View Poll Results: Which game has the better features (not graphics)

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  • I find Rome Total War a deeper, more immersive experience

    225 76.27%
  • I find Total War: Rome II a deeper, more immersive experience

    70 23.73%
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Thread: Everything Rome 1 had that Rome 2 doesn't

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  1. #1
    Durnaug's Avatar Campidoctor
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by GussieFinkNottle View Post
    formation fighting instead of blobbing
    Just wanted to extract and highlight this one on the list. Without proper formations you don't have a TW game - half the game is the battle engine, the heart of any Total War experience. Combine this with the bad AI and the silly speeds and you see why many disliked R2TW battles, the essence of the game for crissakes.

    Now I hear the patches improve things on this level, i.e. cohesion and formations...

    *ducks*

  2. #2
    SD_Man's Avatar Semisalis
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Dont forget about the sick MedII death animations. Not those one-on-ones currently available
    MedII=Short,concise,believable
    RomeII=WTF!?! Why are they just standing there!?!?!

  3. #3
    Dago Red's Avatar Primicerius
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    I too would spend all night barely going 2 turns during some sessions of RTR: AE. There was so much to do, so much rich history to learn and read about and so many plans to hatch.

    If you can't understand that, then you just don't value what's there -- which is already pretty apparent from some posters here. It's a sad day when you realize how backwards things have become. CA decided to cater to an audience that doesn't think too deeply in order to generate more sales.

    It backfired harder than any game release in my lifetime thus far. These lists spell it out how vapid and hollow this series has just become very clearly.

  4. #4

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    I hope you will post this over on the Total War Forums that would help to explain to many there why the lack of immersion is so difficult for the Veterans of Rome 1.

  5. #5
    Jigggler's Avatar Libertus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Dago Red View Post
    I too would spend all night barely going 2 turns during some sessions of RTR: AE. There was so much to do, so much rich history to learn and read about and so many plans to hatch.

    If you can't understand that, then you just don't value what's there -- which is already pretty apparent from some posters here. It's a sad day when you realize how backwards things have become. CA decided to cater to an audience that doesn't think too deeply in order to generate more sales.

    It backfired harder than any game release in my lifetime thus far. These lists spell it out how vapid and hollow this series has just become very clearly.
    +10. Some people are just Easy-mode players that's why they cannot understand what are you talking about.

  6. #6

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    The options are:

    -I find Rome Total War a deeper, more immersive experience

    -
    I find Total War: Rome II a deeper, more immersive experience
    ------------------------------------------------------------------------------------------------------------------
    Yet, you only give the good qualities of Rome 1..... You should also give the good qualities of Rome 2....

    This thread is biased to Rome 1....

  7. #7
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by jamreal18 View Post
    The options are:

    -I find Rome Total War a deeper, more immersive experience

    -
    I find Total War: Rome II a deeper, more immersive experience
    ------------------------------------------------------------------------------------------------------------------
    Yet, you only give the good qualities of Rome 1..... You should also give the good qualities of Rome 2....

    This thread is biased to Rome 1....
    If you had read the thread, you would notice there is a parallel thread with all the qualities of Rome 2 linked in the OP in only the 6th sentence, and quoted in the second half of the OP. What you just posted is plain wrong
    Last edited by GussieFinkNottle; November 14, 2013 at 11:07 AM.
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  8. #8
    Medina's Avatar Miles
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    This poll already shows clearly that CA failed to deliver, bigtime.

  9. #9
    Miles
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Medina View Post
    This poll already shows clearly that CA failed to deliver, bigtime.
    You realize this poll, at this point, only had 151 people vote on it? I mean I don't know the exact projections of how many people bought the game, but it was a hell of a lot more than 151 people. It's not a conclusive of the whole playerbase, maybe of a select few of the more outspoken fans. But, as I saw earlier, it also apparently consisted of some people, at least one poster, who played the game for 30 minutes and then deemed it an unfixable failure, so they're is probably a lot of bias from people who let their minds be decided by reviews as well.

    I actually also think they failed to deliver what they hyped, but I still have fun playing the game and I don't regret purchasing it.

  10. #10
    john duca's Avatar Biarchus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Rome 1 and M2TW are and will remain forever the best total war games..so many features , mods and epic feelings..
    Now , well, we have semi-finished game , with less than a half of the features of the recent total war games, and the content is not free..you have to buy DLC now in order to have basic effects and factions.

