View Poll Results: My Favourite New Mod for 2012 is:

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  • Rome Total Realism Platinum Edition v2.0

    20 30.30%
  • Fortuna Orbis

    12 18.18%
  • Hannibal ad portas

    11 16.67%
  • Warhammer Total War: v1.0

    12 18.18%
  • Narnia: Total War

    1 1.52%
  • Persian Invasion

    5 7.58%
  • Extended Cultures IV v1.1

    5 7.58%
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Thread: [RTW] Favourite New Mod

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  1. #1

    Default [RTW] Favourite New Mod




    For the year 2012, there are 7 RTW mods nominated as favourite new mod. A major mod that was released in the year 2012. Vote for the one you like the most:
    Rome Total Realism Platinum Edition v2.0

    Description: Released in Aug 29, 2012, RTR: Platinum Edition is based on historical factions and have several elements that fits with the whole historical aspect.
    Video Presentation

    More information can be read here: Release Thread.


    Fortuna Orbis


    Description: Fortuna Orbis is a mod based on RTR which aims to provide a game to the standard of RTR-VII on a full map, stretching from Britain to India, with high quality units, a fully-fledged Indian faction, and other innovations.
    Further details here.


    Hannibal ad portas


    Description: Mod based on the Italian Campaign of Hannibal Barca. Containing 13 factions and several new units & features.
    Further details here.


    Warhammer Total War: v1.0


    Description: A mod recreating the Warhammer fantasy universe for Rome; Total War 1.5.
    Further details here.
    Main Features:

    * Many new units
    * 18 factions, including almost all the tabletop races and more!
    * New Loading screens
    * New buildings available
    * Full campaign mode covering huge sections of the Warhammer world
    * New faction icons, banners, and game background



    Narnia: Total War


    Description: The world of Narnia brought to life in 3d TBS/RTS format with magic, centaurs, scimitars, badgers and zebra-riding zulus to boot. Onward, through the wardrobe!
    Further details here.
    Features:
    * Many new units
    * 14 playable factions
    * Full campaign mode covering the entire Narnian world
    Screenshots






    Persian Invasion


    Description: Persian Invasion is a modification for Rome - Total War 1.5 that begins in 490 BC. The vast Persian Empire celebrates a golden age of prosperity, and looms over the smaller states that surround it. The king of Persia, Darius the Great, is a tolerant leader, but he has not forgotten what happened in Ionia, and may yet seek revenge for Greek treachery...
    Further details here.


    Extended Cultures IV v1.1


    Description: The result of over 2 years of intense work by our small but motivated team, XC4 started as an XGM sub-mod aimed at increasing variety among non graeco-roman cultures and in time it became a much deeper project aimed at bringing high levels of historical accuracy as well as very advanced coding techniques in order to provide an always challenging, balanced and immersive experience.

    Main features
    1) An in-depth, dynamic trait system where your FM will make or break your empire

    Thanks to an highly optimized and customized version of Suppanut's Ethnic Trait system your generals are now a real part of your kingdom, being influenced by your Faction Leader and the environment where they are stationed.

    Properly educating your generals will reap good benefits to your faction, while ignorant or foolish ones will cause greater damage to both order and finances as they rise up the ranks.

    2) Historically accurate representation of 275BC

    All playable factions in XC are accurately represented in their geo-political assets at game start, allowing you to play with historical leaders or have other famous (and many less known) characters as ancillaries to help (or fight against) you in your path towards greatness.

    3) Cutting edge use of RTW feature set

    Senate missions, loyalty, emergent factions, hording, religions and many other features all play a role in XC campaign, all integrated in order to maximize historically accurate profiles of all factions as well as providing a challenging environment for the player.

    4) Finely tuned economic and battle balance

    Rather than facing hordes of enemy stacks or arbitrary high XP bonuses, XC focuses on relatively small but decisive battles and economic warfare.
    Balanced armies and developed infrastructure are the way to win a campaign, while all-elite armies although powerful will cripple the finances of all but the biggest empires, making them sub-optimal choices, especially early on.


    5) An unique Government and Population System

    Each region in XC has its unique population makeup and ethnicities, with different degrees of affinity towards different factions.
    As you get further away from your faction core lands it will become increasingly difficult to convert the local population to your faction's culture, requiring a long process of colonization.

    Alternatively, you can opt to make conquered lands an allied state which will allow you to recruit native style troops, though at the cost of a more limited degree of control.

    6) In-depth Temple System

    Each temple is unique in XC, with the same temple tree giving different ancillaries to different factions, as well as many unique temples and oracle sites that will greatly influence your FM development.

    7) Fine-tuned battle system

    A completely new battle system increases battle realism with longer battles, increased unit specialization, greater influence from battle terrain and optimized factional rosters that will ensure no two factions will fight the same way.


    Further details here.

  2. #2
    Mary The Quene's Avatar Praeses
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    Default Re: [RTW] Favourite New Mod

    voted
    Veritas Temporis Filia

  3. #3

    Default Re: [RTW] Favourite New Mod

    Voted.

  4. #4
    Jubal_Barca's Avatar Master Engineer
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    Default Re: [RTW] Favourite New Mod

    I got nominated twice? Sweet!

    Voted
    Sine remo flumine adverso - Latin, 'up the creek without a paddle'.
    Mod leader of Warhammer Total War, Narnia Total War, and A Game of Colleges: Total War



    Under the patronage of Aden of Woodstock, The Black Prince.

  5. #5
    Sertorio's Avatar Domesticus
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    Default Re: [RTW] Favourite New Mod

    Voted
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  6. #6

  7. #7
    Senator
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    Default Re: [RTW] Favourite New Mod

    i meant to vote for Warhammer Total War but somehow mis-clicked and voted for Extended Cultures by mistake. Can any mod change my vote please?
    Last edited by Dunadd; November 12, 2013 at 10:16 PM.

  8. #8

    Default Re: [RTW] Favourite New Mod

    Quote Originally Posted by Dunadd View Post
    i meant to vote for Warhammer Total War but somehow mis-clicked and voted for Extended Cultures by mistake. Can any mod change my vote please?
    I subtracted one vote from Extended and added one to WTW.

  9. #9
    Senator
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    Default Re: [RTW] Favourite New Mod

    Thanks Ishan!

  10. #10

    Default Re: [RTW] Favourite New Mod

    Voted

  11. #11

    Default Re: [RTW] Favourite New Mod

    • Winner: Rome Total Realism Platinum Edition v2.0
    • 1st Runner Up: Fortuna Orbis, Warhammer Total War: v1.0
    • 2nd Runner Up: Hannibal ad portas

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