View Poll Results: Are you willing to wait for a next TW for the benefit of a new "Warscape" engine

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  • Yes I would do wait, rather than having a next TW with the old engine again

    470 92.34%
  • No, I rather like to have a next TW game soon.

    39 7.66%
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Thread: A Plea to CA for a new engine instead of a soon next Total War game. DX12 may deal the cards anew for Rome 2.

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  1. #1
    alQamar's Avatar Citizen
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    Default A Plea to CA for a new engine instead of a soon next Total War game. DX12 may deal the cards anew for Rome 2.

    Important disclaimer:
    I found my thread linked and discussed on reddit. Thanks for your active discussion there (and here) and special thanks for someone submitting it on reddit. From what read on reddit, I really need to make one certain thing clear.
    This thread is NOT about "a 64bit engine will fix the game's issues". It is about the need of a new engine. Sorry if this was misunderstood because I handled this certain aspect so much in the OP and feeded it with stats.
    The only reason why I picked up the 64bit discussion is, because it would be technically short sighted to make a new engine still on 32bit instead of native 64bit. Basically it would be a waste of time, not optimizing new code for native 64bit compilers and performant execution. Both for his own has advantages and risks.
    However the main goal of this thread is that we need a proper and new engine for titles like Rome 2 and TW games based on melee combat as Warscape is not capable to fulfill the needs and technically does not meet the todays systems, seems to use them inefficiently.
    Shireknight, a well known ex-moderator on totalwar.com and old TW chap, also agreed it is time for this step in his signature.

    Thank you for everyone that is supporting "the idea" of this thread.




    Why did you make the decision to remove seasons?

    Q&A

    TrishCA: There are technical limitations in implementing seasons over such a large (and diverse) geographic area and this would have raised the memory budget (and required specs) to unacceptable levels. Depending on the design for future titles, and potentially DLC, this is certainly a feature we’d like to include.
    Edit: same reason (memory budget) was stated by CraigTW why units have much less variations in case of battle animations as Creative Assembly would like to introduce in Rome 2 and we expected them to do based on some footage delivered before the game was released. -> just think about Elephants their animation is so basic.

    ----


    Dear Creative Assembly, to solve this problems you called "memory budget / technical limitations" for God sake accept that 32bit is dead and move on to 64 bit gaming. Please stop enhancing Warscape and finally make a new scalable engine working on 64bit.
    71,91
    Actually according to Steam stats 71,91 % have a 64 bit OS installed, which does not mean rest cannot install it by technical limitations, but likely means others are lazy to upgrade, as there is a very neglibile faction of gamers which do not have hardware to install a 64bit OS as the CPUs are compatible since ages (from 2003)!

    On Steam you proudly tell us Rome 2 is offering a scalable experience regardless your rig.
    You know it is not true. If not we know now and told you across thousands posts.

    HOW LONG will you continue to punish us and your own passionated minds - cutting out features because you run out of memory (RAM)?

    67,76 % of all players on Steam have 4 GB RAM or more installed, while you fixing an Empire based engine limited to 3,6 GB for legacy technical reasons.

    Please consider this. We do not need a next TW title soon, we need a scalable modern game engine that supports the past, the now and future of hardware.

    I know very good the main portion of fans do not care at all for those "details" as all they want is to play a game - as soon as possible to feel satisfied. All people having the open mind to think about short term taken decisions and their consequences may tell you the opposite.

    TW is about to die on performance and features on current hardware if you keep following your path of using your aged Warscape Engine on the next 2 titles. You used it long enough. You earned hopefully enough money with Rome 2 to make it happen, if you do not spent it into crap rip offs like Shogun Battles.


    As a member of the forums on totalwar.com and a volunteer for the technical and multiplayer support, I raised my voice for that when Shogun 2 was released back in 2011.

