First of all many thank's for your suggestions!
Regarding Duchies of Ferrara and Modena, what do you mean by getting involved? You mean that some familiy members were well known Condottieri?![]()
Yeah just like that, and Alfonso's marriage to Lucrezia Borgia. It would just be very cool to be able to role play with those historically important Renaissance families. By the way, have you found a way to stop Rodrigo Borgia from dying at the end of the first turn?![]()
"Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."
Pliny the Elder, Naturalis Historia, 7, 112
Yes that would be really cool, but it will be very hard to script.. I will give a thought to it and try to create an feasible feature![]()
I am afraid not, but we also have the problem with the Doge of Venice. I really don't know why this happens all the time.
To Ragusa and Mantua:
Ragusa signed a treaty in 1458 with the Ottomans, but they very quite independent.
So you are suggesting that Mantua should be a fortress instead of a city?
You have so many cool scripts, thus I thought I would suggest it anywayCan you do anything with the maximum life expectations perhaps? Or recreate the character?
I looked the fortification of Mantua up again and it seems that it only happened after the 16th century, so forget that. But the four lakes around the city seem to have been laid out as early as the 12th century to protect it against attacks from all sides. I don't know if you can somehow portray that in the game.
It looks magnificentAs for Ragusa, I wasn't sure anyway. Just make sure to make their campaign is a big challenge between their strong neighbours in the West (Venice) and East (Ottomans).
Last edited by Mausolos of Caria; May 28, 2015 at 02:22 PM.
"Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."
Pliny the Elder, Naturalis Historia, 7, 112
Maybe something like that yes...
Well, this four lakes are quite an interesting thought... I will give it a try![]()
Thanks for your idea!!
Regarding Siena. Hmm.. I am afraid I am not not good enough with 3D and 2D arts that I can achieve an respectable result.![]()
I just thought it would be awesome. Since I'm not a proper modder myself I can't do these things either, I'm just giving you ideas![]()
"Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."
Pliny the Elder, Naturalis Historia, 7, 112
In my Florence campaign, I noticed that the AI tends to prioritize cavalry units, which leads to most armies having 5 or more of this units . Well, please correct if I'm wrong, this is both unhistorical, since the Italian Wars started the dominance of pike and shot tactics, and very detrimental to the AI perfomance in battles, since cavalry units are so easily countered by the player.
Pikes are clearly the strongest units in the mod (perharps a tad bit too strong?), and I found that I had the biggest difficulties facing armies with a fair number of pike units, but the AI doesn't really recruit that many.
So, my suggestion would be, if possible, make the AI prioritize the recruitment of infantry (especially pikes) over cavalry. This, I believe, would make most battles fought in campaign more challenging and fun.
Nont exactly.
I already spoke about the differences beeteween early Italian Wars Warfare and late Italian Wars warfare.
It's a period of big changes about warfare.
Pike and shots era it's specially after Pavia battle.
And of course not all armies go to the battle in the same strategy. Lot of differences beetween nations.
Real Tercio era is after 1540-1550 to Rocroi.
Aniway I think the solution is more units...and of course a divsion beetween early units and late units because the period of this mod is long.
These are Italian Wars not Thirty Years' War
Last edited by Maxdivi; May 21, 2015 at 01:28 PM.
Well, I'm not an expert of this period, so you're probably right.
However, my point still holds. From a gameplay perspective, the fact that the AI prioritizes cavalry recruitment is still a problem, since it makes what could be mildly challenging battles into really easy ones. There are two possible solutions: make the pike units fairly weaker (difficult, since their effectiviness in battle is linked to their animation) or make the AI prioritize the recruitment of said pike units.
The Imperial Tercios were famously undefeated for over a century!Otherwise I can't say that I particularly observed this yet, but if that AI recruitment is a general problem, it should indeed be balanced.
"Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."
Pliny the Elder, Naturalis Historia, 7, 112
Neadal, dear! Unfortunately, the topic of the patch is closed, so I am here ... I Russified your mod (and what to do if, for players interested in fashion?) ... so if the patch will modify text files, let me know (English localization). ..with respect
Edit: I have moved your post here, so now it is under the correct topic![]()
Cheers Ned
Last edited by Aneirin; May 21, 2015 at 05:50 PM.
From what I have seen, it's a general problem. Most AI armies tend to have 5 or 6 cavalry units and only 1 or 2 pike units, if any.
Last edited by Bercor; May 25, 2015 at 02:03 PM.
You have found a very neat solution for Mantua on the campaign map indeed![]()
"Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."
Pliny the Elder, Naturalis Historia, 7, 112