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Thread: A few questions.

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  1. #1

    Default A few questions.

    What year is the final tier of smith unlocked?

    When are the mounted French Noble Knights available(Already have had Noble Foot Knights for a few turns, I have a citadel)?

    And is it possible to make it easier to obtain a citadel without add_population or changing something that requires a new campaign?

  2. #2

    Default Re: A few questions.

    Questions 1 and 2 can prob be answered by this site: http://stainless-steel-mod.com/

    Citadels are a bit too hard to obtain, so I advise you cheat for them, if you dont want to you'll need 10 chivalry, all the +pop buildings and then some lucky and hard to get ancillaries.
    Quote Originally Posted by Sharpe View Post
    Fair enough about your family values preventing you from drinking, my family values prohibit me from not drinking.

  3. #3

    Default Re: A few questions.

    Best way I've found to get citadels without cheating is to capture them from the AI.

    The only time I've legitly built one was when I captured a fortress, and on a whim, didn't sack it. On inspection, I saw that it was just over the pop req. for citadel. Canceled every build and recruit que in my faction to scrape together the funds to get the upgrade started.

  4. #4
    Losthief's Avatar Campidoctor
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    Default Re: A few questions.

    disbanding units adds pop, if you want to do it that way...takes alot though to move up levels, like ALOT. But its doable.
    LOSTHIEF
    I'd rather be lucky than skilled!


  5. #5

    Default Re: A few questions.

    Questions 1 and 2 can prob be answered by this site: http://stainless-steel-mod.com/
    According to that site, I should have mounted Noble Knights,(As they are available in 1350, although the Noble Foot Knights are available after 1380).
    And, as far as I know, there isn't a building list on that site.

    disbanding units adds pop, if you want to do it that way...takes alot though to move up levels, like ALOT. But its doable.
    From what I know, that was removed in M2TW, but it is definitely worth a try.

  6. #6
    Losthief's Avatar Campidoctor
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    Default Re: A few questions.

    Quote Originally Posted by Herpus Derpus View Post
    According to that site, I should have mounted Noble Knights,(As they are available in 1350, although the Noble Foot Knights are available after 1380).
    And, as far as I know, there isn't a building list on that site.


    From what I know, that was removed in M2TW, but it is definitely worth a try.
    it works with peasants in bgrV, but maybe byg adjusted something and i didn't realize...haven't played w/o submods in a while.
    LOSTHIEF
    I'd rather be lucky than skilled!


  7. #7
    Tiro
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    Default Re: A few questions.

    Quote Originally Posted by Losthief View Post
    disbanding units adds pop, if you want to do it that way...takes alot though to move up levels, like ALOT. But its doable.

    No, it doesnt. It will only add some florins to your treasury.

  8. #8

    Default Re: A few questions.

    (Oh, look that Herpus Derpus guy has another question)

    Does anyone know how to change the timescale and the rate at which characters age with it, I'm feeling kinda clueless.

  9. #9

    Default Re: A few questions.

    there's an ageing script somewhere in the descr_start file i believe

  10. #10
    Tiro
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    Default Re: A few questions.

    Quote Originally Posted by Herpus Derpus View Post
    (Oh, look that Herpus Derpus guy has another question)

    Does anyone know how to change the timescale and the rate at which characters age with it, I'm feeling kinda clueless.

    It is the descr_campaign_db file.. Open it with notepad and edit the values in the family tree section. I've used this trick once and modified only the old_age_uint at 90 (uint is a typo in the file i think) and worked just fine.

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