    Just a half year later after you released Shogun 2, while it was still in an awful state, you came across committing that you are already working on Rome 2. Me and a lot of others felt paralysed. Your praisings of having a 40% higher budget, the promised work spent on the AI (blabla), the amazing trailers and ingame footage, the promised "scalability regardless our rigs" which is still part of your advertising on Steam, all that faked us to believe you could again make a huge leap as you did with DX11 introduction in Shogun 2. Less of that happenend. You see the mess around in all forums accross the world not only .com and TWC, or just have a look on your Facebook account or your beloved metacritics. If a journalism instance like the British Guardian needs to be the first to feel free to criticsm your game AFTER it was released, this tells many.

    Only a few are willing to support this game with constructive critism, modding and whatever they could do. However regardless all hope and faith lost:

    THIS vote and thread is my attempt. One out of the many to open your minds for the future of Total War, your jobs and our both beloved game.

    Nearly 2 years passed since I spoke about the need of a new engine, after all the generated hype, before you released your specs I even believed you did work on a new engine.


    Till today dear Creative Assembly, you hide your plans, despite you do not have any meaningful competitors you say nothing in regard of this case and any meaningful future plans, what do you fear?
    I can understand companies like Apple and Samsung doing this, living from the hype and secrets. While you do not have to fear - yet- any other game in case of RTS including realtime battles, why aren't you willing to
    let happen what you often enough acclaimed? Working with your community.

    Not all of our demands and ideas can be heard and implemented as we all have limited time and ressources. Reasonably.
    But some of those are worth to be answered, but not like "we consider this for a next game" or "the forums are a great source, but [...] we are paid to have own ideas".

    The poll attached will hopefully be an indicator for you, if people are willing to wait for next game. Same as other polls showing some reasons for their disappointing

    Thank you very much for listening and "implementing" and schedule this project finally.

    Yours sincerely,
    al Qamar



    This should not turn out as another of the thousands rant threads. Please post your thoughts but keep it civil. I am looking forward to your replies and will honestly try to answer your questions timely.

    Moderation disclaimer: Eventhough this thread is very technical it does not belong to the tech section at all as it plays vital role for the whole community now and in future. Thanks for keeping it here in the main.
    A Sticky would be cool.



    Questions & Answers

    Q: Do you really think CA can handle this, as they are quite a small studio, and SEGA as their quite only shareholder is in fincancial troubles?
    A: This is why I asked you if you are willing to wait for a next TW, probably even 2 or 3 years, I do not know how many ressources and men/womenpower CA has. However they seem to have good relations to vendors like AMD and Intel which may help them the same way they did for DirectX11 implementation and iGPU implementation former.

    Q: How can you expect that making a 64bit native engine will solve the problems we have in case of performance and other warscape issues like pathfinding etc?
    A: I never said having 64bit is the key but if you see the market it would be a waste of ressources to begin development of a complete new engine, and still construct it on 32bit, as 64bit programming needs complete different skills and ressources. So most of all I would like to see the majority of gamers fighting here for a new engine, a new beginning to iron out the flaws we accept since decades now and which is running natively 64bit as a welcome addition. However to achieve a reasonable performance it need to be done more or less FROM THE SCRATCH.

    Q: What about the people which does not have a 64bit OS, why should CA decide to switch and leave a potential 30 % behind?
    A:
    The first 64 bit CPU capable was introduced in 2003 so BEFORE Rome 1 was released. AMD did manufacture a 64bit CPU with the AMD FX 64, a single core CPU, Intels Pentium 4 Prescott followed up in 2005.
    If we take the people into account that could upgrade their current Windows for free without any cost (explained later), we have only 12% percent left (Windows XP 32bit) and not 30% anymore.

    I doubt that there is any computer out there that runs Rome 2 without the technical capability to run a 64 bit OS. This is quite a fact as the computer must be older than from 2005, which would unlikely be able to run R2 at all. The most people that still run a 32bit OS do not upgrade due to limited RAM (less than 4 GB) or because of even simple laziness.


    Q: The upgrade from a current Windows Vista / 7 / 8 to a 64bit version would cost me additional money

    A: That is not true. If you have a legit Windows Key you are allowed to use it either for a 32bit or 64bit installment. So all you need is a DVD for the installation, which is easy to get for free.


