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Thread: Hēgemonía: Large Empires Mod v2.5 (Patch 17)

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  1. #1

    Default Hēgemonía: Large Empires Mod v2.5 (Patch 17)



    This mod expands the starting territories of the four major powers. It is available on Steam Workshop also.
    Qart-ḥadašt - Carthage now has the starting regions of Libya and Nova Carthago, plus Corsica.
    Res Pvblica Romana - Rome now has the starting regions of the Etruscans, minus Corsica.
    Seleúkeia - The Seleucid Empire now has the starting regions of all of its initial satrapies.
    Ptolemaïkḕ Basileía - Ptolemaic Egypt now has the starting regions of Cyprus and Cyrenaica.



    Mod Downloads:

    Hegemonia: Large Empires 1TPY
    Hegemonia: Large Empires 2TPY
    Hegemonia: Large Empires 4TPY

    Hegemonia Hardcore Overhaul Version - Hegemonia + most of my other mods, including Turn Per Year Hardcore mods.


    Other changes:
    1. Hidden income bonus for minor factions removed
    2. The 4 large empires start with more armies and more money.
    3. Increased aggressiveness of various factions, especially the large empires.
    4. Improved diplomacy between Carthage and Spain/Africa.
    5. Increased military spending and build priority for the AI.
    6. Parthia now expanded.

    Installation Instructions

    1. Download your choice of the above mod pack.
    2. Put the *.pack file into your Rome2/data directory. Run the in-game Mod Manager and make sure the Mod is checked green.


    Mod Compatibility:

    This mod is compatible with any mods that do not edit the startpos file. It will not work with other Turn per Year mods or the All Factions Playable mod. It is not compatible with Radious unless this mod loads first.
    Last edited by Dresden; April 09, 2019 at 01:47 PM.

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  2. #2
    Hellbent's Avatar Semisalis
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    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    Dresden the modding machine!

    That list in your signature will soon be longer than your posts.


  3. #3

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    If anyone tries this mod, please leave feedback. Thanks!

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  4. #4

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    Thank you so much! This is absolutly what the game needs! Its a dream come true: real wars between real great powers. A challenge for the player. I will start a new campaign as the macedons, now it will be fun, to fight the seleucids!!! Amazing job! Will this work with the roman super power mod (which gives rome more money)?

    Maybe you can add one german, one gallic and one british tribe with 5 regions from the start or something similiar.

    Greatings from Soest, Germany

  5. #5

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    This is a great idea and especially gives realism to the game since they were these really great powers in its time and eren empires already trained or in advanced process.

    a penalty which is not compatible with my mod faborito ....

  6. #6

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    Dresden, If I could kiss you I would.

  7. #7
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    Thank you, very much for this. I won't go as far as 'goingtothebeat' above but pretty grateful. What about known conflicts?

  8. #8

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    @Son of a Preacher It will work with any mod that doesn't affect the startpos file. I am not sure if that mod does (it probably does). However, I believe there is a mod out there that gives all factions more income that doesn't affect the startpos. Thanks for the positive feedback. I may end up adding some barbarian factions, but the idea for now is that they are still in a mainly local/tribe state at this date.

    @chusta77, @goingtothebeat Thanks for your positive feedback! Let me know if you think anything needs to be changed.

    @Basileos This mod won't work with other startpos mods, other than that it should be good to go. Also chapter objectives don't work, no garrisons in new territories on first turn only and the Seleucids have to convert their new territories (which is kind of cool, imo)

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  9. #9

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    Dresden, I have one problem with this mod: It disables the ability to use Confederacies that your Sack, Liberate and Raze mod adds. I have tested it as Athens with both All Diplomatic Options and just the Plus Confederacy choice. And yes I do remember to break my Client State status with Macedonia first. Any idea what is happening here?

  10. #10

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    Could be compatible with STIM somehow? It would be the greatest, I will begin a campaign very motivated

  11. #11

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    For the next couple of hours Dresden, you shall be my hero
    It's never too late to panic!

