View Poll Results: Which game has the better features (not graphics)

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  • I find Rome Total War a deeper, more immersive experience

    225 76.27%
  • I find Total War: Rome II a deeper, more immersive experience

    70 23.73%
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Thread: Everything Rome 1 had that Rome 2 doesn't

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  1. #1
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    In my opinion, even the campaign maps of Empire and Napoleon were great as Shogun II's. They stuck to the original formula, minus the problems like cliff islands.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  2. #2
    Semisalis
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Hi, thanks for responding to my post but sadly no answered my question:

    "Do you think modders can add back a lot of this content?" I guess I am asking if the core game itself is too limiting for even modders to make a good game out of it
    ~ Too soon old, too late smart ~

  3. #3
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Col.KanKrusha View Post
    Hi, thanks for responding to my post but sadly no answered my question:

    "Do you think modders can add back a lot of this content?" I guess I am asking if the core game itself is too limiting for even modders to make a good game out of it
    The answer to thy question will be, no. The game engine is too limited and hardcoded to add back the major removed features (family tree, politics etc.) or the AI, only CA can add or fix those things. Modders can fix the combat stats, maybe add back the Guard Mode button somehow, change many things but the core itself is limited.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  4. #4
    dvk901's Avatar Consummatum est
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Col.KanKrusha View Post
    Hi, thanks for responding to my post but sadly no answered my question:

    "Do you think modders can add back a lot of this content?" I guess I am asking if the core game itself is too limiting for even modders to make a good game out of it
    Rome2 will never be modded to the same extent that RTW1 and M2TW were. At present, the 'format' and built-in limitations just won't allow it. I think, and am sure that 'some' things can be done to it to make it better.....like getting rid of the asinine unit cards and building cards, which are IMHO a joke. Units can be added, textures changed, faction rosters made more comprehensive, etc. But a big part of the game is just plain absent. Character development and the ability to create historical scenarios (in its present state). For example, leadership and government have been locked into Ca's own silly interpretation or what they should be...where they exist at all. And even if there was a way to expand and enhance this, what's the point? Characters are few. They appear as if by magic. And all the relationships that characters had in previous titles are just gone. For me, that just rips the heart out of this game and turns it into a bunch of battles and mathematics for the kiddie crowd.

    And the map....my goodness, what was CA thinking with that retarded setup? They KNOW people modded all of their games. They KNEW people would want to. So then you intentionally create a Strat map and interface that is useless? Sure, they made their 30 pieces of silver from the crowd that doesn't care about history or modding, but this is a slap in the face to all the people that kept their games in the public eye and helped them sell old titles long after they might have gone the way of many old games.

    So to put it mildly, this whole game is a 'bare minimum' effort on their part, with nowhere near the depth of detail and care that was shown RTW and M2TW. I know, people say they were old and crappy...but for their time, they were masterpieces. Rome2 is an imitation of them with very hurried content and thought given to much of it, and at times it would seem...no common sense at all! It's almost as if they expected people to just bow down and worship their offering because they deserved it no matter how good or bad it was. You can almost hear this game echoing comments from the teams that created it, like: "That's good enough, no one will care nowadays anyway, and 80% of the people will just swallow it. As for the rest, screw 'em." Or, "Hey bud, look at this funny animation I put in the battle engine. Bet that'll get a few laughs from the players." Or, "Joe, we got a problem here, these ships just go over land. What are we going to do about that? (And Joe says, laughing) "Nothing! We have a schedule. If people complain, we'll fix it later. If they don't, then we'll just ignore it."

    At present, there is a big difference between RTW1\M2TW and Rome2 in terms of how I perceive modding. People modded the former games with a working engine that had limitations. They knew the limitations and worked within the framework of those games. People understood the limitations, and no one expected miracles from them. Rome2, however, literally screams 'limited and locked'. And as of Patch7, is still broken in a number of key areas that mean a tremendous lot when it comes to immersion and pure joy of playing.

    That doesn't mean that some people won't try valiantly to mod Rome2, and I will commend them for it now. I just don't think the level of brilliance can be reached with Rome2 that an RTR7, or EB, or TATW, or ThirdAgeTW or RS2 or any number of others reached on the older engines. It's quite sad, really.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  5. #5

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Well said DVk901.

    Im more bummed then angry anymore. On a positive note i now have gone back to bookcase games. Hannibal Rome vs Carthage and Wilderness War give me something to chew on. The regression that is Rome 2 has deminished my interest in computer games and that is not all bad.