    Q: Upgrading to a 64bit OS still gives me a lot of work and I need to redownload the Steam Games over my (slow) internet connection.
    A: It is true that you cannot directly upgrade and need a reinstallation of Windows. However it is very easy. Microsoft offers the Easy Transfer Assistant for simplifying this procedure. Windows settings and data, aswell as Steam can be moved to a external HDD or another large enough partition and back later without a lot of problem and the hassle of redownloading your Steam games.


    Q: Is a 64bit OS a benefit when I have less than 4 GB RAM

    A: No, the 64bit environment needs a little more RAM than the 32bit does, also for realtime emulation of the 32bit application environment. However 4 GB are well enough to serve the most basic technical needs for Windows Vista, 7 and 8 and gaming. And aslong you do not have DDR1 RAM an upgrade is reasonable and cheap.

    Q: Do I need more / additional hardware than a 64bit capable CPU to install a 64bit OS.

    A: bascially not. The internal driver support of Windows is very good even if your OEM does not originally offer 64bit drivers for your hardware.
    Last edited by alQamar; May 30, 2014 at 05:18 AM.
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  2. #2
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Signed.
    Scripta manent, verba volant.

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  3. #3

    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Making a game that is playable by the largest number of players is just a sound business strategy. The key to World of Warcraft's success for years? Is just about any computer could run the darn thing. The larger number of people that can play your game, the larger pool of potential customers.

    Not to say they should stay in 32-bit forever, no. But they have to decide when it's a good idea to make the switch. I personally would be a bit miffed, since I still have a 32-bit OS myself. Mainly because I haven't wanted to shell out the money for a new Windows OS, and the fact I would have to spend days redownloading my game library. It's something I know I have to do at some point, but I'm really putting it off.

  4. #4
    alQamar's Avatar Citizen
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by krisslanza View Post
    I know there's workarounds, it's just kind of one of those "Argh, effort." things. I don't have over 4RAM right now anyway, so upgrading to 64-bit at this moment isn't going to gain me much. It's on my list of things to do.

    Still, at some point CA will make the leap to 64-bit. It's really just a matter of when. Do we have any statistics of how many TW players have 64bit/over 4 RAM? Those numbers are probably a bit more important. Even if most of Steam users do, it doesn't mean those that do are a big chunk of TW's players.

    Well Kriss, what you try to point out now? Perhaps it is me who completely misunderstand you. If so I am honestly sorry.
    I know there's workarounds
    There is just one workaround and it is very very simple all you need is an additional partition or external disk. copy things and back install Steam into that directory and have fun without any reinstallment of a game.

    I already delivered that 67-70% use a 64bit OS and having 4 or more GB of RAM to utilise it (XP won't). The Steam stats are the only relevant here as TW is a Steam only game. And CA managed to cause a skyrocket 118.000 players peak on day 1 so probably many more thousands than that played it around the globe. I cannot deliver you stats how many have those hardware but clearly to say you are very potential in a minority IF you have less than 4 GB RAM, actually I believe you have 4 GB, do you?
    Last edited by alQamar; October 26, 2013 at 03:59 PM.
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  5. #5

    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by alQamar View Post
    Well Kriss, what you try to point out now? Perhaps it is me who completely misunderstand you. If so I am honestly sorry.
    There is just one workaround and it is very very simple all you need is an additional partition or external disk. copy things and back install Steam into that directory and have fun without any reinstallment of a game.

    I already delivered that 67-70% use a 64bit OS and having 4 or more GB of RAM to utilise it (XP won't). The Steam stats are the only relevant here as TW is a Steam only game. And CA managed to cause a skyrocket 118.000 players peak on day 1 so probably many more thousands than that played it around the globe. I cannot deliver you stats how many have those hardware but clearly to say you are very potential in a minority IF you have less than 4 GB RAM, actually I believe you have 4 GB, do you?
    The only issue with that is something Steam doesn't detect directories right for some reason. I have been considering that. But really, until I get more then 4GB of RAM, I'm not gaining much by upgrading yet.

    And while that's true, it isn't saying how many of that 70% actually play Total War. As far as we're aware, a large chunk of that 30% of 32-bit OS might be buying Total War. CA is concerned about that - what if most of their customers are 32-bit players? It'd murder their sales. And yes, I have 4GB of RAM exactly.