  12. #12

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    @Modi Ansuz I will look into this. Edit: You are right, Athens can only confederate with the Seleucids. It must be a byproduct of the way the mod is made I suppose. I will try to fix it but I am not entirely sure what is causing it.

    @chusta77 If STIM affects the startpos then they won't be compatible.
    Last edited by Dresden; October 25, 2013 at 07:00 PM.

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  13. #13

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    Is the territory expanded by default or can you choose to confederate like in the other mods?

  14. #14

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    ok so I just booted up the Seleucid and if you can perhaps boost the initial negative rating within all the used-to-be-satraps.
    this will give a huge initial challenge to the player in trying to conserve his empire.

    so every region starts with like 0 rating and there is like negative 20 points in Mesopotamia (even with army garrison) and negative 30 to 40 in the far east lands (again with army garrison)

    you can also give A LOT of negative ratings to all the surrounding nations but a few so the chances of them declaring war and not accepting your treaties.
    you know since the Seleucid were really hated especially beyond Mesopotamia.

    maybe a new file labeled as "challenging" so that players can decide which game mode they would prefer but the challenging would be best campaign, the closest we can get to highly popular WRE campaign in BI.

    edit: I just set my taxes incredibly high and waited for the rebellions to happen but unfortunately these rebellions are all regular rebels and not the former satrapies, what is worse is that they are very weak once spawned and suffer heavy attrition.
    If it is possible you could perhaps put some pre existing armies from the old satraps all over the empire of various sizes (2 or 3 max) close to the original territories of satraps.
    the player not only has to hold of these attacks but deal with the climbing unrest in his regions and his buckling treasury.
    Last edited by Toho; October 26, 2013 at 07:06 PM.

  15. #15
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    Those sorts of negative stats would imply a local indigenous uprising and hatred. This was not the case internal uprisings were by either branches of the dynasty an example being Antiokhos Hierax or by a Greco-Makedonian strategos (satrap). In the case of the latter usually all support fell away when the legitimate basileos was free of other conflicts to impose his will. Better challenge for the game (realising it probably cannot be done) would be the internal politics and branches of dynasty revolting. If this could be tied to power of basileos to keep order.

  16. #16

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    yea but with this broken ass internal politics system the best possible is setting an early challenge (impossible late game) where the newly acquired settlements are in rebel mode.
    through some campaign tricks I actually achieved this though it requires some house rules early on to make it work.

    I got to say it is by far the most challenging campaign I have ever had in a while.

  17. #17

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    I have found what may be a downside and started a campaign with Macedonia this thing is complicated, i like that, but in about 10 turns, Rome and Carthage are in peace, rare, and Seleucid and Egypt are also in peace,
    and thought it would be chance, but in the turn 45 approximately i realize that Rome was invaded by a vagrant faction "arimino"¿ the faction of the world most powerful almost destroyed in the turn 40?
    And what does peace against Carthage? This is very rare never before i avia last unca
    do not know if it will be your mod, and I think that the major factions not the initiative to expand is the against of this mod, but


    wars are more slow, balanced, i like that. This is the first time that the war between Athens, Sparta and Epirus is so balanced and other cases, and I hope that


    this great idea to continue forward and improving

  18. #18

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    Thanks for the feedback. I agree this definitely needs to be modified and improved. I am hoping eventually to be able to do manual region switching, but I am probably going to wait until the next patch at the least.

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  19. #19
    baptistus's Avatar Senator
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    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    I didn't install this mod yet (I am waiting for a "two years bulding and research edition" lol), and roma and carthage are in peace. So I don't think it is because of the mod.

  20. #20

    Default Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    As of two years Palextra research and editing you can do yourself there is a mod 2tpy and 4TPY Build, research, recruitment, cost, growth and movement Mods v1.5. with optional configuration that if you install before this mod and match in years per shift will be compatible.

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