View Poll Results: Which game has the better features (not graphics)

Voters
295. You may not vote on this poll
  • I find Rome Total War a deeper, more immersive experience

    225 76.27%
  • I find Total War: Rome II a deeper, more immersive experience

    70 23.73%
Page 10 of 11 FirstFirst 1234567891011 LastLast
Results 181 to 200 of 238

Thread: Everything Rome 1 had that Rome 2 doesn't

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    I've been playing Rome 2 off and on. While I could play the original Rome (And M2TW for that matter) for hours upon hours, when I play Rome 2 I just get bored within the hour. All the little things I could do in Rome; customizing the buildings in my cities, managing the family tree, building a line of watchtowers and fortresses to help keep a strong hostile nation in check....all gone. Basically they took all the in-depth "empire management" away, and turned it into a bland simplified arcade game and it even fails at that with the bizarre AI and absence of unit collision, making the battles while prettier less enjoyable than those in the previous TW games.
    Aeimnestus was a Spartan, famous because he killed the Persian General Mardonius at the battle of Plataea.

  2. #2

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Aeimnestus View Post
    I've been playing Rome 2 off and on. While I could play the original Rome (And M2TW for that matter) for hours upon hours, when I play Rome 2 I just get bored within the hour. All the little things I could do in Rome; customizing the buildings in my cities, managing the family tree, building a line of watchtowers and fortresses to help keep a strong hostile nation in check....all gone. Basically they took all the in-depth "empire management" away, and turned it into a bland simplified arcade game and it even fails at that with the bizarre AI and absence of unit collision, making the battles while prettier less enjoyable than those in the previous TW games.

    Aeimnestus, you now belong to a very large majority of people who feel as you do.

    Peace and good gaming.
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
    RS2,EB1,RTR,SPQR,Diadochi,RTH,Troy,IBFD,Hegemonia City States,77BC FRRE,more.
    EB2 needs modders. click The EBII Recruitment thread, mod Medieval 2 for ancient eras.
    (Now a community service announcement) Feel you're being cheated and deceived by bad game releases? Let us agree, no preorders from any company known to release incomplete games. Wait for the game to come out to decide. This will eventually cut down on bad releases and reduce forums that pit fellow gamers against one another.

  3. #3

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Do you reckon that after the failure of Rome 2 they will build a new game engine? And if so will they release comprehensive modding tools for the old Engine so Rome 2, Shogun 2, Napoleon and Empire can be completely changed?

  4. #4

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Whistler118 View Post
    Do you reckon that after the failure of Rome 2 they will build a new game engine? And if so will they release comprehensive modding tools for the old Engine so Rome 2, Shogun 2, Napoleon and Empire can be completely changed?
    A new engine? From CA. Maybe. If they hire someone who knows how. As for the rest, again I say, get those letters into Santa early.

    Good gaming.
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
    RS2,EB1,RTR,SPQR,Diadochi,RTH,Troy,IBFD,Hegemonia City States,77BC FRRE,more.
    EB2 needs modders. click The EBII Recruitment thread, mod Medieval 2 for ancient eras.
    (Now a community service announcement) Feel you're being cheated and deceived by bad game releases? Let us agree, no preorders from any company known to release incomplete games. Wait for the game to come out to decide. This will eventually cut down on bad releases and reduce forums that pit fellow gamers against one another.

  5. #5
    GussieFinkNottle's Avatar Domesticus
    Join Date
    Jun 2013
    Location
    Britain
    Posts
    2,239

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Final bump
    Any last thoughts on the comparison?
    A home without books is a body without soul - Marcus Tullius Cicero

    If you rep me, please leave your name. Thx

  6. #6

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by GussieFinkNottle View Post
    Final bump
    Any last thoughts on the comparison?
    I don't need to comment more here, you know me.
    But this was a good thread GussieFinkNottle, I congratulate you. Inspired alot of good and not so good debates.But it was good while it lasted.

    Peace and good tidings.
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
    RS2,EB1,RTR,SPQR,Diadochi,RTH,Troy,IBFD,Hegemonia City States,77BC FRRE,more.
    EB2 needs modders. click The EBII Recruitment thread, mod Medieval 2 for ancient eras.
    (Now a community service announcement) Feel you're being cheated and deceived by bad game releases? Let us agree, no preorders from any company known to release incomplete games. Wait for the game to come out to decide. This will eventually cut down on bad releases and reduce forums that pit fellow gamers against one another.

  7. #7

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Yeap, just my 2 cents: so long time to develop Rome II and so much (good) features from RTW not present in RTW2, makes me thinking that CA taked a (bad) decision to let modders fight to take them back. For me it's an incredible lack of vision.

  8. #8
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by GussieFinkNottle View Post
    Final bump
    Any last thoughts on the comparison?
    Rome 1 had clone armies.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  9. #9
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Rome II has zombie armies. So what?

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  10. #10
    LordInvictus's Avatar Semisalis
    Join Date
    Nov 2012
    Location
    In California in the USA on Earth in the Solar System in the Milky Way
    Posts
    438

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by dvk901 View Post
    Rome II has zombie armies. So what?
    Which were seen on low settings...And have been fixed...

  11. #11
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by LordInvictus View Post
    Which were seen on low settings...And have been fixed...
    I know...I was just joking.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  12. #12
    Huberto's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    USA
    Posts
    5,308

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by LordInvictus View Post
    Which were seen on low settings...And have been fixed...
    When a faction has lost all its territory, usually because it couldn't be arsed to defend it, it wanders around, usually on the water, presumably looking for a new homeland and gradually suffering attrition until it is eliminated. These are the true "zombie armies" and they are legion in Rome II.

