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Thread: What's the problem with walls?

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  1. #1

    Default What's the problem with walls?

    Seriously, after my men climb the walls using ladders, fight the enemy on it, clean the walls, they get all noobish, don't get off the walls, don't attack, don't enter the bloody city, don't react, don't obey my orders, do basically nothing!

    Help, what is wrong?

  2. #2

    Default Re: What's the problem with walls?

    I try to avoid walls because of this crap.

  3. #3

    Default Re: What's the problem with walls?

    Quote Originally Posted by blackberryalpha View Post
    I try to avoid walls because of this crap.
    So how do you attack a faction's capital?

  4. #4
    Humble Warrior's Avatar Vicarius Provinciae
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    Oct 2005
    Location
    Great Britain.
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    11,147

    Default Re: What's the problem with walls?

    Quote Originally Posted by Sir Brian de Bois-Guilbert View Post
    So how do you attack a faction's capital?
    Guess you haven`t been around much, but sieges are heavily bugged as in BROKEN. Especially on the AI side. it`s why I haven`t been able to complete one Campaign yet and why I and many others are whining at CA. Look at what the AI programmer said about sieges before release and you`ll get even more upset.

  5. #5
    Sir StroudI's Avatar Libertus
    Join Date
    May 2011
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    Australia
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    76

    Default Re: What's the problem with walls?

    Burn the gates with lava-infused torches
    I like jellyfish.

  6. #6
    Civis
    Join Date
    Sep 2013
    Location
    Munich, Bavaria, Germany
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    195

    Default Re: What's the problem with walls?

    I think itīs a pathfinding issue. The walls are a separate layer that can only be entered at certain places, i.e. units "teleport" from the walls to the ground and vice versa. This "teleporting" seems to be almost incomprehensible to the AI. I have also seen units getting stuck on ladders, neither able to move up nor down.

    I found that it works best if I tell my units to move completely on the wall and only tell them to leave it again once the entire unit is on the wall. That works a bit better than giving the command to move across the wall, but isnīt really good either.

    I guess that this problem is the reason for the grappling hooks of ETW and the spiderman climb of S2 - and the fact that the AI will never use or build ladders or siege towers. It is a shame that the MTW2 AI was perfectly capable of handling walls, even if it sucked in other ways.

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