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October 27, 2013, 10:51 PM
#1
Laetus
Fatigue %100 Removal And More Requests
Hi i have a couple of questions to ask about Fatigue and Arrow Selection.
1. Could someone please tell me how to remove fatigue so my guys charge into battle without get tired and fight longer without getting Tired and stay focused on fighting and not getting tired. Like Completely Removing Fatigue
2. How do i Make the Archers used by the Ai and my Archers use Standard arrows as default instead of Flaming Arrows Or Whistling Shot. because every time i start a battle they use fire arrows instead of Standard Arrows.
3. How come whenever i start a battle and charge into the enemy the enemy run away and then come back and then charge.
4. Is there a Lord Of The Rings mod being made for Total War Rome II?
And will there be a fix for the Roman Testudo. Because when the Romans use the Testudo they only put the shields above their head and in front of them and not the sides or the rear.
I know its really Unrealistic but it will be awesome.
Thanks, Any help will be appreciated
Cohort96
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October 30, 2013, 10:47 PM
#2
Laetus
Re: Fatigue %100 Removal And More Requests
Sorry if asked was to many questions. I Just thought that they all had to do with Db files. And i really really really love this game. I think its a massive improvement from the First RTW. About the Fatigue removal. Ive been trying to figure out how to remove fatigue myself so my soldiers can charge into battle without getting tried. but i cant seem to figure it out. Oh and the AI charging and running and then charging again is probably just how the game goes until a patch fixes it. And the Roman Testudo hopefully should be getting fixed by CA in the next patch hopefully.
Ps: Sorry for the double post i couldn't find a edit post button.
Thanks Any help will be Appreciated
Cohort96
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October 30, 2013, 11:12 PM
#3
Libertus
Re: Fatigue %100 Removal And More Requests
Sorry, candlejack got me.
To remove fatigue entirely, you can edit the "unit_fatigue_effects" and change all values to 1, this way, even exhausted, they'll fight like fresh men. Theoretically I believe it is possible to increase the values for increased fighting skills, but that might just lead to a crash so I suggest you try it only after having a mod complete and a safe backup.
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October 30, 2013, 11:09 PM
#4
Libertus
Re: Fatigue %100 Removal And More Requests
1 - About the fatigue, I see 2 choices: remove fatigue from ALL units or remove only for a custom single unit (it can be an original unit, but you have to mod it)
To remove the fatigue entirely, you can edit in the
To remove for one unit you must create a new battle entity: quite simple, you create a new battle entity with the name you want, you can copy an existing one for the same stats (or modify them), copy (or add) attributes (skills) to this new entity, and make sure to add the attribute "fatigue_res" and in the land_units db, you change the man_entity with - they still get tired, but as soon as they change targets or stop for some seconds, they rest and are soon fresh again. yours. It's actually easy.
2 - sorry.
3 - it's the AI. Yea, that's part of some many complaints you might hear/read around. You can take that as an extra challenge and deal with it... Wait some time and there might be a good AI mod soon.
4 - I have no idea, but that would be awesome.
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October 31, 2013, 12:00 AM
#5
Laetus
Re: Fatigue %100 Removal And More Requests
Thanks for replying and thanks for your help.
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