  6. #6

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Not sure I someone already mentioned it but Rome 1 had screeching women, Druids and... not sure what the Gauls had but it was some intresting tactical feature to have such a unit in game

  7. #7

    Icon1 Re: Everything Rome 1 had that Rome 2 doesn't

    If it wasn't for Rome1 and its mods I would have no games at all on my pc. Although, I will get around to Med2 again in the near future. But dammit, I haven't burned, sacked, pillaged and conquered enough of the ancient world yet.
    And there's so many ways to do it with so many different Rome 1 mods in which to do it.

    Will I be Rome and burn, slaughter and pillage my way across the world to bring civilization to the rest of the world, whether they want it or not?

    Maybe I'll take up the persona of a barbarian Warlord and lead my howling hordes from the dark forest of the north and tear down the pillars of civilization to make it what I want.

    OR, from the steppes on my swift, noble but fierce-some cavalry I would ride over all who stand before me. Although past our time period, I like the Words carved on the grave stone of one of the fiercest Cavalry Warlords in history 'Tamerlane the Great',

    "IF I WERE ALIVE TODAY ALL MANKIND WOULD TREMBLE." I like that in a guy. Even dead, he howls for from the grave.

    Shall I take up the sword of the Greeks and the dream that was Alexander the Great and spread the noble civilization of Greece to the very borders of India, nay the known whole.

    What about Carthage? Shall I play second fiddle to the arrogant Romans. I think not. We shall see who rules the Mediterranean world.

    Or, or, or I could play, Rome2.
    Last edited by stackero; November 25, 2013 at 03:49 PM. Reason: spelling again
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
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  8. #8
    Akhenaton's Avatar Decanus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Fun Fact Nr.1 : Apparently if every building in a walled city is destroyed by an agent, that settlement looses it´s walls and becomes a tiny village.

    Source : http://forums.totalwar.com/showthrea...alls-are-gone?

    Fun Fact Nr.2 : If you feel like watching one of your epic victories in replay, you´re in for a treat. It´s not a real replay,but the AI will follow a guideline of moves you did.

    Source : http://forums.totalwar.com/showthrea...eplay-no-real?

    Hilarious....

  9. #9
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Akhenaton View Post
    Fun Fact Nr.1 : Apparently if every building in a walled city is destroyed by an agent, that settlement looses it´s walls and becomes a tiny village.

    Source : http://forums.totalwar.com/showthrea...alls-are-gone?

    Fun Fact Nr.2 : If you feel like watching one of your epic victories in replay, you´re in for a treat. It´s not a real replay,but the AI will follow a guideline of moves you did.

    Source : http://forums.totalwar.com/showthrea...eplay-no-real?

    Hilarious....
    If that's true agents are even more overpowered than i thought they were.

  10. #10
    dvk901's Avatar Consummatum est
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Chlodwig I. View Post
    Not sure I someone already mentioned it but Rome 1 had screeching women, Druids and... not sure what the Gauls had but it was some intresting tactical feature to have such a unit in game
    Heh...don't forget the flaming pigs, gladiators, and arcani.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  11. #11

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by dvk901 View Post
    Heh...don't forget the flaming pigs, gladiators, and arcani.
    Gladiators are available

  12. #12
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Chlodwig I. View Post
    Not sure I someone already mentioned it but Rome 1 had screeching women, Druids and... not sure what the Gauls had but it was some intresting tactical feature to have such a unit in game
    I actually quite liked the idea of screeching women in RTW. I believe they represented women who actually accompanied their men to battle and stayed back to encourage them to fight. If any man started thinking of running away (the men are wavering!) , the women would shame him back into the fight. I think barbarians got a moral boost while they could also scare their enemies ingame. A bunch of screaming women is actually a tad scary.

    Didn`t like the dumb Amazons though.

  13. #13

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Humble Warrior View Post
    I actually quite liked the idea of screeching women in RTW. I believe they represented women who actually accompanied their men to battle and stayed back to encourage them to fight. If any man started thinking of running away (the men are wavering!) , the women would shame him back into the fight. I think barbarians got a moral boost while they could also scare their enemies ingame. A bunch of screaming women is actually a tad scary.

    Didn`t like the dumb Amazons though.
    The thing is I'm convinced Screaching Women were supposed to be in Rome II.

    I mean, take a look at that article.

    "WOMEN GET BARBARIC FOR TOTAL WAR: ROME II

    They gratefully took a short break from their Sound of Music auditions to become barbarians for Total War: Rome II. The HAODS ladies provided us with crowd noise and war cries all around."

    http://www.creative-assembly.com/new...al-war-rome-ii

    What happened to that? Did their animation budget ran out? Didnt they want to do the extra modelling work? What?