  13. #13
    GussieFinkNottle's Avatar Domesticus
    Join Date
    Jun 2013
    Location
    Britain
    Posts
    2,239

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Huberto View Post
    When a faction has lost all its territory, usually because it couldn't be arsed to defend it, it wanders around, usually on the water, presumably looking for a new homeland and gradually suffering attrition until it is eliminated. These are the true "zombie armies" and they are legion in Rome II.
    These do happen, but seem to me to be a patching issue. My problems are all those listed core features (unpatchable) as well as all the minor features around the side that enhanced the game but weren't essential (e.g. city view).
    A home without books is a body without soul - Marcus Tullius Cicero

    If you rep me, please leave your name. Thx

  14. #14
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by dvk901 View Post
    Rome II has zombie armies. So what?
    I didn't mention that because it's off-topic. This thread is about what RTW have and TWR2 didn't have.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  15. #15
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Allowed change of capitals?
    Dynamic trade routes?
    Roads that actually look proper and work in battle?
    Roads that can be actually built by the player?
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  16. #16
    crzyrndm's Avatar Artifex
    Join Date
    Feb 2011
    Location
    New Zealand
    Posts
    2,576

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by General Maximus View Post
    Roads that can be actually built by the player?
    http://steamcommunity.com/sharedfile.../?id=214799568

    Have fun
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  17. #17
    Zaar's Avatar Semisalis
    Join Date
    Dec 2006
    Location
    Germany
    Posts
    400

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    gosh, how i missed the visible armour effects....absolut the best!!

  18. #18
    Petroniu's Avatar Domesticus
    Join Date
    Dec 2009
    Location
    Romania
    Posts
    2,325

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    TO THE OP:
    Rome 1 had cities that could build walls - Rome 2 has only a select few. Rome 1 had replayability - Rome 2 does not (let me explain on this: if with every faction that has a roster of 50 units from which I usually use 12 I have to conquer each time the entire map, by the time I get to the last factions I am bored to death because even though I change the faction, the challenge is the same!). Rome 1 had short campaigns for people that are casually playing the game - Rome 2 does not. In Rome 1 it took 150 years - aka 300 turns to conquer the entire map (if one would really want that but in Rome 2 is almost compulsory) while in Rome 2 it takes also 150 years but! aka 150 turns! (why? because after the initial 10-15 turns challenge this game is too easy - the AI is retarded!)

    Rome 1 had a lot of shortcomings but it still has a 92 metacritic score while Rome 2 has only 76 metacritic score and for the guys at CA who released this game based on metacritic scores, this should ING SAY SOMETHING TO THEM!
    Last edited by Petroniu; February 09, 2014 at 12:20 AM.
    RTWRM - back to basics

  19. #19

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Petroniu View Post
    TO THE OP:
    Rome 1 had cities that could build walls - Rome 2 has only a select few. Rome 1 had replayability - Rome 2 does not (let me explain on this: if with every faction that has a roster of 50 units from which I usually use 12 I have to conquer each time the entire map, by the time I get to the last factions I am bored to death because even though I change the faction, the challenge is the same!). Rome 1 had short campaigns for people that are casually playing the game - Rome 2 does not. In Rome 1 it took 150 years - aka 300 turns to conquer the entire map (if one would really want that but in Rome 2 is almost compulsory) while in Rome 2 it takes also 150 years but! aka 150 turns! (why? because after the initial 10-15 turns challenge this game is too easy - the AI is retarded!)

    Rome 1 had a lot of shortcomings but it still has a 92 metacritic score while Rome 2 has only 76 metacritic score and for the guys at CA who released this game based on metacritic scores, this should ING SAY SOMETHING TO THEM!
    To be fair, "replayability" is a really subjective term.

  20. #20
    GussieFinkNottle's Avatar Domesticus
    Join Date
    Jun 2013
    Location
    Britain
    Posts
    2,239

    Default Re: Everything Rome 1 had that Rome 2 doesn't

    Quote Originally Posted by Petroniu View Post
    TO THE OP:
    Rome 1 had cities that could build walls - Rome 2 has only a select few. Rome 1 had replayability - Rome 2 does not (let me explain on this: if with every faction that has a roster of 50 units from which I usually use 12 I have to conquer each time the entire map, by the time I get to the last factions I am bored to death because even though I change the faction, the challenge is the same!). Rome 1 had short campaigns for people that are casually playing the game - Rome 2 does not. In Rome 1 it took 150 years - aka 300 turns to conquer the entire map (if one would really want that but in Rome 2 is almost compulsory) while in Rome 2 it takes also 150 years but! aka 150 turns! (why? because after the initial 10-15 turns challenge this game is too easy - the AI is retarded!)

    Rome 1 had a lot of shortcomings but it still has a 92 metacritic score while Rome 2 has only 76 metacritic score and for the guys at CA who released this game based on metacritic scores, this should ING SAY SOMETHING TO THEM!
    Thanks for input, I'm afraid all your points are already in the OP, except for replayability which I can't add because of its subjectivity. I would, however, dispute your claim that the Rome 2 map takes fewer turns to conquer: It is physically larger and so are your enemies' armies. My record for taking the whole map in Rome 1 was 31 turns (vanilla). The best I have managed so far in Rome 2 is 86, 31 would be physically impossible without cheats. I believe the Total War record is 14 turns for Medieval 2: http://www.youtube.com/watch?v=d1pfi...0dsLIRCOj8jvP_
    Last edited by GussieFinkNottle; February 09, 2014 at 07:23 AM.
    A home without books is a body without soul - Marcus Tullius Cicero

    If you rep me, please leave your name. Thx

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •