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Thread: I can not defence while playing HOTSEAT

  1. #1

    Default I can not defence while playing HOTSEAT

    Hi;
    I was a reader of TWC but when i stucked to this problem i had to open a new thread.
    First of all the mod is awesome thx for your efforts. My problem is i'm playing hotseat with my friend but while passing the current tour i cannot see anything but black screen. I know this is for internet hotseat but when the tour is passed, i see that one of my armies defeated. Can i change it? Can we see at least one of our factions while passing the tour. Based on this we can't play the hotseat because ambushing is our best weapon

    İ am waiting for your help. Thank you all. Sorry for my bad English

  2. #2

    Default Re: I can not defence while playing HOTSEAT

    I have solved the problem just a min ago. Within this "Multiplayer" topic, there are tons of threads about my problem. I didn't looked them before this topic i am sorry for that One of that topics, there is a solution that worked for me (i use SS 6.4). Just copy-paste this code in your "default.cfg" file.

    Spoiler Alert, click show to read: 
    [launcher]
    kingdomsDir=..\..
    swapMenuBackground=true
    swapMenuMusic=true
    swapBAI=true
    autoLocateLogFile=true
    autoBorderlessMode=true
    steamCheck=false
    firstRun=false
    steam=false
    [features]
    mod=mods/SS6.3
    [log]
    to=mods/SS6.3/system.log.txt
    level=* error
    ;level=* trace
    [io]
    file_first=true
    [video]
    no_background_fmv=true
    grass_distance=0
    unit_detail=highest
    windowed=true
    borderless_window=true
    movies=false
    event_movies=0
    [game]
    unlimited_men_on_battlefield=1
    label_settlements=1
    event_cutscenes=0
    allusers=1
    micromanage_all_settlements=1
    advisor_verbosity=0
    [misc]
    show_hud_date=true
    #remove the # in the next line if you want launcher to bypass straight to the last save when you start mtw2
    #bypass_to_strategy_save=true
    [hotseat]
    ## disable start turn scroll in hotseat campaign - false or 0 needed to be able to defend against AI
    scroll = false
    ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
    turns = false
    ## enable cheat console in hotseat campaign
    disable_console = false
    ## enable camera updates during ai turn in hotseat campaign
    update_ai_camera = true
    ## enable or disable voting in papal elections in hotseat campaign (only first valid human faction votes)
    disable_papal_elections = false
    ## disable forced autoresolve all battles in hotseat campaign
    autoresolve_battles = false
    ## disable diplomacy validation for incoming propositions
    validate_diplomacy = false
    ## disable forced relevant hotseat options to be saved with game.
    # save_prefs = false
    ## autosave hotseat game at start of players turn
    #autosave = true
    ## save config file in save dir containing information about next players turn
    # save_config = true
    ## close medieval II directly after a hotseat autosave
    # close_after_save = true
    ## sub directory name for hotseat save games
    # gamename = hotseat_gamename
    ## ensure game data files used in previous save match current campaign data files.
    # validate_data = true
    ## prevent game to load if savegame or data validations fail
    # allow_validation_failures = false


    Before doing this it is good to backup the original file of 'default.cfg'.. As i said that this will make you defend your armies, and will disable that password thing.

    (this information is taken from 'benczeb90' ... Thanks to him.)

    I can't change topic's title to 'SOLVED'... Can i ask moderators to change it?

  3. #3

    Default Re: I can not defence while playing HOTSEAT

    Quote Originally Posted by Kuwaie View Post
    I have solved the problem just a min ago. Within this "Multiplayer" topic, there are tons of threads about my problem. I didn't looked them before this topic i am sorry for that One of that topics, there is a solution that worked for me (i use SS 6.4). Just copy-paste this code in your "default.cfg" file.

    Spoiler Alert, click show to read: 
    [launcher]
    kingdomsDir=..\..
    swapMenuBackground=true
    swapMenuMusic=true
    swapBAI=true
    autoLocateLogFile=true
    autoBorderlessMode=true
    steamCheck=false
    firstRun=false
    steam=false
    [features]
    mod=mods/SS6.3
    [log]
    to=mods/SS6.3/system.log.txt
    level=* error
    ;level=* trace
    [io]
    file_first=true
    [video]
    no_background_fmv=true
    grass_distance=0
    unit_detail=highest
    windowed=true
    borderless_window=true
    movies=false
    event_movies=0
    [game]
    unlimited_men_on_battlefield=1
    label_settlements=1
    event_cutscenes=0
    allusers=1
    micromanage_all_settlements=1
    advisor_verbosity=0
    [misc]
    show_hud_date=true
    #remove the # in the next line if you want launcher to bypass straight to the last save when you start mtw2
    #bypass_to_strategy_save=true
    [hotseat]
    ## disable start turn scroll in hotseat campaign - false or 0 needed to be able to defend against AI
    scroll = false
    ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
    turns = false
    ## enable cheat console in hotseat campaign
    disable_console = false
    ## enable camera updates during ai turn in hotseat campaign
    update_ai_camera = true
    ## enable or disable voting in papal elections in hotseat campaign (only first valid human faction votes)
    disable_papal_elections = false
    ## disable forced autoresolve all battles in hotseat campaign
    autoresolve_battles = false
    ## disable diplomacy validation for incoming propositions
    validate_diplomacy = false
    ## disable forced relevant hotseat options to be saved with game.
    # save_prefs = false
    ## autosave hotseat game at start of players turn
    #autosave = true
    ## save config file in save dir containing information about next players turn
    # save_config = true
    ## close medieval II directly after a hotseat autosave
    # close_after_save = true
    ## sub directory name for hotseat save games
    # gamename = hotseat_gamename
    ## ensure game data files used in previous save match current campaign data files.
    # validate_data = true
    ## prevent game to load if savegame or data validations fail
    # allow_validation_failures = false


    Before doing this it is good to backup the original file of 'default.cfg'.. As i said that this will make you defend your armies, and will disable that password thing.

    (this information is taken from 'benczeb90' ... Thanks to him.)

    I can't change topic's title to 'SOLVED'... Can i ask moderators to change it?
    Did you change anything else to get this to work? I put this into my default.cfg and i still can't defend.

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