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Thread: Changing unit build requirements?

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  1. #1

    Default Changing unit build requirements?

    I booted up the PFM to try and add the Tribesmen, Steppe Archers and Steppe Spearmen to be build-able as well as just garrison units for the new Nomadic tribes. So, I added the building_units_allowed table to my mod pack, and proceeded to clone the Young Axes entries (for the right buildings) and in the clones replace the unit allowed with the Ste_Archers and Ste_Tribesmen.

    Nevertheless when running my mod pack, these still cannot be found in-game, and I have no clue why. They do not appear to have any restrictions in their Main_Units, Land_Units or units_to_groupings_military_permissions, so can't fathom why the changes aren't applying? :/


    Scientia potentia est. Eam bene tege!

  2. #2
    crzyrndm's Avatar Artifex
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    Default Re: Changing unit build requirements?

    Space in the filename of your mod? (It won't load at all if this is the case)
    It’s better to excite some and offend others than be bland and acceptable to all
    Creating a mod.pack with PFM - Database Table Fragments

  3. #3

    Default Re: Changing unit build requirements?

    Quote Originally Posted by crzyrndm View Post
    Space in the filename of your mod? (It won't load at all if this is the case)
    No, but I did realise my mistake, happily: I forgot to assign new key numbers to the cloned versions. All working fine now, some rudimentary infantry available to the Nomad DLC factions


    Scientia potentia est. Eam bene tege!

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