Even though CA chose 1 turn to represent 2 years in Medieval II: Total War they still had the classic recruitment time system in place. However, in Rome II they decided to have all units (with the exception of about 4) to be recruited in 1 turn. This mod aims to replicate how recruitment worked in the previous Total War games. Instead of every unit being recruited in one turn, now units have recruitment times based off of their class. I intend to constantly tweak the recruitment times based not only off of class, but the type of unit as well.
NOW DEI COMPATIBLE, LINK AT THE BOTTOM OF THE POST. PLEASE DIRECT ANY DEI RELATED QUESTIONS TO THE APPROPRIATE THREAD.
-Recruitment Times-
Light - 1 Turn
Medium - 2 Turns
Heavy - 3 Turns
Ship Artillery - 2 Turns
Cheiroballista - 2 Turns
Large Onager - 4 Turns
Giant Ballista - 4 turns
Scorpions - 2 Turns
Ballista - 2 Turns
Onager - 2 Turns
-Changelog-
-V2-
-V3-
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V4-
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V5-
-Future Plans-
Attempt to work with modders of Unit Packs to make compatible versions
Have different types of units (Cavalry, Spear, Sword, Axe, Ships, Artillery, etc...) have their own independent recruitment times based off of the Light-Medium-Heavy system.
Add in recruitment limits on elite units
-Release Notes-
Version 1 Release (November 8th, 2013)
Version 2 Release (November 8th, 2013)
Version 3 Release (April 4th, 2014)
Version 4 Release (May 27th, 2014)
Version 5 Release (June 17th, 2014)
-Incompatibilities-
Any mod that changes the recruitment time of units.
Mods that add units are not yet supported
IlluminatiRex's 4TPY Balance Mod
-Get around Incompatibilities-
Download Mitch's Mod Manager (
http://www.twcenter.net/forums/showt...CA-Launcher%29). Use that to enable and disable mods. Using the arrows in the launcher click on this mod and use the up arrow until it is at the top of the list. Now the turn times from this mod will be used over the recruitment times from other mods. Hit Launch from Mitch's Mod Manger and hit Play in the official Total War Launcher. You will know if his Mod Manager worked because you will not be able to select the official Mod Manager.