Can we expect a Christmas release ?
Can we expect a Christmas release ?
Member of the Beyond Skyrim Project
Thats for sure![]()
I think it will be finished in about two weeks![]()
Just a few minutes ago I finished the skinning for some last units.
There are only a few things which need to be done. Some easy bugs and improvements for some events and the unit cards for the mercenaries, rebels and Hungary.
Then it will be released, won't take to long, promised![]()
How are things going here? I haven't checked this mod in a while, will there be a christmas surprise for us?
Just Curious, will the Venetian Stradiot have a new model instead of the vanilla one it currently uses? Sorry to ask but I'm such a Venetian Fanboy![]()
Hello,
I have been trying out this mod and I must say that I am amazed by it.
However there are a couple of questions I must ask;
1) Why is the kingdom of Croatia rebel instead of under Hungary?( or, if you feel like extra modding for no particular reason, even a separate faction/vassal of Hungary)
2) Why is Jajce, Sinj and Eszek(why not Osijek btw?) under Ottoman control?
Jajce fell under the Ottomans in 1528,
Sinj in 1524
and Osijek in 14th of August 1526...
My mistake, Eszek is a rebel settlement in the 3.3.1 version, however it should definitely be Hungarian since it was(along side Ilok) the largest Croatian(with a large Hungarian minority of course) city in eastern Slavonia at the time
Well it can be both Osijek and Eszek, Croatians/Slavonians were the majority but it was a direct part of the kingdom of Hungary.
I just suggested for selfish reasons since it is really strange for me(as a Croat) to look at that name on the map
That is a mean compromise considering Bihac(the city west of Jajce, also in the province) fell in 1592
Yes, it took the Ottomans another 129 years to conquer the Croatian territory from Jajce to Bihac...so compromising by just giving them that land is a bit of a slap to history's face.
I would suggest removing those regions from Ottomans and treat Ottomans as an invasion faction just like the Mongols or the Timurids.
After all, 90% of the Ottoman territory is off the map so I think their power should rather be represented by scripted events with various bonuses of money and military units instead of just giving them land that they historically did not take decades after the mods starting date
Also, regarding Croatia;
it is a bit silly having Croatia outside of Hungary for many reasons, one of which is Hungary having certain units that were historically recruited from that area, namely the Croatian uskoks from the Adriatic coastline.
I would also suggest looking into Stainless steel(dimounted banderium with their black plate armor upgrade is probably the most accurate representation of http://en.wikipedia.org/wiki/Black_Army_of_Hungary in videogame history) and the Madjar mod for additions for the Hungarian unit rooster.
I meant that they are treated like the Mongols in SS late campaign;
They get 2 provinces at startdate but continue getting "reinforcements" through the game timeline through scripts.
Also, why so many rebel settlements?
Half of Hungary is rebel(+Cro), Venice has no control over Dalmatia, HRE is missing its middle territories...just...why?
Also, Zagreb and Sisak were slavic settlements in the kingdom of Slavonia, there is no reason to use foreign name terms for them and Sinj is on the geographical location of a larger city named Knin(which also fell in 1524) so renaming Sinj to Knin should also happen.
On another note, why is building forts disabled?
On a completely different note,
I have just ended testing every single faction in the standalone battle version of this mod;
What is up with units with plate armor having such a ridiculously low armor value?
Gothic knights with a 14-16 armor rating?
Are you kidding me?
Late 15th century plate was completely arrow-bolt proof and in most cases even bullet proof, anything bellow 25-27 armor value for them is a joke.
The Stainless Steel team did this job quite well giving late plate units from 24 to 29 armor rating resulting in a more realistic scenario of armor actually being useful on the battlefield.
I would suggest decreasing the numerical size of these kinds of units whilst increasing their stats and cost superbly.
Ah, I see.
In some way this is also realized in this mod. The Ottomans receive reinforcements during campaign.
The HRE should be considered more as archduchy of Austria.
Why so many rebel cities? Well, that's because of the faction balancing.
The permanent forts are disabled, cos we only have cities and the forts represent the castles.
Regarding to the unit values, once more this is because of the balance between the units. If I increase their value to much they would become quite immortal and annoying for the player.
Well, this is our opinion.
So feel free to make adjustments as it suits you the best and create your TIW![]()
Then they don't really need provinces they should not own at startdate.
Yes but it really is immersion breaking to see Hungary split in half...
I will modify so those rebel settlements are given to factions and report here on the result.
What about implementing permanent buildable stone forts?
A map such as yours is perfect for strategically placing those
As I said, they will not become immortal with 24-29 defense value considering the amount of pikes and gunpowder units in this mod, they will just become stronger...as they should be...since they are walking human tanks.
Reducing the unit number of those units will balance it out since other units with lower stats will have more numbers.
Oh, I already have![]()
As I said, you could realize those ideas for yourself
We release version on upcoming Saturday, so there won't be any time for many changes at all.
But I will keep your ideas in mind for the future
So please feel free to post some further considerable suggestions!
I don't like this mod for one specific reason; the faction income is so small it doesn't matter what you do. You will go bankrupt within 5 to 10 turns. I don't have time to do a cheat mod, so, all I can say is I'm sorry. I cannot play this mod. Too bad. I really like the graphics.