Ha, I've checked that. It only says "shields". I don't know why my mid changed that to pavise.Too much books about central european warfare it seems. Damn it. I've made that mistake even though I knew some analogies from difrent parts of Europe.
Sorry for bothering you guys.![]()
I´ll gonna check my "Prince" at home too... the use of Bucklers by Rondoleros and Rondatschiere (spelling?) to break the Pike-formations is historical correct as far as I know.
https://de.wikipedia.org/wiki/Rondartschier
Thats the Austrian Version of the Rondoleros. Unfortunately the Text is written in german, but there are two nice Pictures for our Englishmen.
They were used quite long in the Wars around the Turkish Border.
Beautiful preview for Urbino! I look forward to playing it when Ultimate is released. I have a query about the Urbino region, however: does it have any trade resources or mineral deposits? If not, then it's perhaps in an uniquely weak financial position compared to the other surrounding states. That perhaps make an already small and difficult starting position even harder. Urbino had a respectable pottery and earthenware industry during the Renaissance; I'm not sure what to suggest, but perhaps marble could serve as a substitute. Or if that's too historically inaccurate, grain could suffice.
Incidentally, di Giorgio Martini also wrote a work on architecture, so perhaps an ancillary bearing his name could reduce construction costs.
Hmm, you're right about that; that's a tricky one. I suppose one way around it would be to create Francesco di Giorgio Martini and Gionvanni Santi as ancillaries to the faction's leader, both of whom were alive at the start of the campaign and attached at some point to the court of Urbino. Perhaps they could provide a trade income boost, and a boost to piety given their religious artistic works.
Hehe, good preview for sure! I saw you also included the many fortresses, which will certainly help Urbino to survive the start. Do they actually give free upkeep to a few units in DIK? I think they do, but I played Broken Crescent lately and noticed that they don't do it there, while I thought that they always do so.
The marble resource sounds like a decent idea anyway. Maybe we could also add one of the artists etc. as an ambassador or so, or just give Urbino one or two merchants at the start.
"Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."
Pliny the Elder, Naturalis Historia, 7, 112
Thank's very appreciated
Yes, you have three or four units with free upkeep in DIK.![]()
Thank's to your map with the fortresses they are placed accurately
So a marble and a grain resource. Ambassador is already planed, since every faction should have one in the beginning.
Two merchants? Well, yes why not.
As for the Renaissance Court, as I recall you have suggested a building in your research.
I think that is the best way to represent it. The building should come along with some nice and unique bonuses.
Happiness, tax bonus, increase in trade and maybe even a bonus on training agents and generals?
Now it kicks me out o the game as soon as I try to open it
However this file will probably not help me in the hotseat I am playing in, so take your time fixing it![]()
That's Great Idea!![]()
Inviato dal mio SM-G900F utilizzando Tapatalk
The main misconception about sword/shield footmen(rodeleros if you will) is that they used small bucklers and that they were a "Spanish" thing, which is true to a degree, but they mostly used a mid sized steel shield called rodella or adarga(target and other names as well) that could be as large as any early medieval circular shield and were in use by the Germans/Austrians, Scots, French, English and others as early as the 1510s-1520s.
They also did not disappear in Germany and England as soon as they did in Spain's army.
In England they are mentioned into the early 17th century and the Austrian Rondartschier are mentioned even into the 18th century.
The second misconception is that they were first present in the early 16th century, however, in Italy, they are present as early as the 1390s and were made prominent by the condotierre Braccio da Montone and Micheletto Attendolo.
In other countries, they were probably also present in the late 15th century.
Now about them as troops;
Here is the actual size of their shields;
https://3.bp.blogspot.com/-arlGauSqu..._rotella_2.jpg
https://3.bp.blogspot.com/-DVtwF2WZR.../agrippa_1.jpg
http://2.bp.blogspot.com/-K-Mf3Gst6X...+de+rodela.png
In fact, some imagery depicts them with shields as large as the roman scutum.
