Right, as a counterpart to this thread:
http://www.twcenter.net/forums/showt...Rome-2-doesn-t
Where I listed all the Rome 1 features not in Rome 2, as I stated I will do, this thread is an effort to go through everything that is in the new game but wasn't in the original, to show why many prefer it. There is an impressive array of what has been added, even if a lot has been cut. I also here endeavour to combat the flak aimed at me in the other thread as not able to see both sides
Please contribute if you see things I've missed out (I have added some that Pontic Pontus suggested), or discuss the relative merits of the two games
So here, all in one place is my comprehensive 'in Rome 2 but not in the original Rome' feature list:
-Tech tree – 3 branches, and faction-specific
-Legions and legion legacy/history
-Army naming and banner customisation
-Cinematic camera without HUD
-Remove HUD option for screenshots
-Slow motion
-Line of sight
-Bars as well as numbers to show health of units
-Indicators on flags of morale, active effects and fatigue
-Stances: forced march, muster, fortified (though RTW had permanent forts), raiding
-Transports (debatable bonus)
-Torches to burn down gates (same as above)
-Dilemmas and subjects
-Wonders not included in original 7 e.g. Stonehenge
-Political parties
-Territorially unified Rome
-Prestige
-Ability to select upgrades, specialise armies
-117 factions plus rebel and slave emergent factions
-More playable factions: every playable Rome 1 faction (and Greek cities, though DLC, are 3 playable factions (Athens, Sparta, Epirus) and 3 non-playable ones (Syracuse, Rhodes, Pergamon) instead of 1, plus Macedon, Pontus and 3 steppe tribes in dlc (and future ‘Northern Tribes’ pack discussed on the grapevine)
-Playable barbarian factions are real tribes: Iceni, Suebi, Arverni instead of Britannia, Germania and Gaul
-No areas start out as rebels
-Families and civil wars for all factions
-Carthage a republic
-Better graphics
-Better researched units and equipment
-More units (around 3x as many)
-New battle modes: coastal battles, port sieges, naval battles, more developed ambushes
-200 naval units
-Deployables in battle e.g. caltrops, spike pits, barricades, stakes, burning bales (fireballs)
-Diplomatic options: join war against, non-aggression pact, defensive alliance, war target, satrapies or client states instead of protectorates
-Numerical breakdown of diplomatic relations
-Integrated diplomatic AI and campaign AI
-More factors affect diplomacy e.g. you were nice to my ally/you had a war with my trade partner
-Ability to give control of some units to the AI
-Ability to give general orders to AI-controlled allies e.g. ‘defend here’
-Edicts
-Villages on battle maps not in a settlement
-Province/region system to aid management
-Agents can do more actions and have crossover roles
-New ammunition types: poisonous or exploding catapult ammo, flaming javelins etc.
-Bigger map, including Upper Egypt (counter-intuitively further south) Arabia, Caledonia, Media, Parthia, Persia, Bactria, Indian Ocean and Aral Sea
-1 v 1 animations and wounded animations
-Wildlife (other than birds)
-Diplomacy with every faction, not just the ones you have an agent near (Rome 1 diplomats)
-More cultures (e.g. Illyrians, African Tribes, Sarmatians, Arabs) with their own units and building varieties
-More group formations and grouped-units options
-More abilities and generals’ bonuses are dependent on their attributes
-New formations, such as shieldwall and defensive testudo
-More city variants and 5 unique cities based on their historical counterparts
-Option of Republic or Empire after civil war, not just Empire
-Cultural and Economic victories, and victory conditions include allies, client states and satrapies
-Height, appearance and equipment differences between men within a unit
-Tactical map
-Historical figures
-Exempt provinces from tax
-Food supply
-Attrition in harsh climates, when starving or when besieging/under siege
-Ability to move units while hidden
-Multiple capture points in cities
-CoH-style victory countdown for capturing cities and victory points
-Dirt on units and (with dlc) blood
-Unit replenishment instead of retrain, though units can be retrained to upgrade them
-More big battles thanks to limited armies
-Navigable rivers
-Sea regions, that can be neutral, hostile, contested, shared or controlled, each with different bonuses and penalties
-Seleucid, Ptolemaic, and Carthaginian Empires broken up into satrapies/client states
-More weather and lighting effects
-More graphical effects and shader options
-Historical storyline to follow with money rewards
-'Intelligent zoom' (N)
-Map effects e.g. clouds
-Warscape
-Barbarian confederations
-Naval mercenaries