    Though with the next console generation going, the time to go 64-bit as standard might not be too far off. Possibly for Medieval 3, or whatever next TW title.

  6. #6

    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by krisslanza View Post
    Making a game that is playable by the largest number of players is just a sound business strategy. The key to World of Warcraft's success for years? Is just about any computer could run the darn thing. The larger number of people that can play your game, the larger pool of potential customers.
    Yeah,
    BUT: WoW is an MMORPG, so it benefits from low gfx and full servers.

    TW serie is a SP game, with some bastard MP.
    So they could just upgrade the system and make the game 'only x64' version.
    Without losing to much of their community.
    A LOT of people bought a new gaming rig, just for Rome 2.
    (then to see the game is badly optimized)

  7. #7
    alQamar's Avatar Citizen
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by EternalSilence View Post
    Yeah,
    BUT: WoW is an MMORPG, so it benefits from low gfx and full servers.

    TW serie is a SP game, with some bastard MP.
    So they could just upgrade the system and make the game 'only x64' version.
    Without losing to much of their community.
    A LOT of people bought a new gaming rig, just for Rome 2.
    (then to see the game is badly optimized)
    Exactly this.

    You know why I am so disappointed and angry obviously is also my work spent with splenyi and others in the HW recommendation thread. We gave right advises but CA managed to deliver a wrong game.

    I feel quite sorry for all those spent so many money quite useless for this game.

    I even would like to bow out of the window to say they won't loose players because very likely all computers that run Rome 2 are capable of 64bit as expressed in the Q&A of the OP.

    If anyone has more questions please don't hesitate to post them.
    Last edited by alQamar; October 27, 2013 at 06:34 AM.
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  8. #8
    Semisalis
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Just let CA fade away. It's over.

  9. #9
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by AzureNight View Post
    Just let CA fade away. It's over.


    Quote Originally Posted by Ataegina View Post
    would be waste of money and time, doesn't matter how many new engines they make it will be the same as this engine is..... what matters is optimize this engine, thats the big issue of this engine is they somewhat keep ignoring it..... so dont see the point of make a new engine that will have the same flaws....just for the sake of wasting money in a new engine..... they dont need new engine, they need is NEW STAFF THAT CAN DEAL WITH THIS ENGINE LIKE A PROFESSIONAL.....
    Last edited by Condottiere SOG; October 31, 2013 at 12:02 PM.
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  10. #10
    alQamar's Avatar Citizen
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by Condottiere SOG View Post




    This is of course debatable. But I still think without a try we can't except a change at all.

    I am very very sure if they keep warscape the next game will be with guns again to veil the flaws
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  11. #11
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    What a poor boy. :O As far you are concerned about redownloading please take a google how easy it is to avoid this hassle on reinstalling Windows / Steam etc. As often, you here make statements because lack of experience of the matter. You will be positively suprised how easy it, to reinstall Windows without redownloading your games is kriss.

    It's something I know I have to do at some point, but I'm really putting it off.
    sadly CA acts the same way in this matter
    Last edited by alQamar; October 26, 2013 at 03:52 PM.
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  12. #12

    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by alQamar View Post
    What a poor boy. :O As far you are concerned about redownloading please take a google how easy it is to avoid this hassle on reinstalling Windows / Steam etc.
    You will be suprised how easy it is kriss.
    I know there's workarounds, it's just kind of one of those "Argh, effort." things. I don't have over 4RAM right now anyway, so upgrading to 64-bit at this moment isn't going to gain me much. It's on my list of things to do.

    Still, at some point CA will make the leap to 64-bit. It's really just a matter of when. Do we have any statistics of how many TW players have 64bit/over 4 RAM? Those numbers are probably a bit more important. Even if most of Steam users do, it doesn't mean those that do are a big chunk of TW's players.

  13. #13

    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by krisslanza View Post
    I know there's workarounds, it's just kind of one of those "Argh, effort." things. I don't have over 4RAM right now anyway, so upgrading to 64-bit at this moment isn't going to gain me much. It's on my list of things to do.