While they were very useful as shock troops on the field, they were most prominent in skirmishes and urban warfare/sieges, where they would work as assault soldiers supported by spread out musketeers;
http://3.bp.blogspot.com/-tTiB-GFJcP...+rodeleros.png
http://3.bp.blogspot.com/-vIx-FUPR9C...Ballestero.png
Also, some of them are depicted as being armed with firearms themselves and firing them mid-charge;
http://1.bp.blogspot.com/-QLzj2W0fMQ...%2BEne1577.jpg
-di Grassi's description of them;
"The soldier differs from other men, not because he is more skillful in handling the sword or spiedo, but for that he is expert in every occasion to know the best advantage and with judgment both to defend himself with any thing whatsoever, and therewithal safely to offend the enemy: In which and no other thing consists true skirmishing." - Giacomo di Grassi
In 1495, the majority of Cordoba's infantry were rodeleros.
A decade later, out of a Spanish colunela of 1,250 men, one-fifth were rodeleros.
After the establishment of the tercio in 1534, their numbers were reduced further still, and they were used increasingly for specialized roles.
After the 1530s we see them more and more disappearing, however, to my research they were not actually abandoned, but were instead gradually given muskets and slowly absorbed into the musketeers.
For a while they probably acted as both shock troops and musketeers, in fact, they probably carried both sword/shield and the firearm equipment, which probably led to them no longer being labeled as sword/shield soldiers and so they disappeared from the records as being a separate part of the army.
This is all rather speculative though.
One thing is certain, sword/shield troops are sporadically mentioned long after the mid 16th century.
Great work so far, love this mod! Looking forward to when Ultimate comes out!
I had a few ideas for Hungary since you mentioned plans to overhaul the Hungarian roster in your latest video. Not sure how viable these would be but I figured I might as well throw them out there to initiate some discussion.
1. Much of Hungarian-style warfare centered around the use of cavalry, both light and heavy. Expanding the variety of cavalry; such as light, medium, and heavy cavalry as well as skirmish cavalry. This would help give cavalry a more versatile role for Hungary and make Hungary a more cavalry oriented faction, at least in the beginning. This would also be to reflect the current state of the Kingdom of Hungary; an ailing power standing against a strong rival.
2. Hungarian infantry should be good, but outclassed by the Ottomans. Infantry was seen as a secondary concern in Hungary, only Janos Hunyadi and King Matthias Corvinus gave infantry a decisive role in Hungarian strategy (this was largely due to inspiration from the Hussite Wars). When the mod begins Matthias has died and Hungary's professional army, the Black Army of Hungary, has been disbanded. Following Hungarian kings would not place the same importance on infantry as Matthias, the result was an over loss of quality in available infantry. The mod could reflect this by making Hungarian infantry (with the exception of some elite units) sub-par when compared to their Ottoman or Hapsburg rivals. This lead into my third point.
3. I think an interesting feature for Hungary (though it wouldn't be historically accurate) would be to have the option to reform the Black Army of Hungary. The Black Army was a highly successful professional army that was formed by King Matthias Corvinus and was disbanded after his death. Seeing as the Black Army was disbanded very close to when the Italian Wars began (1494) I think it would be fitting to have the option to reform them at some point. This change could be implemented similar to how the Machiavellian Reforms are for Florence. In the beginning Hungary would be a very cavalry centered faction with sub-par infantry, if you want decent infantry you will have to rely on mercenaries. Reforming the Black Army would change the Hungarian roster by giving superior infantry units and gunpowder troops; thus changing the play-style to focus more on infantry combat. Cavalry would still be important but the variety of cavalry would be reduced as the focus is now on infantry, both light and heavy as well as missile troops. To help balance this out the units should be more expensive and have a smaller recruitment pool leading to a smaller but higher quality army.
4. Aside from armies and units, some events for Hungary should correspond with events for the Ottomans. These two were bitter rivals who fought each other for over a century in a series of wars. Having their events involve one another would help flesh out this conflict between the two factions.
I hope these ideas are somewhat useful, I think I went on a bit of a ramble but it should get some discussion going. Whatever you guys choose to do, I'm sure it'll be great.
Anyways; I'm looking forward to when the final version of Ultimate comes out, you guys are doing a great job with this mod. Keep up the good work!