Two Turns Per Year Hardcore Mod (2TPY Version):
- Build Times, Research Times, Building Cost and Recruit Cost multiplied by 2.
- Building Growth Bonus and Army Replenishment reduced by 50%.
- Building Replenishment Bonus and Land Campaign Movement decreased by 25%.
- Navy Replenishment decreased by 20%.
- Unit Upkeep increased by 25%.
- Agent Experience required for each rank x 2, Generals x 1.5.
- Recruitment slots reduced to 2.
- Attrition lowered, siege times increased by 1.
- Turns per year set at 2, agents and generals will age 50% slower.
Four Turns Per Year Hardcore Mod (4TPY version):
- Build Times, Research Times, Building Cost and Recruit Cost multiplied by 4.
- Building Replenishment Bonus, Land Campaign Movement and Navy Replenishment reduced by 50%.
- Building Growth Bonus and Army Replenishment reduced by 75%.
- Cavalry Campaign Movement reduced by 25%.
- Artillery Campaign Movement reduced by 60%.
- Agent Experience required for each rank x 4, Generals x 3.
- Unit Upkeep increased by 50%.
- Recruitment slots reduced to 1.
- Attrition lowered, siege times increased by 2.
- Turns per year set at 4, agents and generals will age 75% slower.