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Thread: Ancient Colors (Emperor Edition Update)

  1. #41

    Default Re: Ancient Colors

    I use the standard GEMTRUECOLOR (V3.0) version. Gamma 20 / Brightness 17.

    Steam version of the mod is now online:
    http://steamcommunity.com/sharedfile.../?id=189874766
    Last edited by Épaminondas The "Oblique"; October 28, 2013 at 05:50 AM.

  2. #42
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Ancient Colors

    Ok here is a pick of my Persian unit using GEM 3.0 HD with gamma 20 and brightness 17, looks nothing like your Persian unit??


  3. #43

    Default Re: Ancient Colors

    Toon, see below my ingame (unedited) screenshot:


    Could you please check if you don't have any other mod active ? (In All In One you have many mods that could do a conflict with mine)

    Could someone else do a screenshot about romans or persians with only my mod activated ? Thanks in advance !

    Toon: can you give me your specs and graphical settings ?

  4. #44
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Ancient Colors

    There are many mods in my "All In One" but not that interfere with the faction colours as there is only your mod that makes these changes, I have also tried without my mod and using just your mod and the colour of Persian units are the same shittty brown color?

    Can I make a suggestion? please look at the RGB colours in my mod and see if all the entries are the same as your mod?

    Here are my settings:



    Intel 2 Quad core 3.5GHZ, GTX760 2GB RAM and 8GB of DDR2 RAM
    Last edited by ToonTotalWar; October 28, 2013 at 07:25 AM.

  5. #45

    Default Re: Ancient Colors

    RGB is the same as in AIO. Again, this issue could be link to your specs.

    AIO's Unit_variants_colours table could create some contradiction too. I will go on to figure this out.

    Again it would be helpfull if someone else could take a screen from the persian because obviously i cannot recreate this issue from my side.

    Toon: check the Unlimited Video Memory box please and look if this make a difference.

    Edit: working on V3 !
    Last edited by Épaminondas The "Oblique"; October 28, 2013 at 07:51 AM.

  6. #46
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Ancient Colors

    Seems better when I tick the unlimited memory on! but they still look a little washed out? Maybe its the lighting or something?

    Spoiler Alert, click show to read: 
    Last edited by ToonTotalWar; October 28, 2013 at 08:00 AM.

  7. #47

    Default Re: Ancient Colors

    I recognise my RGB this time ! (indeed Persian prefer to fight in sunny places but i might give a bit more brightness to them in V3: i will test them in bad wheater situation)

  8. #48
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    Default Re: Ancient Colors

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    I recognise my RGB this time ! (indeed Persian prefer to fight in sunny places but i might give a bit more brightness to them in V3: i will test them in bad wheater situation)
    Sounds good, I like them with a bit more colour please!

  9. #49

    Default Re: Ancient Colors

    On the way for V3 release, preview of the new factions:

    Cantabri:



    Lusitani :



    Turdetani :


  10. #50

    Default Re: Ancient Colors

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    On the way for V3 release, preview of the new factions:

    Cantabri:



    Lusitani :



    Turdetani :

    Now the Gauls are coming !






  11. #51

    Default Re: Ancient Colors

    Wonderful colours and I'm impressed with the speed of your releases! When do you think V3 will be released? Sorry to ask, I'm usually very patient waiting for mods, but I literally can't wait ha!

  12. #52

    Default Re: Ancient Colors

    Thank you MonkeyChief, I'm working on it but i lack feedbacks on the current version so its just a very slow testing process faction by faction.

  13. #53

    Default Re: Ancient Colors

    Unfortunately I am very busy with my job at the moment and have barely had time to test your colour schemes. Otherwise I would be happy to provide detailed feedback! What I have seen though, I was very impressed with, particularly the more weathered appearance of units. I think I would suggest that you try and release as many factions as possible in a V3 Beta and then go back and revise colours after some more feedback has come in, before releasing a V3 Final Version. Just a suggestion though, keep up the great work!

  14. #54

    Default Re: Ancient Colors


  15. #55
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Ancient Colors V3 (all factions)

    Épaminondas just thought I would post you this colour for a base for the Persians: Primary 244/195/16 as it looks better in my game?


  16. #56

    Default Re: Ancient Colors V3 (all factions)

    Thks Toon i will get a look at it. Did you notice anything else (good or bad) from V3 ?

  17. #57
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    Default Re: Ancient Colors V3 (all factions)

    Quote Originally Posted by Épaminondas The "Oblique" View Post
    Thks Toon i will get a look at it. Did you notice anything else (good or bad) from V3 ?
    Still dirty Brown tunics for Persia, will try other factions later but looking at your screens they look great! Oh see if you can fix that Roman shield problem as I would like to use the three colours of cloaks for my Auxilia Infantry units?

  18. #58
    Laetus
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    Default Re: Ancient Colors V3 (all factions)

    I played a little bit with Athen and Macedon(V2), they are both great.
    I think that Athen is a little too much white, maybe add some blue or grey.
    For Macedon I'would add some black/darker color.

    I'll try V3 right now

  19. #59

    Default Re: Ancient Colors V3 (all factions)

    Thanks for the feedback Tyreas, I also think that Athen could benefit from a more distinctive tertiary color. In V3 Macedon has been changed already i hope you will like it.

  20. #60

    Default Re: Ancient Colors V3 (all factions)

    So have u finish all the factions in game or only the showed??

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