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Thread: {DIK} Discussion

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  1. #1
    Aneirin's Avatar of flowing verse
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    Default Re: {DIK} Discussion

    First of all many thank's for your suggestions!

    Regarding Duchies of Ferrara and Modena, what do you mean by getting involved? You mean that some familiy members were well known Condottieri?
    Proud son of Aikanár and brother of Iskar

  2. #2
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: {DIK} Discussion

    Yeah just like that, and Alfonso's marriage to Lucrezia Borgia. It would just be very cool to be able to role play with those historically important Renaissance families. By the way, have you found a way to stop Rodrigo Borgia from dying at the end of the first turn?
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  3. #3
    Aneirin's Avatar of flowing verse
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    Default Re: {DIK} Discussion

    Yes that would be really cool, but it will be very hard to script.. I will give a thought to it and try to create an feasible feature

    I am afraid not, but we also have the problem with the Doge of Venice. I really don't know why this happens all the time.

    To Ragusa and Mantua:

    Ragusa signed a treaty in 1458 with the Ottomans, but they very quite independent.

    So you are suggesting that Mantua should be a fortress instead of a city?
    Proud son of Aikanár and brother of Iskar

  4. #4
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: {DIK} Discussion

    You have so many cool scripts, thus I thought I would suggest it anyway Can you do anything with the maximum life expectations perhaps? Or recreate the character?

    I looked the fortification of Mantua up again and it seems that it only happened after the 16th century, so forget that. But the four lakes around the city seem to have been laid out as early as the 12th century to protect it against attacks from all sides. I don't know if you can somehow portray that in the game.



    It looks magnificent As for Ragusa, I wasn't sure anyway. Just make sure to make their campaign is a big challenge between their strong neighbours in the West (Venice) and East (Ottomans).
    Last edited by Mausolos of Caria; May 28, 2015 at 02:22 PM.
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  5. #5
    Aneirin's Avatar of flowing verse
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    Default Re: {DIK} Discussion

    Maybe something like that yes...

    Well, this four lakes are quite an interesting thought... I will give it a try
    Thanks for your idea!!



    Regarding Siena. Hmm.. I am afraid I am not not good enough with 3D and 2D arts that I can achieve an respectable result.
    Proud son of Aikanár and brother of Iskar

  6. #6
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: {DIK} Discussion

    I just thought it would be awesome. Since I'm not a proper modder myself I can't do these things either, I'm just giving you ideas
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  7. #7

    Default Re: {DIK} Discussion

    In my Florence campaign, I noticed that the AI tends to prioritize cavalry units, which leads to most armies having 5 or more of this units . Well, please correct if I'm wrong, this is both unhistorical, since the Italian Wars started the dominance of pike and shot tactics, and very detrimental to the AI perfomance in battles, since cavalry units are so easily countered by the player.

    Pikes are clearly the strongest units in the mod (perharps a tad bit too strong?), and I found that I had the biggest difficulties facing armies with a fair number of pike units, but the AI doesn't really recruit that many.

    So, my suggestion would be, if possible, make the AI prioritize the recruitment of infantry (especially pikes) over cavalry. This, I believe, would make most battles fought in campaign more challenging and fun.

  8. #8
    Libertus
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    Default Re: {DIK} Discussion

    Quote Originally Posted by Bercor View Post
    In my Florence campaign, I noticed that the AI tends to prioritize cavalry units, which leads to most armies having 5 or more of this units . Well, please correct if I'm wrong, this is both unhistorical, since the Italian Wars started the dominance of pike and shot tactics, and very detrimental to the AI perfomance in battles, since cavalry units are so easily countered by the player.

    Pikes are clearly the strongest units in the mod (perharps a tad bit too strong?), and I found that I had the biggest difficulties facing armies with a fair number of pike units, but the AI doesn't really recruit that many.

    So, my suggestion would be, if possible, make the AI prioritize the recruitment of infantry (especially pikes) over cavalry. This, I believe, would make most battles fought in campaign more challenging and fun.