  14. #14
    alQamar's Avatar Citizen
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    I agree very much Lestat but you won't have missed the tons of thread where exactly those is expected. "A few patches and mods and the game will be fine "seems to be consensus here. I am also on your opinion it is not the modders task to fix the core game.
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  15. #15
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by alQamar View Post
    I agree very much Lestat but you won't have missed the tons of thread where exactly those is expected. "A few patches and mods and the game will be fine "seems to be consensus here. I am also on your opinion it is not the modders task to fix the core game.
    from where I'm looking the consensus is that the game won't recover. no amount of patching can save it

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  16. #16
    alQamar's Avatar Citizen
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Well we will see. People seem not to give up the game completely.

    Will and Craig look very tired on the rally point so hopefully their extensive support actions and internal testing do not lead to a collapse of the team.
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  17. #17
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by alQamar View Post
    Well we will see. People seem not to give up the game completely.

    Will and Craig look very tired on the rally point so hopefully their extensive support actions and internal testing do not lead to a collapse of the team.
    I'm willing to give them the benefit of the doubt. But CA really need to change their development practices, and above all MAKE A NEW ENGINE for the next game, to avoid similar release fiascos.
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  18. #18

    Icon1 Re: Everything Rome 1 had that Rome 2 doesn't

    I have the greatest hope that Rome 2 will achieve some semblance of its given name. And I'm happy for the people who find enjoyment in the game now. But overall, barring CA doing a redesign, (not going to happen), the game in dead, no matter how many patches, free or paid DLC they throw at it, even with the modder's heroic effort to keep it on life support.

    The game is too fundamental flawed.
    If you forget how far CA has to go with R2 watch or re-watch

    Warning: Explicit language
    http://www.youtube.com/watch?v=DXkWfEIALxM


    and that's only covers the tactical side of things.
    and I won't go into a rant about CA's new chosen path of marketing style.
    Not trying to piss on people's parade, just keeping it real.

    Good gaming.
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
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  19. #19

    Icon1 Re: Everything Rome 1 had that Rome 2 doesn't

    I had A dream/nightmare the other night. Peek if you dare.

    All from this forum.

    Spoiler Alert, click show to read: 


    Rome2 is too fundamental flawed.


    Lost cause, my friend, a lost cause, and I'm not diving into the abyss of the 'why', again.


    from where I'm looking the consensus is that the game won't recover. no amount of patching can save it



    Will Rome II hinder Rome III & What's Next?


    'Facts do exist in the world'. Problem is, too many claiming they have the "facts."



    Call it 'Rome the Fluffy broke d*ck edition', but its not worthy to be called that iron and epic name 'Rome2'. My 2 cents


    Meh,who cares what RomeI had. Rome2 has more content and diversity than any other TW ever made.


    MAKE A NEW ENGINE for the next game,



    "IF I WERE ALIVE T
    ODAY ALL MANKIND WOULD TREMBLE -The Real Rome2


    Actually, it's a mathematical fact that Rome II has more content. More maps,units,factions diplomacy options,agents and agent actions,techs,buildings,abilities,battle types,resources,overall campaign map diversity,aesthetic detail, traits/retainers and perks,random events,battle deployables,I could keepgoing.


    Of course you only have half a game, but don't worry, CA is going to let you buy the other half, again.
    The game engine is too limited and hardcoded to add back the major removed feature


    Things you'd like to see in Patch 8, 9 10....
    After 7 patches this game is still broken


    Its just not Rome2 when my emperor is sane, sober, not off whoring, and not screaming about wanting to bathe in there blood.


    Rome2 must be redone.



    No, I'm saying go back to when your rant would have mattered. 7 patches have fixed most problems. This thread is about as relevant as posting the Angry Joe review, which is to say it isn't.


    Do you think modders can add back a lot of this content
    Last edited by stackero; November 26, 2013 at 05:17 AM.
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
    RS2,EB1,RTR,SPQR,Diadochi,RTH,Troy,IBFD,Hegemonia City States,77BC FRRE,more.
    EB2 needs modders. click The EBII Recruitment thread, mod Medieval 2 for ancient eras.
    (Now a community service announcement) Feel you're being cheated and deceived by bad game releases? Let us agree, no preorders from any company known to release incomplete games. Wait for the game to come out to decide. This will eventually cut down on bad releases and reduce forums that pit fellow gamers against one another.

  20. #20
    alQamar's Avatar Citizen
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by GussieFinkNottle View Post
    I'm willing to give them the benefit of the doubt. But CA really need to change their development practices, and above all MAKE A NEW ENGINE for the next game, to avoid similar release fiascos.
    I personally think that a new engine can lead to a release fiasco aswell like empire. But the more important thing is the mid term solution. Warscape never got adult. A new engine might get there.
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