    Still, at some point CA will make the leap to 64-bit. It's really just a matter of when. Do we have any statistics of how many TW players have 64bit/over 4 RAM? Those numbers are probably a bit more important. Even if most of Steam users do, it doesn't mean those that do are a big chunk of TW's players.
    Let me understand. You are going around this forum 24/7 defending a game that you cannot possibly play with the ram you have (4GB)? If you are able to run the game at all then you must have a worst graphics experience than MTW when it was sprites!
    I have 16GB Ram and a relatively old but decent GPU (GTX 570). I can have the settings on ultra and unit detail at extreme but still when there is rain, fog or combined armies my pc struggles and many times that results to CTD.
    Lol Krisslanza, lol all the way to China, lol till the sun comes up from the west...
    Last edited by Idomeneas; October 30, 2013 at 12:37 PM.
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  14. #14
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by Idomeneas View Post
    Let me understand. You are going around this forum 24/7 defending a game that you cannot possibly play with the ram you have (4GB)? If you are able to run the game at all then you must have a worst graphics experience than MTW when it was sprites!
    I have 16GB Ram and a relatively old but decent GPU (GTX 570). I can have the settings on ultra and unit detail at extreme but still when there is rain, fog or combined armies my pc struggles and many times that results to CTD.
    Lol Krisslanza, lol all the way to China, lol till the sun comes up from the west...
    No need to bash him more but I was very "surprised" aswell to know about that. At least he is honest about himself, even he is not honest about the game a lot of times he post.
    Let's assume I was same suprised as CA was "surprised" to learn "how many are passionated for having a family tree"
    I still think Rome 2 is very playable with only 4 GB of RAM.
    Last edited by alQamar; October 30, 2013 at 02:06 PM.
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  15. #15

    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Quote Originally Posted by alQamar View Post
    I still think Rome 2 is very playable with only 4 GB of RAM.
    I really doubt it cause TW is CPU based not GPU. Thats why guys with Titan but not much RAM cant run it and my 2,5 years old pc can at Ultra settings. When there is rain the fps drop is frustrating. I really really dont think that someone can play it with just 4GB RAM at watchable resolution and settings. You cant even deal with Shogun (which was very good optimised, it run better than ETW+ NTW) big battles with 4GB RAM.
    Time you enjoy wasting is not wasted time

  16. #16

    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    Well, i've 16 gb of ram presently. But the only total war games i still play are Rome 1 and Medieval 2, go figure.

  17. #17
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    I think they should have upgraded after Shogun 2. It was a good time to do it. So yes, they should move to 64 bit and develop a new engine before the next game.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  18. #18
    alQamar's Avatar Citizen
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    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    The only issue with that is something Steam doesn't detect directories right for some reason
    If you like I may help you with that remotely. Even I am not your biggest fan

    You are gaining 400 MB of RAM upgrading to a 64bit OS. And if you have a Windows 7 or Vista with 32bit you are allowed to "upgrade" to 64bit with no cost (you do not need a new version / license legally).
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  19. #19

    Default Re: A Plea to CA for a new engine instead of a soon next Total War game.

    I support you. But it seems the CA stopped beating pulse. So stop screaming over the corpse. They said that they had 250 employees, but it seems that the game have made 25 people. Modders can do more than CA

  20. #20
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    Quote Originally Posted by Am7 View Post
    I support you. But it seems the CA stopped beating pulse. So stop screaming over the corpse. They said that they had 250 employees, but it seems that the game have made 25 people. Modders can do more than CA
    I can agree with that howevers modders cannot and aren't allowed to disassemble the exe file of Rome 2, so their chances to enchance the core game are limited to improving external scripts and files, and this is why, just for example the core game issues like pathfinding of Empire, Medieval 2 or Rome 1 are still present and unfixed even with the best mods on earth.

    Quote Originally Posted by omzdog View Post
    I remember asking this question months ago and getting kicked out of my own thread.
    So I am happy to have you back here omzdog. Your name is not longer banned aswell Welcome back on TWC.
    Last edited by Radzeer; October 26, 2013 at 05:22 PM.
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    HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
    Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
    If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.

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