    Nont exactly.
    I already spoke about the differences beeteween early Italian Wars Warfare and late Italian Wars warfare.
    It's a period of big changes about warfare.
    Pike and shots era it's specially after Pavia battle.
    And of course not all armies go to the battle in the same strategy. Lot of differences beetween nations.
    Real Tercio era is after 1540-1550 to Rocroi.

    Aniway I think the solution is more units...and of course a divsion beetween early units and late units because the period of this mod is long.

    These are Italian Wars not Thirty Years' War
    Last edited by Maxdivi; May 21, 2015 at 01:28 PM.

  9. #9

    Default Re: {DIK} Discussion

    Quote Originally Posted by Maxdivi View Post
    Nont exactly.
    I already spoke about the differences beeteween early Italian Wars Warfare and late Italian Wars warfare.
    It's a period of big changes about warfare.
    Pike and shots era it's specially after Pavia battle.
    And of course not all armies go to the battle in the same strategy. Lot of differences beetween nations.
    Real Tercio era is after 1540-1550 to Rocroi.

    Aniway I think the solution is more units...and of course a divsion beetween early units and late units because the period of this mod is long.

    These are Italian Wars not Thirty Years' War
    Well, I'm not an expert of this period, so you're probably right.

    However, my point still holds. From a gameplay perspective, the fact that the AI prioritizes cavalry recruitment is still a problem, since it makes what could be mildly challenging battles into really easy ones. There are two possible solutions: make the pike units fairly weaker (difficult, since their effectiviness in battle is linked to their animation) or make the AI prioritize the recruitment of said pike units.

  10. #10
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: {DIK} Discussion

    The Imperial Tercios were famously undefeated for over a century! Otherwise I can't say that I particularly observed this yet, but if that AI recruitment is a general problem, it should indeed be balanced.
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  11. #11
    Aneirin's Avatar of flowing verse
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    Default Re: {DIK} Discussion

    Thank's for your report

    Well, we made already some adjusments regarding the AI recruitment behavior, so that the Ai prioritizes pike units and arquebsuieres..
    I will check the EDU once more.
    Proud son of Aikanár and brother of Iskar

  12. #12

    Default Re: {DIK} Discussion

    That's great news .

  13. #13

    Default Re: {DIK} Bugs & Problems

    Neadal, dear! Unfortunately, the topic of the patch is closed, so I am here ... I Russified your mod (and what to do if, for players interested in fashion?) ... so if the patch will modify text files, let me know (English localization). ..with respect

    Edit: I have moved your post here, so now it is under the correct topic
    Cheers Ned
    Last edited by Aneirin; May 21, 2015 at 05:50 PM.

  14. #14
    Aneirin's Avatar of flowing verse
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    Default Re: {DIK} Discussion

    Sure, I'll let you know!
    And thank's for providing TIW in Russian language
    Proud son of Aikanár and brother of Iskar

  15. #15
    Aneirin's Avatar of flowing verse
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    Default Re: {DIK} Discussion

    You are right.
    I think, we may have a look at this point, when we heading for version 5.0

    Well, actually we do, don't we?
    We are going to add several new factions.
    Last edited by Aneirin; May 21, 2015 at 05:51 PM.
    Proud son of Aikanár and brother of Iskar

  16. #16
    Aneirin's Avatar of flowing verse
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    Default Re: {DIK} Discussion

    Can you tell me, which factions are affected?
    Or in general?
    Proud son of Aikanár and brother of Iskar

  17. #17

    Default Re: {DIK} Discussion

    From what I have seen, it's a general problem. Most AI armies tend to have 5 or 6 cavalry units and only 1 or 2 pike units, if any.
    Last edited by Bercor; May 25, 2015 at 02:03 PM.

  18. #18
    Aneirin's Avatar of flowing verse
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    Default Re: {DIK} Discussion

    Ok thank's for your hint, I will check the recruitment priority settings for the Patch 4.1.
    Proud son of Aikanár and brother of Iskar

  19. #19
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: {DIK} Discussion

    You have found a very neat solution for Mantua on the campaign map indeed
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  20. #20
    Aneirin's Avatar of flowing verse
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    Default Re: {DIK} Discussion

    Thank's
    Now the city can be attacked at three sides.
    Two are defended by forts, the other is a only a small passage.
    Proud son of Aikanár and brother of Iskar

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