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Thread: Hēgemonía: Large Empires Mod v2.5 (Patch 17)

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  1. #1

    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    Ah damn! If even you don't know how to change it, then I don't think there will be a solution for that so soon^^

  2. #2
    Everto's Avatar Campidoctor
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    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    In my brand new campaign Rome is not defensive Allies with Massalia nor are they at war with Liguria, I don't know if this is just me or if everyone has this issue. Other than that everything seems to work fine.

    P.S. I had steam update your mod but I did download an older version previously. If I remove and re-download your mod would that be a possible fix? In my updated version of your mod Parthia starts out with three regions (amazing btw), and I can play as all the new factions that you added... but Rome's diplomatic situation is not where I believed it would be. I'm not playing as them, I'm playing as the Seleucid's, but I wanna face of against a mighty Rome later in the game, and the quicker they expand north the better (I hate it when they get tied up in a slugfest with Carthage and never expand).

    ALSO, have you considered giving Larissa to Macedon and the province north of Appolonia to Epirus, you know, LIKE IT WAS HISTORICALLY. It just looks silly for Epirus to rule half of Macedon's territory from the start of the game, and it would be a great improvement and buff up a historically powerful Macedon.

    Thanks and Wonderful work overall!
    ~Everto
    Last edited by Everto; January 21, 2014 at 01:25 PM.

  3. #3

    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    @Everto I didn't make the diplomatic change for Rome because I am not sure it is necessary now. In 8.1, CA added many scripts that help major factions.

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  4. #4
    Everto's Avatar Campidoctor
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    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    I understand, but Rome's ai in all six campaigns I've started with your updated mod (as Seleucia) Rome starts a war with Epirus, Epirus then captures Brundisium, soon afterwards Carthage (now a mighty Faction) begins a war with Rome (their only war)... and Rome is in a quandry. I'm gonna play through for fifty turns and see how it plays out, but Rome needs that early initiative to start wars with it's northern neighbors, such a conflict will be easily won by Rome and give them that early push they so desperately need early game.

    And what about my ideas for changing the borders of Macedon and Epirus... any thoughts?

  5. #5
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    I must say I do agree with the Makedonia/Epirus suggestion.
    On another note I find Rome overrun with 30-50 turns Roma needs some initial ...'something'???

  6. #6

    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    I had thought that Epirus was indeed in control of Larissa for a short time in 272 BC, but I could be wrong. I haven't made the change because it would be complicated since I can't just confederate Epirus. Either I would have to do it manually in the startpos or remake the entire mod with the new kit.

    Perhaps when I make another big update I can make the change.

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  7. #7
    Black9's Avatar Biarchus
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    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    Quote Originally Posted by Dresden View Post
    I had thought that Epirus was indeed in control of Larissa for a short time in 272 BC, but I could be wrong. I haven't made the change because it would be complicated since I can't just confederate Epirus. Either I would have to do it manually in the startpos or remake the entire mod with the new kit.

    Perhaps when I make another big update I can make the change.
    I used the assembly kit and it's surprisingly easy to make the change. I only used 3 lines to do it. I don't know how to edit an existing startpos though. :/

  8. #8

    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    Quote Originally Posted by Black9 View Post
    I used the assembly kit and it's surprisingly easy to make the change. I only used 3 lines to do it. I don't know how to edit an existing startpos though. :/
    Black9, what lines do you edit to do so?

  9. #9
    Black9's Avatar Biarchus
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    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    Quote Originally Posted by MrVis View Post
    Black9, what lines do you edit to do so?
    In the Assembly Kit, I start with the start_pos regions section, just find the region you want to change and under owning faction switch it; also if it's a capital just slide over a bit more and there will be a column for capital, make that value false instead of true. If it's a region with an army in the city, then you have to go to start_pos characters_in_settlements (or something similar) and delete the line with the character in it. Then go to start_pos characters, find the character, slide to the character in champion pool row, and make that true. I don't know if the last part is necessary but it's worked for me.

    The only problem with the assembly kit is that you can't import an existing startpos in to it. So I can't take, for instance, Dresden's Hegemonia and alter it.

  10. #10
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    Well if opt for the new kit good luck, let us know how you do. Either great work on all your mods makes Rome II playable

  11. #11

    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    Diplomacy changes are fairly easy, they are handled by the Diplomacy Managers under each Faction Array.

    I just am too busy right now to make the change for all 6 versions of the mod. Also, it would only affect new games.

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  12. #12

    Default Re: Hēgemonía: Large Empires Mod v2.5 (Updated - Patch 8)

    Quote Originally Posted by Dresden View Post
    Diplomacy changes are fairly easy, they are handled by the Diplomacy Managers under each Faction Array.

    I just am too busy right now to make the change for all 6 versions of the mod. Also, it would only affect new games.
    Hey Dresden I tried the whole diplomacy setup through the editor.( http://www.twcenter.net/forums/showt...atic-status)It works but one eg. - If I try to sue peace between 2 AI factions by changing status from "war" to "neutral" in relationship in the editor, its giving a diplo hit even after they no longer at war. it says "at war" in the game relationship panel but not fighting.Think I m missing smething here, any ideas? thanks.

  13. #13

    Default Re: Hēgemonía: Large Empires Mod v2.5

    Is there any increased campaign movement mod for this?

  14. #14

    Default Re: Hēgemonía: Large Empires Mod v2.5

    You can use increased campaign movement mods with this, but no this one doesn't affect campaign movement.

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  15. #15

    Default Re: Hēgemonía: Large Empires Mod v2.5

    Hi, Dresden.
    Hegemonia works with TheDuBMod (Superior Campaign AI), right? If I like some feature from TheDuBMod that Hegemonia already tweaks (conflit), I just put TheDuBMod above Hegemonia at ModManager and it will overwrite Hegemonia in that feature, right?
    Thanks in advance.

  16. #16

    Default Re: Hēgemonía: Large Empires Mod v2.5

    Yes that is correct Alexandre. Just put his first.

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  17. #17
    Mark07040's Avatar Libertus
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    Default Re: Hēgemonía: Large Empires Mod v2.5

    love this mod one issue as rome i still see on chartage "past war with Etruscan leage" "agent actions aginst Etruscan leage" "militery actions against Etruscan leage" can you fix this plz?

  18. #18

    Default Re: Hēgemonía: Large Empires Mod v2.5

    Does this work with DEI?

  19. #19

    Default Re: Hēgemonía: Large Empires Mod v2.5

    @Mark07040 I haven't found a stable way to remove the past diplomatic actions yet.

    @East Londoner Not really, it is mostly contained in DeI though. You can load this mod first and use its region ownerships but you won't get the new unit sizes.

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  20. #20

    Default Re: Hēgemonía: Large Empires Mod v2.5

    Ah ok thank you. Really enjoy DEI would be nice if they had your set up for these empires.

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