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Thread: Other ways to make battles longer

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  1. #1

    Default Other ways to make battles longer

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    Last edited by pengwinrex; October 28, 2015 at 05:58 PM.

  2. #2
    crzyrndm's Avatar Artifex
    Join Date
    Feb 2011
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    New Zealand
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    Default Re: Other ways to make battles longer

    The piercing/penetrating factors don't actually do anything in this game (or only for a very few units).

    Melee hit chance and its max/min caps I think is still in use (kv_rules -> melee_hit_chance(_max/min)). Lowering those three values would be the fastest way I can think of
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  3. #3

    Default Re: Other ways to make battles longer

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    Last edited by pengwinrex; October 28, 2015 at 05:59 PM.

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