Just recently I finished my work on my second Submod - Westeros: A New Beginning and immediately decided to use it for hotseat purpose because at least for me playing against real opponents became more more interesting then playing against boring AI. Diplomacy, RP, battles, treacherous and everything else is much more fun between real players and I do not doubt that the others in this community have the same oppinion. I
I already contact some players before as they are known for beeing quick and reliable but the respond was dissapointed so only some places are already taken while others are free for everyone to take. However bear in mind that you must be enough responsible to play your turns in time, acknowledge your absence at the right time and most importantly respect other players. Also RP is very desirable, even if you write one of two sentences and add some sort of a picture is much nicer then with blank pages so I will definitely support that.
~Outline~
We will be using my submod, which you can find on this link. It is very easy to install as you have just download it and unzip it to your medieval2/mods. My desire is to use all playable factions because only that way submod can lives a full live in all it's aspects but if that won't be possible, we will remove some less important factions on the border of the map and concentrate only on those Houses that were most involved in war.
~Timeline~
This game starts at the beginning of the War of the Five Kings with characters beeing on the same locations like in youngbloods and Enhanced 0.53 mods. Stark is fighting for revenge against Lannister and Joffrey, Stannis and Renly are their own Kings who would like to sit on the Iron Throne and rule Westeros as late King Robert's brothers and we also have Ironborn and their King Balon who wants to have his own independent Kingdom. Who will prevail at the end? That is up to you to decide.
~Winning Condition~
Become the King of Westeros by conquering all of it or having other Lords/Kings pledging fealty to you. Every Lord/king must pledge fealty to you in order to win this Hotseat. Only one House can win!
~Faction/Players~
Admin: Ice Eyes
Co-Admin: Matto16
House Lannister of Casterly Rock: Captain Melon
House Tyrell of Highgarden: Admiral Thrawn
House Stark of Winterfell: irishviking5
House Arryn of the Eyrie: Emrys
House Greyjoy of Iron Islands: TheBlackWolf
King Renly Baratheon: The Forgotten
King Joffrey Baratheon: Rhaegar
House Tully of Riverrun: DrakeRox
King Stannis Baratheon:Sworn Stark
House Martell of Dorne: Tyler5656
~Rules~
They are taken from Son of the Rivers and the Hills hotseat as I really like concept implemented by Hopelessly Hopeless so please read them carefully as there are some changes from ordinary hotseat rules.
- PM or VM the next player as you post your turn on the thread so the game moves as swiftly as possible.
- If you know you will miss your turn; nominate a sub and provide them with your password. If you miss your turn and haven't nominated a sub, you'll be skipped.
- Heroic victories are not allowed unless the same outcome is reached three consecutive times (save and load), the Admin always checks this to be sure.
- No bug abuse! When you think someone has used a bug report it here and the admin (me) will look into it. A list of common bugs and exploits can be found somewhere in this forum, but I feel rather lazy atm so look for it yourselves
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Minimum of 4 units per fort, 4 forts/province
- Post pictures of battle odds, and results
- If any army of yours gets defeated, it shan't move next turn. If a defeated army of yours retreats to a settlement, you are not allowed to sally or in any way use the defeated units. Exception: Reinforcing armies in defense, when based on forts or settlements, even if defeated, don't lose movement points.
- Settlements gifted should disband all units save one.
- No building destruction. Burning down everything is a 'cheap' source of gold, and feels rather weird. Not that I never do it or anything, but I'd make it a rule in my hotseat.
- No adoptions; use your characters with caution. No marrying your noble ladies to randomly generated characters either; nor adopting generals after you win a battle with no leader; Named characters you start the game with, CAN be adopted (for example, Jonos Mallister, who is not a family member at game start, but is still a character; same for Raymund Vance and others).
- If the ruling house changes, the player must change as well ; for example, if both Tristifers die, and some bloke from another house rises to power... whoever played House Mudd previously would have to resign and give the spot to someone else.
- No sharing of ancillaries! Some of them give extra command, and that's easily exploitable to give many generals the crucial night fighter trait.
- No using of princesses/noble ladies to steal generals! Would you marry off your daughters to a sworn enemy? No? Me neither, you see





















