Page 5 of 5 FirstFirst 12345
Results 81 to 95 of 95

Thread: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 16)

  1. #81

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5

    Any chance for an update on this? Great mod.

  2. #82

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 15)

    Updated for Patch 15 (Emperor Edition).

    New campaigns will not have Meaningful Resources due to the building overhaul in patch 15.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  3. #83

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 15)

    Quote Originally Posted by Dresden View Post



    Two Turns Per Year Hardcore Mod (2TPY Version):
    - Build Times, Research Times, Building Cost and Recruit Cost multiplied by 2.
    - Building Growth Bonus and Army Replenishment reduced by 50%.
    - Building Replenishment Bonus and Land Campaign Movement decreased by 25%.
    - Navy Replenishment decreased by 20%.
    - Unit Upkeep increased by 25%.
    - Agent Experience required for each rank x 2, Generals x 1.5.
    - Recruitment slots reduced to 2.
    - Attrition lowered, siege times increased by 1.
    - Turns per year set at 2, agents and generals will age 50% slower.

    Four Turns Per Year Hardcore Mod (4TPY version):
    - Build Times, Research Times, Building Cost and Recruit Cost multiplied by 4.
    - Building Replenishment Bonus, Land Campaign Movement and Navy Replenishment reduced by 50%.
    - Building Growth Bonus and Army Replenishment reduced by 75%.
    - Cavalry Campaign Movement reduced by 25%.
    - Artillery Campaign Movement reduced by 60%.
    - Agent Experience required for each rank x 4, Generals x 3.
    - Unit Upkeep increased by 50%.
    - Recruitment slots reduced to 1.
    - Attrition lowered, siege times increased by 2.
    - Turns per year set at 4, agents and generals will age 75% slower.

    Hi, I really love this mod but I have a question. Are these changes applied to AI too or only for player?

  4. #84

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 15)

    This mod is great, deserves way more love considering it works with Radious mods.

  5. #85

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 15)

    @busa Yes it affects the AI.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  6. #86

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 15)

    Dresden, I think this mod doesn't fit with the new political and civil war system. I am supose to get a Civil War at Imperium lvl 5 and I have level 7 right now with the same message every turn "Low Civil War Chance"

    I got a screenshot:

    Spoiler Alert, click show to read: 

  7. #87

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 15)

    Hmmm I havent edited any of the civil war chances.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  8. #88

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 15)

    Dresden when I downloaded and used that mod, that not works, Seleucid dont have the east they got theys normal empire and same about all major factions.

  9. #89

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 15)

    so?... :S

  10. #90

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 15)

    Quote Originally Posted by pokekid56 View Post
    Dresden when I downloaded and used that mod, that not works, Seleucid dont have the east they got theys normal empire and same about all major factions.
    Sounds like another mod with a startpos file is overriding this one.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  11. #91

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 16)

    Updated Patch 16.

    Colchis chapter missions not working yet.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  12. #92

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 16)

    It seems not to work for me =(

  13. #93

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 16)

    Updated so that the unit cost/upkeep increase affects mercenaries also.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  14. #94

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 16)

    Compatible with Patch 16.1.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  15. #95
    rajicb's Avatar Laetus
    Join Date
    Sep 2006
    Location
    Belgrade
    Posts
    17

    Default Re: Dresden's Hēgemonía Hardcore Overhaul Mod v1.5 (Patch 16)

    Quote Originally Posted by Dresden View Post
    Compatible with Patch 16.1.
    Can the agent success rate be nerfed? I get a full army with a experienced general getting freezed and poisoned 5 turns in a row. Basicly a supermen agent defeating my full stack elite army single-handedly!!

Page 5 of 5 FirstFirst 12345

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •