1) Addition of new factions, which includes:
a) Syracuse:

b) Capua:

c) Massalia:

d) Galatia:

e) Bithynia:
 2) A complete overhaul of traits and ancillaries, in the most complex and advanced way. Read full details here.
3) Introduction of Specific Leadership Systems and additions to RS2. Read full details here.
| Flowchart Representation |
 Originally Posted by Tone
Ok, here are some diagrams to show the new hellenistic careers systems (shared by Free Greeks, Sparta, Pergamon, Macedon, Seleucids, Ptolemies, Pontus, Carthage). Spartans also get the Agoge and Krypteia system and Carthage gets a Carthaginian council and other elected administration bodies - preview coming soon).
Research by Keravnos, who did the most part of the historical research work for our Greek factions; coding by DVK.
What I've not put on here is that certain traits (some of the things like Philos tou Basileos) are only open to Aristocrats (Greeks will be given class traits - Greek Aristocrat, Mixed birth or non-Greek)
Military Careers
Overview:
Infantry:
Cavalry:
Engineering:
Civilian Careers
 Originally Posted by Tone
As mentioned previously, here is an extra element to "civilised" faction careers - "Archimedes' school of engineering"....open to anyone from a civilised faction, but they must be resident in a settlement that is culturally Greek.....so for the Greeks, they will be able to enroll from the start of their campaign. For Romans and some of the other factions, it will become possible after occupying a Greek settlement like Athens.
The character will have to stay in that settlement for 4 years, following which they can move to another settlement with their qualification. In order to progress, there needs to be an academy building or higher.
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4) Roman Leadership Complete:
| Please Expand for more info | ROMAN LEADERSHIP COMPLETE:
ROMAN GRAPHICS
MORE ROMAN TRAITS, ANCILLARIES AND OTHER ADDITIONS
Spoiler Alert, click show to read:
 Originally Posted by Tone
Career progression will be speeded up by gaining military decorations (equestrians will only move up a level on the tres militae every 5 years, though this would be speeded up by gaining a decoration - generally through winning battles and being actively involved in the fighting).
You will see that once equestrians (or plebeians who have gained equestrian status) have reached the higher careers they can transfer between the military and civilian ladders depending on whether they are inside or outside a settlement.
Praefectus praetorio is only available to an equestrian who has reached the higher careers and is commanding a Praetorian legion.
Adlection to the senate becomes increasingly likely with advancement as a procurator and opens up senatorial positions. There are therefore two ways for an equestrian to reach a senatorial position:
1) Through his civilian career (judicial or publicani), by rising to the top and gaining wealth and prestige
2) Through the military career in post-Marian times by rising through the tres militae (Praefectus cohortis, Tribunus, Praefectus alae) and then taking a procuratorship, rather than staying in the military - in the game this would be by becoming the governor of a city
 Originally Posted by Tone
Basically the military decorations are traits that Roman generals can acquire...the number he can get is unlimited, and we'd expect that centurions would hopefully acquire a good spread of armillae, torques and so on before pogressing. There's no real progression of decorations -
The effects, other than those shown, will be to speed up progression for Plebeians and Equestrians up the ladder of promotion (each decoration will add a point or two to their points on the military progression ladder) and ultimately social advancement (see the previous diagram a few posts up for the post-Marian Plebeian and Equestrian military career ladder) - faster promotion means quicker progression for a Plebeian to the point of Equo Publico Exornatus (being given Equestrian status), at which he can move up the ladder of higher Equestrian careers and possibly eventually gain Senatorial status.
So for example an equestrian will normally spend 5 years in each of the Tres Militae posts, so 15 years or 30 turns before the possibility of gaining a procuratorship and the chance of senatorial adlection - with a few military decorations under his belt that time will be reduced. At the moment we're just doing some tweaking to detemine the speed at which the traits should allow that to happen.
These traits are generally gained through winning battles against the odds - the greater the odds against you, the greater chance of winning a decoration as long as you win the battle. Again this is something that still needs some tweaking as we wait to get feedback from some beta testers (we've just been doing some refining of the triggers). The exceptions to this are the Corona Triumphalis and Ornamenta Triumphalia traits which are given as a result of the triumph triggers (Ornamenta Triumphalia is given after the Imperator trait appears as historically the emperors stopped triumphs from happening for generals other than themselves and the Ornamenta Triumphalia - ornaments of a triumph - were given instead).
Spoiler Alert, click show to read:
 Originally Posted by Tone
Roman Governorship Ancillaries:
We are using a combination of ancillaries and hidden attributes to trigger traits for the governorship positions.
Using the Propraetor of Sicily as an example:
1) Character takes up residency in Messana, ancillary is given along with hidden attribute (TrainingAnimalUnits - this is unused in RS2 as we have no animal units). The ancillary alone has no in-game effect on the character
2) Hidden attribute is used as trait trigger to check for the presence of the ancillary which means that only one character at a time may be given the trait.
3) Effects of trait are dependent on:
a) whether the character is in his provincial capital (full effects)
b) whether the character is elsewhere (partial effects - generally the combat effects are retained, but not effects like law and so on)
c) if an enemy occupies the provincial capital, the effects are lost until the provincial capital is retaken
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5) Addition of several new buildings on both campaign and battle map.
6) And several other improvements and changes. Some of them mentioned here.
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