  11. #11
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Stackero, I value your opinion but please could you not hijack this thread by posting an enormous number of times or replying to every post. Half the posts in the other R1/R2 comparison thread were yours. Please do post your main points, but let's have a diversity of opinion, eh?
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  12. #12

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by GussieFinkNottle View Post
    Stackero, I value your opinion but please could you not hijack this thread by posting an enormous number of times or replying to every post. Half the posts in the other R1/R2 comparison thread were yours. Please do post your main points, but let's have a diversity of opinion, eh?
    I shall comply with your request and retire. Good thread.
    Last edited by stackero; November 04, 2013 at 12:06 PM. Reason: change word
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
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  13. #13

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Nostalgeacd hard reading that list. So many good memories; so sad that the heir to Caesar turned about to be a right dud . +1

  14. #14
    alQamar's Avatar Citizen
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    good thread but I guess some fans will discuss things down and will field reasons why things are so different. CA did that, why should some community member fail to do it same way

    here is some more food for your thread

    http://forums.totalwar.com/showthrea...nt-from-Rome-1
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  15. #15
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by alQamar View Post
    good thread but I guess some fans will discuss things down and will field reasons why things are so different. CA did that, why should some community member fail to do it same way

    here is some more food for your thread

    http://forums.totalwar.com/showthrea...nt-from-Rome-1
    Thanks, I've added it to the OP
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  16. #16
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    I agree with every point in the OP.

    This game, in my opinion, is a piece of trash. So many great features removed, so much immersion thrown into dust...it is just a game made for those uncaring apologists who roamed the forum before release (some still are doing so), who don't care one bit about immersion or anything and seek quick lazy arcade-style wins, and just say that 'the game has already got core, what else do you want' to us.

    +rep when I get the opportunity.
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  17. #17
    craziii's Avatar Protector Domesticus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    walls in rome 1 are 100% tie to settlement/city size. I understand it is a big list and op might get some things wrong.

    also, try not to include opinions into the list, when 1/3 of the points on your list are opinions, it will be kinda hard for others to take it seriously. I like some of the points though. especially the guard mode and fire at will for pilas on infantry units. I absolutely disagree on your opinion of the replenishment feature, 1000% opposite.
    fear is helluva drug
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    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
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  18. #18
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by craziii View Post
    walls in rome 1 are 100% tie to settlement/city size. I understand it is a big list and op might get some things wrong.
    No they are not. While you do have to have a bigger city to have the largest walls, you can have a huge city with no walls or only a wooden palisade, and a minor city with stone walls, it gives you more freedom and settlement diversity than automatically upgrading them with settlement size increases

    I make it clear with a qualifier which points are opinions, but I take your point, maybe I will move the opinions all into one separate block, but they are based on my perception of actual differences, which are facts. You may like them, or you may not, and occasionally I have stated which side I am on, but emphasise this is my personal viewpoint

    Thanks for your post, my main problem with the unit replenishment is not the system but the speed: it only takes 1 or 2 turns to recover devastating losses, even of mercenaries and elite troops. This may be realistic because of 1tpy but destroys the significance of casualties gameplay-wise, and is much much faster than NTW and S2TW, where retraining was replaced well but you had to minimize casualties
    Last edited by GussieFinkNottle; November 02, 2013 at 08:47 PM.
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  19. #19
    craziii's Avatar Protector Domesticus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by GussieFinkNottle View Post
    No they are not. While you do have to have a bigger city to have the largest walls, you can have a huge city with no walls or only a wooden palisade, and a minor city with stone walls, it gives you more freedom and settlement diversity than automatically upgrading them with settlement size increases
    then you need to word that point completely different. walls are just another side affect of the ppl complaining about too many siege battles in m2tw. you can blame them.
    I make it clear with a qualifier which points are opinions, but I take your point, maybe I will move the opinions all into one separate block, but they are based on my perception of actual differences, which are facts. You may like them, or you may not, and occasionally I have stated which side I am on, but emphasise this is my personal viewpoint
    it is simple, make a list of facts and make another opinions list. you can't call that list as facts atm.

    Thanks for your post, my main problem with the unit replenishment is not the system but the speed: it only takes 1 or 2 turns to recover devastating losses. This may be realistic because of 1tpy but destroys the significance of casualties gameplay-wise, and is much much faster than NTW and S2TW, where retraining was replaced well but you had to minimize casualties
    1 to 2 turns is 1 to 2 years in game time. the rate is perfect for me, is realistic. and for once, compliments the gameplay really well. but that is just my own opinion. you can always mod your own

    when I read your list, it felt like someone trying to pull a fast one on me.

    ps: half truth still isn't the truth.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  20. #20
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Everything Rome 1 had that Rome 2 doesn't

    A lot of those who love Rome 2 (and just to make clear, I like it a lot, just not nearly as much as Rome 1) never played the original Rome. Is there anyone here who didn't play RTW, or has altered their opinion of R2 having seen or remembered what they are missing? Just curious, no agenda.
    Last edited by GussieFinkNottle; November 02, 2013 at 08:43 PM.
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