It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
Crzy, I am now wondering whether you know a way to require a given building to require an adjacent sea region? or a specific resource? Similar to the hidden resources from m2tw (the only other title I have modded). Forgive me if the answer was obvious, I am still learning the new engine and whatnot. Thanks for all your help, mate![]()
The only way to make it specific to something like bordering on the sea, is the same way docks are done. Assigned in the startpos or changing the slot type for those structures. While the UI is locked, it's not particularly feasible.
Required resource is in building_levels I believe.
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
Ah, I feared that would prove the case. No matter, thank you for your time![]()
Anyone know or worked out how to restrict buildings to a region/city/capital city?
I'm messing around with barracks and want to restrict main barracks to certain regions, and auxilia elsewhere.
Ta
Updated for changes to chains in last patch (nothing strenuous, just 1 declare and 1 link with no apparent functionality atm)
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
Does any one know how to enable construction of a building chain (like hellenic agora (which is a rom_HELLENIC_city_slot chain)) to romans?
I managed to change the correct values in building_chain_availabilities and building_culture_variants so the agora is enabled to romans but now all the other roman structures are blocked (this does not belong to your faction). Is there anything else to change?
Excellent tutorial!
Update for the table "slot_templates_to_building_superchain_junctions"
Each superchain can be tied to multiple slots. Using this, you only need one structure to cover both major and minor settlements
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
Is it possible to make a building require another building as a prerequisite? For instance, make it so a Level 2 Port requires the presence of a Level 2 Temple of Neptune in the same region in order to be built. I'm not seeing any way of doing this after a few hours of messing around and thought I would ask you experts.
I guess the concept of having 'tech' before next building can be unlock works the same way as in RTW's method as you mention. I don't know if it's possible that certain tech can only be researched if you have certain building though. This feature was kind of available in FOTS but not sure if brought over to Rome II.
I don't think so. You can give units a second building requirement *maybe* (ala Shogun 2. Check main_units in the assembly kit) if that's what you're after.
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
I want rename building names.For example i rename Temple of Athena to House of Athena.How can i do this? Can you post a photograph to help me ?
Hi again im trying to make all the rom_HELLENIC_military_buff buildings to rom_HELLENIC_military_main buildings iva the Buildings_level_tables but when i start the game it freezes and then crashs on the AI turns just wondering if there is more to it than that.
Mods Created by me:
ZOOM ALL THE WAY DOWN!!! For Rome 2_Amazonian Hoplites For Rome 2
Improved Mercenary Camps for Rome 2_Amazonian Roster Pack For Rome 2
Sparta Re-Made:Brutal Edition for Rome 2_Arachidamia's Battle Matrons For Rome 2
Hard Mode Activated for Rome 2
Draco Be Gone!!! For Rome 2
Draco Here But Not There.... For Rome 2
Fairly sure each chain only allows a single primary structure, so your crash is likely the level 0 structures colliding. What are you trying to achieve here?
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
just trying to get thos buff buildings to be buildable in minor settlements aswell
Mods Created by me:
ZOOM ALL THE WAY DOWN!!! For Rome 2_Amazonian Hoplites For Rome 2
Improved Mercenary Camps for Rome 2_Amazonian Roster Pack For Rome 2
Sparta Re-Made:Brutal Edition for Rome 2_Arachidamia's Battle Matrons For Rome 2
Hard Mode Activated for Rome 2
Draco Be Gone!!! For Rome 2
Draco Here But Not There.... For Rome 2
slot_template_to_building_superchain_junctions -> add a row using the superchain Rom_MilitaryBuffMajor and the slot template rom_minor_secondary.
It'll change the roman structures bound to that superchain as well (If you don't want that, make a new superchain and split them up)
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
thanks i can normally figure this stuff out but i cant brain this week i have the dumb
Mods Created by me:
ZOOM ALL THE WAY DOWN!!! For Rome 2_Amazonian Hoplites For Rome 2
Improved Mercenary Camps for Rome 2_Amazonian Roster Pack For Rome 2
Sparta Re-Made:Brutal Edition for Rome 2_Arachidamia's Battle Matrons For Rome 2
Hard Mode Activated for Rome 2
Draco Be Gone!!! For Rome 2
Draco Here But Not There.... For Rome 2
You can only make one per province? per faction? A little more information would be helpful.
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments