The one company that tried was Pyro remember Imperial Glory?It was ok but was no competition for Total War. If they had continued to try and develop their engine they may have been successful.
The one company that tried was Pyro remember Imperial Glory?It was ok but was no competition for Total War. If they had continued to try and develop their engine they may have been successful.
tried that game but to be honest it's not even come close to cossack 2 not mention ETW
Empire II and Medieval III pls
Cossacks 2 was crap compared to original Cossacks Trilogy (European Wars, The Art of War, Back to War)....unrivaled in size and scale, historic campaigns, hundreds of scenarios, sandbox game on massive maps and armys , huge citys and fortresses, massive naval engagements, naval fortress assaults...that game was a real burner.
When Cossacks 2 was announced I was like euphoric only to find out it was not even a pale shadow of Cossacks, small in scale, linear, limited and scripted, no real city building, no sandbox game on ultra huge maps, only conquering regions and upgrading them to defined army sizes...a complete dissapointment
Last edited by chris10; November 03, 2013 at 04:44 AM.
pretty sure that you never touch the cossack 2 expansion after I read you post but Cossack 2 is quite similar to Shogun/Medieval concept in campaign map with garrison from Shogun 2/Rome 2 style. It's true that it's small compare to the old cossack but it still better than imperial glory
Empire II and Medieval III pls
WTH are you talking about ? What has the map modus in Cossacks 2 to do with Shogun or Medival ?
Cossacks 2 map modus was laughable to say at least and there is no similarity with any TW title as the number of available batallions on the map where always predefined...the comparison is preposterous
btw I had both Cossacks 2: European Wars and Napoleonic Wars... what else there was ?
I have thrown them away years ago while cleaning out the closet...total failure
And GTA 5 reached 29 million now lol!
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I wonder how many of those sales account for all the people who had waited for years for the RTW sequel and would have bought the game even without the marketing deception? I was one of those people and I haven't played Rome 2 in weeks and yes, I tried playing with mods. The UI and the stupid building tree and lack of a family tree tells me that R2 was done to make profit based on the fame of RTW. It was cheaply or half-assed done. Take your pick. CA and Sega can rave all they want about their impressive sales, it doesn't account for the loss of creditability that will eventually come home to roost.
How many of those 800000 supposed players are still playing the game? 20 , 30 people?
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I tried once on October 22nd, as otherwise I'd get ripped off and not receive their "Free-LC", but I quit after 30 minutes. It was unbearable. The only reason I have 60 hours on the game is that my brother left it on for a full night twice so that he wouldn't have to restart it to play. Then he went back to Rome I.
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You'd be hard to find anything more fitting to the Roman theme, besides an actual Roman thing. And I'd say I have a pretty good grasp of logic. Some other people... well, I'm not going to resort to personal attacks.
Because I know doing research is difficult for you sometimes, as of right now... around 30,000 are playing at the moment. Of those that have Steam turned to online mode, of course.
I foresaw this. Luckily Steam tells me these facts as well. Shogun 2 has 4,000 players. Empire has 6,000 and Napolean has 4,000 I think. And I know, people say how great Paradox is right? EU4 has 5,000 and CK2 has 3,000 right now. Even if you combine them all, more people are playing Rome 2 right now.
And do you honestly think that just because 800,000 more people bought Rome 2, that you'd expect them to be playing it all the time? The only game with over 100,000 players right now is DOTA2 - which has over 500,000 people playing it right now.
It's 800K in the first month. Probably over a million now.
30K playing it out of say 1 Million games, 2 months after release is pretty good IMO. That's 3% of the people that bought it actively playing at one time. So, that's the equivalent of a person sitting for a couple of 3 hour sessions per week. Of course, it's not that everyone plays the game 2/week for 3 hours. There's probably a "core" of fans that play 8 hours/day and some that don't touch it at all (like me waiting for it to be patched) and everything in between.
It actually seems kinda high IMO to have 3% actively playing at the same time. It could mean you have a strong core like 6000-7000 people that do little than playing R2TW every minute of their free time (8h-10h/day). So I guess the numbers of copies of R2TW are way more than 1 million by now; probably like 1 1/2 or something, to have so many dedicated players.
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Wow, people will argue about anything on the internet.
There shouldn't even be an argument. It's just that some people insist on fudging the facts with phantom sales they pulled out of their butt. The facts are clear in the report. Huberto is right - packaged games are just a category in Sega's consumer business segment. It's extremely rare to see a specific breakdown of sales based on sales medium (like DVDs vs online downloads) in a financial report because, guess what, investors don't care. Investors, however, might care about the total sales of a particular title which is what Sega furnished.
I think people are just shocked (Sega and CA included) that Rome 2 sold so few copies. My self included - I expected close to a million.
More like 800,000 people got scammed.
Perhaps you'd like to ask them all personally if this is indeed the case. Or is it ok in your book for one man to personally decide that 800,000 people are all mugs?
I can't really speak for the other 799,999 but I don't feel scammed at all. 260 hours at around 9p an hour seems ok to me. Sure it's a dogs dinner in parts, but which TW hasn't been initally since the much vaunted Rome (1). The novelty is wearing off now, which is about par for me with TW games, 250-300 hours,according to my Steam figures. Perhaps I'll try again if an expansion ever sees the light of day.
It's been fun playing, and trying to improve it too. Probably helped by the fact that I didn't see or buy into any of the overblown hype that preceded it, thereby not having wildly optimistic expectations followed by traumatic disappointment.
But scammed, duped, conned, ripped off etc? Definitely not.