been added to further the story line
    • Buildings have been added for the Imperium faction
    • The Imperium has limited recruiting abilities outside their CoW roster

    Video Presentation




    Settlements Submod


    A settlements re-texture mod for the Sundering: Rise of the Witch King. Some preview below:
    High Elf Large City









    High Elf Wooden Palisade






    See full preview, here.


  2. #2

    Default Re: [M2TW] Favourite New Sub-Mod

    Voted.

  3. #3
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: [M2TW] Favourite New Sub-Mod

    I'm doing my part!
    Good luck to all candidates

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  4. #4
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: [M2TW] Favourite New Sub-Mod

    Voted

  5. #5
    2-D Ron's Avatar Campidoctor
    Join Date
    Jun 2008
    Location
    North-East, England
    Posts
    1,589

    Default Re: [M2TW] Favourite New Sub-Mod

    Voted!
    Good luck guys!

  6. #6

    Default Re: [M2TW] Favourite New Sub-Mod

    Voted.


  7. #7

    Default Re: [M2TW] Favourite New Sub-Mod

    Voted

  8. #8

    Default Re: [M2TW] Favourite New Sub-Mod

    • Winner: GoT Sub-mod for Westeros Total War v2.1
    • 1st Runner Up: Withwnar's Submod Collection v1.6.2
    • 2nd Runner Up: Settlements Submod

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