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Thread: Editing fire by rank of Gunners.

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  1. #1
    Apani's Avatar Senator
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    Default Editing fire by rank of Gunners.

    Currently Labrynnian Gunners are organized to have the first rank shoot, retreat and reload while the rank behind advances, takes the first rank's place and fires, and the cycle repeats. Due to short range, slow aiming and slow maneuvers they get to fire like, three volleys at charging enemies and get slaughtered, which is a pitiful end for a unit that takes 700 Hyrulebucks and half past year to train. And to think real life gunners took over archers and crossbowmen because they were cheap. Range and aiming time can be easily fixed in the EDU by a novice modder like me, but the editing the animation seems rather complicated. Removing fire by rank is a possible solution, but it throws Gunners in anarchy, as anybody on the first line shoots indipendently from the others and those behind them shoot whenever the man on front of them is ducking to reload. I've read this tutorial to edit fire by rank, but it seems very complicated, as hinted by its title written in Arabian, I'd rather have someone else do it. So, in the name of Squadalah, is there any experienced modder here who can give Labrynnian gunners a fire by rank similar to ETW, as in SS and COW?
    Last edited by Apani; October 31, 2013 at 03:42 PM. Reason: Link Fixed

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