-
November 05, 2013, 07:01 AM
#1
Laetus
Followed Danius' guide, yet Rome II insists on crashing. What did I do wrong?
As the title says, after I created my mod in PFM (edited DB tables from data_rome2.pack with my mod, and afterwards postprocessed it), I followed Danius' guide on how to install it. I have done so now, but since then whenever I've checked my mod in the mod manager to run, Rome II keeps on crashing. Can anyone experienced do me a favour and look at the files and tell me what I did wrong?
Thanks!
BensMod.7z
-
November 05, 2013, 08:13 AM
#2
Re: Followed Danius' guide, yet Rome II insists on crashing. What did I do wrong?
You need to rename your tables in PFM to something other than the CA names. e.g. 'campaign_variables' -> 'campaign_variables_ben'. Right now you are completely overwriting CA's tables with your own fragments, so when the game loads it expects to find a lot more information in these tables than what yours contain, crashing the game.
-
November 05, 2013, 08:39 AM
#3
-
November 05, 2013, 09:33 AM
#4
Re: Followed Danius' guide, yet Rome II insists on crashing. What did I do wrong?
Note that this is exactly what the "Rename" feature in the Postprocess menu is for; it allows you to add a prefix to some or all files in your pack.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules