Well it's a PC exclusive turn-based/real-time strategy hybrid that has never reached any real mainstream appeal nor competitive interest, which despite having a new game or expansion to the series every year hasn't really evolved since the franchise began. 800,000 in the first two months is a significant number of sales based on development time and the size of the team.
A game like Star Craft II has done just over 5 million sales as of July 2013 even with it running international competitions. Games like Call of Duty usually swing between the 5-10 million mark despite being multi-platform, heavily advertised game with mainstream appeal. The point is for what it is, Rome II has done very well.




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